static animation data, shared More...
#include <CCAnimation3D.h>
Classes | |
| class | Curve |
| animation curve, translation, rotation, and scale More... | |
Public Member Functions | |
| float | getDuration () const |
| get duration More... | |
| Curve * | getBoneCurveByName (const std::string &name) const |
| get bone curve More... | |
| var | getBoneCurveByName ( var name) |
| get bone curve More... | |
| local | getBoneCurveByName ( local name) |
| get bone curve More... | |
| virtual | ~Animation3D () |
| bool | init (const Animation3DData &data) |
| init Animation3D from bundle data More... | |
| var | init ( var data) |
| init Animation3D from bundle data More... | |
| local | init ( local data) |
| init Animation3D from bundle data More... | |
Public Member Functions inherited from Ref | |
| void | retain () |
| Retains the ownership. More... | |
| void | release () |
| Releases the ownership immediately. More... | |
| Ref * | autorelease () |
| Releases the ownership sometime soon automatically. More... | |
| unsigned int | getReferenceCount () const |
| Returns the Ref's current reference count. More... | |
| virtual | ~Ref () |
Static Public Member Functions | |
| static Animation3D * | create (const std::string &filename, const std::string &animationName="") |
| read all animation or only the animation with given animationName? animationName == "" read the first. More... | |
| static Animation3D * | getOrCreate (const std::string &filename, const std::string &animationName="") |
| var | getOrCreate ( var filename) |
| local | getOrCreate ( local filename) |
Public Attributes | |
| CC_CONSTRUCTOR_ACCESS | __pad0__: Animation3D() |
Protected Attributes | |
| std::unordered_map < std::string, Curve * > | _boneCurves |
| float | _duration |
| var | _duration |
| local | _duration |
Protected Attributes inherited from Ref | |
| unsigned int | _referenceCount |
| count of references More... | |
| var | _referenceCount |
| count of references More... | |
| local | _referenceCount |
| count of references More... | |
Friends | |
| class | Bundle3D |
Additional Inherited Members | |
Protected Member Functions inherited from Ref | |
| Ref () | |
| Constructor. More... | |
| Ref () | |
| Constructor. More... | |
static animation data, shared
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read all animation or only the animation with given animationName? animationName == "" read the first.
| Curve* getBoneCurveByName | ( | const std::string & | name | ) | const |
get bone curve
| var getBoneCurveByName | ( | var | name | ) |
get bone curve
| local getBoneCurveByName | ( | local | name | ) |
get bone curve
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inline |
get duration
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inline |
get duration
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inline |
get duration
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inlinestatic |
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inlinestatic |
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inlinestatic |
| bool init | ( | const Animation3DData & | data | ) |
init Animation3D from bundle data
| var init | ( | var | data | ) |
init Animation3D from bundle data
| local init | ( | local | data | ) |
init Animation3D from bundle data
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friend |
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friend |
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friend |
| CC_CONSTRUCTOR_ACCESS __pad0__ |
| var __pad0__ |
| local __pad0__ |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |