#include <UIRichText.h>
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| | RichElementText () |
| virtual | ~RichElementText () |
| bool | init (int tag, const Color3B &color, GLubyte opacity, const std::string &text, const std::string &fontName, float fontSize) |
| | RichElement () |
| virtual | ~RichElement () |
| var | ~RichElement () |
| local | ~RichElement () |
| bool | init (int tag, const Color3B &color, GLubyte opacity) |
| var | init ( var tag, var color, var opacity) |
| local | init ( local tag, local color, local opacity) |
| void | retain () |
| | Retains the ownership. More...
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| |
| void | release () |
| | Releases the ownership immediately. More...
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| Ref * | autorelease () |
| | Releases the ownership sometime soon automatically. More...
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| |
| unsigned int | getReferenceCount () const |
| | Returns the Ref's current reference count. More...
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| |
| virtual | ~Ref () |
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| static RichElementText * | create (int tag, const Color3B &color, GLubyte opacity, const std::string &text, const std::string &fontName, float fontSize) |
| static RichElementText* create |
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int |
tag, |
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const Color3B & |
color, |
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GLubyte |
opacity, |
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const std::string & |
text, |
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const std::string & |
fontName, |
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float |
fontSize |
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) |
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static |
| bool init |
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int |
tag, |
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const Color3B & |
color, |
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GLubyte |
opacity, |
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const std::string & |
text, |
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const std::string & |
fontName, |
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float |
fontSize |
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) |
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The documentation for this class was generated from the following file: