Classes | |
| class | PolygonBatch |
| class | SkeletonAnimation |
| Draws an animated skeleton, providing an AnimationState for applying one or more animations and queuing animations to be played later. More... | |
| class | SkeletonRenderer |
| Draws a skeleton. More... | |
Typedefs | |
| typedef std::function< void(int trackIndex)> | StartListener |
| typedef std::function< void(int trackIndex)> | EndListener |
| typedef std::function< void(int trackIndex, int loopCount)> | CompleteListener |
| typedef std::function< void(int trackIndex, spEvent *event)> | EventListener |
| typedef std::function<void(int trackIndex, int loopCount)> CompleteListener |
| var CompleteListener |
| local CompleteListener |
| typedef std::function<void(int trackIndex)> EndListener |
| var EndListener |
| local EndListener |
| typedef std::function<void(int trackIndex, spEvent* event)> EventListener |
| var EventListener |
| local EventListener |
| typedef std::function<void(int trackIndex)> StartListener |
| var StartListener |
| local StartListener |