#include <CCActionGrid3D.h>
Public Member Functions | |
| const Vec2 & | getPosition () const |
| get center position More... | |
| void | setPosition (const Vec2 &position) |
| set center position More... | |
| float | getAmplitude () const |
| void | setAmplitude (float fAmplitude) |
| float | getAmplitudeRate () const |
| void | setAmplitudeRate (float fAmplitudeRate) |
| virtual Ripple3D * | clone () const override |
| returns a clone of action More... | |
| virtual void | update (float time) override |
Public Member Functions inherited from Grid3DAction | |
| virtual GridBase * | getGrid () |
| returns the grid More... | |
| Vec3 | getVertex (const Vec2 &position) const |
| returns the vertex than belongs to certain position in the grid More... | |
| Vec3 | vertex (const Vec2 &position) |
| Vec3 | getOriginalVertex (const Vec2 &position) const |
| returns the non-transformed vertex than belongs to certain position in the grid More... | |
| Vec3 | originalVertex (const Vec2 &position) |
| void | setVertex (const Vec2 &position, const Vec3 &vertex) |
| sets a new vertex to a certain position of the grid More... | |
Public Member Functions inherited from GridAction | |
| virtual GridAction * | reverse () const override |
| returns a new action that performs the exactly the reverse action More... | |
| virtual void | startWithTarget (Node *target) override |
| called before the action start. It will also set the target. More... | |
| local | startWithTarget ( local target) |
| called before the action start. It will also set the target. More... | |
Public Member Functions inherited from ActionInterval | |
| float | getElapsed (void) |
| how many seconds had elapsed since the actions started to run. More... | |
| var | getElapsed () |
| how many seconds had elapsed since the actions started to run. More... | |
| local | getElapsed () |
| how many seconds had elapsed since the actions started to run. More... | |
| void | setAmplitudeRate (float amp) |
| local | setAmplitudeRate ( local amp) |
| float | getAmplitudeRate (void) |
| local | getAmplitudeRate () |
| virtual bool | isDone (void) const override |
| return true if the action has finished More... | |
| var | isDone () |
| return true if the action has finished More... | |
| local | isDone () |
| return true if the action has finished More... | |
| virtual void | step (float dt) override |
Public Member Functions inherited from FiniteTimeAction | |
| float | getDuration () const |
| get duration in seconds of the action More... | |
| var | getDuration () |
| get duration in seconds of the action More... | |
| local | getDuration () |
| get duration in seconds of the action More... | |
| void | setDuration (float duration) |
| set duration in seconds of the action More... | |
| var | setDuration ( var duration) |
| set duration in seconds of the action More... | |
| local | setDuration ( local duration) |
| set duration in seconds of the action More... | |
Public Member Functions inherited from Action | |
| virtual std::string | description () const |
| virtual void | stop () |
| called after the action has finished. More... | |
| var | stop () |
| called after the action has finished. More... | |
| local | stop () |
| called after the action has finished. More... | |
| Node * | getTarget () const |
| var | getTarget () |
| local | getTarget () |
| void | setTarget (Node *target) |
| The action will modify the target properties. More... | |
| var | setTarget ( var target) |
| The action will modify the target properties. More... | |
| local | setTarget ( local target) |
| The action will modify the target properties. More... | |
| Node * | getOriginalTarget () const |
| var | getOriginalTarget () |
| local | getOriginalTarget () |
| void | setOriginalTarget (Node *originalTarget) |
| Set the original target, since target can be nil. More... | |
| var | setOriginalTarget ( var originalTarget) |
| Set the original target, since target can be nil. More... | |
| local | setOriginalTarget ( local originalTarget) |
| Set the original target, since target can be nil. More... | |
| int | getTag () const |
| var | getTag () |
| local | getTag () |
| void | setTag (int tag) |
| var | setTag ( var tag) |
| local | setTag ( local tag) |
| virtual | ~Action () |
| var | ~Action () |
| local | ~Action () |
Public Member Functions inherited from Ref | |
| void | retain () |
| Retains the ownership. More... | |
| void | release () |
| Releases the ownership immediately. More... | |
| Ref * | autorelease () |
| Releases the ownership sometime soon automatically. More... | |
| unsigned int | getReferenceCount () const |
| Returns the Ref's current reference count. More... | |
| virtual | ~Ref () |
Public Member Functions inherited from Clonable | |
| virtual | ~Clonable () |
| Ref * | copy () const |
| returns a copy of the Ref. More... | |
| var | copy () |
| returns a copy of the Ref. More... | |
| local | copy () |
| returns a copy of the Ref. More... | |
Static Public Member Functions | |
| static Ripple3D * | create (float duration, const Size &gridSize, const Vec2 &position, float radius, unsigned int waves, float amplitude) |
| creates the action with radius, number of waves, amplitude, a grid size and duration More... | |
Public Attributes | |
| CC_CONSTRUCTOR_ACCESS | __pad0__: Ripple3D() {} virtual ~Ripple3D() {} bool initWithDuration(float duration |
| CC_CONSTRUCTOR_ACCESS const Size & | gridSize |
| CC_CONSTRUCTOR_ACCESS const Size const Vec2 & | position |
| CC_CONSTRUCTOR_ACCESS const Size const Vec2 float | radius |
| CC_CONSTRUCTOR_ACCESS const Size const Vec2 float unsigned int | waves |
| CC_CONSTRUCTOR_ACCESS const Size const Vec2 float unsigned int float | amplitude |
Public Attributes inherited from GridAction | |
| CC_CONSTRUCTOR_ACCESS | __pad0__: GridAction() {} virtual ~GridAction() {} bool initWithDuration(float duration |
| CC_CONSTRUCTOR_ACCESS const Size & | gridSize |
Public Attributes inherited from ActionInterval | |
| CC_CONSTRUCTOR_ACCESS | __pad0__: bool initWithDuration(float d) |
| local | __pad0__: bool initWithDuration(float d) |
Public Attributes inherited from FiniteTimeAction | |
| CC_CONSTRUCTOR_ACCESS | __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration |
| var | __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration |
| local | __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration |
Public Attributes inherited from Action | |
| CC_CONSTRUCTOR_ACCESS | __pad0__: Action() |
Protected Attributes | |
| Vec2 | _position |
| float | _radius |
| unsigned int | _waves |
| float | _amplitude |
| float | _amplitudeRate |
Protected Attributes inherited from GridAction | |
| Size | _gridSize |
| var | _gridSize |
| local | _gridSize |
| NodeGrid * | _gridNodeTarget |
| var | _gridNodeTarget |
| local | _gridNodeTarget |
Protected Attributes inherited from ActionInterval | |
| float | _elapsed |
| var | _elapsed |
| local | _elapsed |
| bool | _firstTick |
| var | _firstTick |
| local | _firstTick |
Protected Attributes inherited from Action | |
| Node * | _originalTarget |
| Node * | _target |
| The "target". More... | |
| int | _tag |
| The action tag. More... | |
Protected Attributes inherited from Ref | |
| unsigned int | _referenceCount |
| count of references More... | |
| var | _referenceCount |
| count of references More... | |
| local | _referenceCount |
| count of references More... | |
Additional Inherited Members | |
Static Public Attributes inherited from Action | |
| static const int | INVALID_TAG = -1 |
| Default tag used for all the actions. More... | |
| var | INVALID_TAG = -1 |
| Default tag used for all the actions. More... | |
| local | INVALID_TAG = -1 |
| Default tag used for all the actions. More... | |
Protected Member Functions inherited from GridAction | |
| void | cacheTargetAsGridNode () |
| var | cacheTargetAsGridNode () |
| local | cacheTargetAsGridNode () |
Protected Member Functions inherited from Ref | |
| Ref () | |
| Constructor. More... | |
| Ref () | |
| Constructor. More... | |
Ripple3D action.
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overridevirtual |
returns a clone of action
Reimplemented from Grid3DAction.
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static |
creates the action with radius, number of waves, amplitude, a grid size and duration
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inline |
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inline |
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get center position
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inline |
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inline |
| void setPosition | ( | const Vec2 & | position | ) |
set center position
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overridevirtual |
| time | in seconds |
Reimplemented from Action.
| CC_CONSTRUCTOR_ACCESS __pad0__ |
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protected |
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protected |
| CC_CONSTRUCTOR_ACCESS const Size const Vec2 float unsigned int float amplitude |
| CC_CONSTRUCTOR_ACCESS const Size& gridSize |
| CC_CONSTRUCTOR_ACCESS const Size const Vec2& position |
| CC_CONSTRUCTOR_ACCESS const Size const Vec2 float radius |
| CC_CONSTRUCTOR_ACCESS const Size const Vec2 float unsigned int waves |