Follow is an action that "follows" a node. More...
#include <CCAction.h>
Public Member Functions | |
| bool | isBoundarySet () const |
| void | setBoundarySet (bool value) |
| alter behavior - turn on/off boundary More... | |
| void | setBoudarySet (bool value) |
| virtual Follow * | clone () const override |
| returns a clone of action More... | |
| virtual Follow * | reverse () const override |
| returns a new action that performs the exactly the reverse action More... | |
| virtual void | step (float dt) override |
| virtual bool | isDone () const override |
| return true if the action has finished More... | |
| virtual void | stop () override |
| called after the action has finished. More... | |
| CC_CONSTRUCTOR_ACCESS | _boundarySet (false) |
| CC_CONSTRUCTOR_ACCESS | _boundaryFullyCovered (false) |
| CC_CONSTRUCTOR_ACCESS | _leftBoundary (0.0) |
| CC_CONSTRUCTOR_ACCESS | _rightBoundary (0.0) |
| CC_CONSTRUCTOR_ACCESS | _topBoundary (0.0) |
| CC_CONSTRUCTOR_ACCESS | _bottomBoundary (0.0) |
| CC_CONSTRUCTOR_ACCESS | _worldRect (Rect::ZERO) |
| virtual | ~Follow () |
| bool | initWithTarget (Node *followedNode, const Rect &rect=Rect::ZERO) |
| Initializes the action with a set boundary or with no boundary. More... | |
Public Member Functions inherited from Action | |
| virtual std::string | description () const |
| virtual void | startWithTarget (Node *target) |
| called before the action start. It will also set the target. More... | |
| var | startWithTarget ( var target) |
| called before the action start. It will also set the target. More... | |
| local | startWithTarget ( local target) |
| called before the action start. It will also set the target. More... | |
| virtual void | update (float time) |
| called once per frame. More... | |
| var | update ( var time) |
| called once per frame. More... | |
| local | update ( local time) |
| called once per frame. More... | |
| Node * | getTarget () const |
| var | getTarget () |
| local | getTarget () |
| void | setTarget (Node *target) |
| The action will modify the target properties. More... | |
| var | setTarget ( var target) |
| The action will modify the target properties. More... | |
| local | setTarget ( local target) |
| The action will modify the target properties. More... | |
| Node * | getOriginalTarget () const |
| var | getOriginalTarget () |
| local | getOriginalTarget () |
| void | setOriginalTarget (Node *originalTarget) |
| Set the original target, since target can be nil. More... | |
| var | setOriginalTarget ( var originalTarget) |
| Set the original target, since target can be nil. More... | |
| local | setOriginalTarget ( local originalTarget) |
| Set the original target, since target can be nil. More... | |
| int | getTag () const |
| var | getTag () |
| local | getTag () |
| void | setTag (int tag) |
| var | setTag ( var tag) |
| local | setTag ( local tag) |
| virtual | ~Action () |
| var | ~Action () |
| local | ~Action () |
Public Member Functions inherited from Ref | |
| void | retain () |
| Retains the ownership. More... | |
| void | release () |
| Releases the ownership immediately. More... | |
| Ref * | autorelease () |
| Releases the ownership sometime soon automatically. More... | |
| unsigned int | getReferenceCount () const |
| Returns the Ref's current reference count. More... | |
| virtual | ~Ref () |
Public Member Functions inherited from Clonable | |
| virtual | ~Clonable () |
| Ref * | copy () const |
| returns a copy of the Ref. More... | |
| var | copy () |
| returns a copy of the Ref. More... | |
| local | copy () |
| returns a copy of the Ref. More... | |
Static Public Member Functions | |
| static Follow * | create (Node *followedNode, const Rect &rect=Rect::ZERO) |
| Creates the action with a set boundary or with no boundary. More... | |
Public Attributes | |
| CC_CONSTRUCTOR_ACCESS | __pad0__: Follow() : _followedNode(nullptr) |
Public Attributes inherited from Action | |
| CC_CONSTRUCTOR_ACCESS | __pad0__: Action() |
Protected Attributes | |
| Node * | _followedNode |
| bool | _boundarySet |
| bool | _boundaryFullyCovered |
| Vec2 | _halfScreenSize |
| Vec2 | _fullScreenSize |
| float | _leftBoundary |
| float | _rightBoundary |
| float | _topBoundary |
| float | _bottomBoundary |
| Rect | _worldRect |
Protected Attributes inherited from Action | |
| Node * | _originalTarget |
| Node * | _target |
| The "target". More... | |
| int | _tag |
| The action tag. More... | |
Protected Attributes inherited from Ref | |
| unsigned int | _referenceCount |
| count of references More... | |
| var | _referenceCount |
| count of references More... | |
| local | _referenceCount |
| count of references More... | |
Additional Inherited Members | |
Static Public Attributes inherited from Action | |
| static const int | INVALID_TAG = -1 |
| Default tag used for all the actions. More... | |
| var | INVALID_TAG = -1 |
| Default tag used for all the actions. More... | |
| local | INVALID_TAG = -1 |
| Default tag used for all the actions. More... | |
Protected Member Functions inherited from Ref | |
| Ref () | |
| Constructor. More... | |
| Ref () | |
| Constructor. More... | |
Follow is an action that "follows" a node.
Eg:
Instead of using Camera as a "follower", use this action instead.
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virtual |
| CC_CONSTRUCTOR_ACCESS _bottomBoundary |
( | 0. | 0 | ) |
| CC_CONSTRUCTOR_ACCESS _boundaryFullyCovered |
( | false | ) |
| CC_CONSTRUCTOR_ACCESS _boundarySet | ( | false | ) |
| CC_CONSTRUCTOR_ACCESS _leftBoundary | ( | 0. | 0 | ) |
| CC_CONSTRUCTOR_ACCESS _rightBoundary |
( | 0. | 0 | ) |
| CC_CONSTRUCTOR_ACCESS _topBoundary | ( | 0. | 0 | ) |
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overridevirtual |
returns a clone of action
Reimplemented from Action.
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Creates the action with a set boundary or with no boundary.
| followedNode | The node to be followed. |
| rect | The boundary. If rect is equal to Rect::ZERO, it'll work with no boundary. |
| bool initWithTarget | ( | Node * | followedNode, |
| const Rect & | rect = Rect::ZERO |
||
| ) |
Initializes the action with a set boundary or with no boundary.
| followedNode | The node to be followed. |
| rect | The boundary. If rect is equal to Rect::ZERO, it'll work with no boundary. |
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overridevirtual |
return true if the action has finished
Reimplemented from Action.
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overridevirtual |
returns a new action that performs the exactly the reverse action
Reimplemented from Action.
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alter behavior - turn on/off boundary
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overridevirtual |
| dt | in seconds. |
Reimplemented from Action.
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overridevirtual |
called after the action has finished.
It will set the 'target' to nil. IMPORTANT: You should never call "[action stop]" manually. Instead, use: "target->stopAction(action);"
Reimplemented from Action.
| CC_CONSTRUCTOR_ACCESS __pad0__ |
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