Base class of the RenderCommand hierarchy.
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#include <CCRenderCommand.h>
Base class of the RenderCommand hierarchy.
The Renderer knows how to render RenderCommands objects.
| Enumerator |
|---|
| UNKNOWN_COMMAND |
|
| QUAD_COMMAND |
|
| CUSTOM_COMMAND |
|
| BATCH_COMMAND |
|
| GROUP_COMMAND |
|
| MESH_COMMAND |
|
| PRIMITIVE_COMMAND |
|
| TRIANGLES_COMMAND |
|
| Enumerator |
|---|
| UNKNOWN_COMMAND |
|
| QUAD_COMMAND |
|
| CUSTOM_COMMAND |
|
| BATCH_COMMAND |
|
| GROUP_COMMAND |
|
| MESH_COMMAND |
|
| PRIMITIVE_COMMAND |
|
| TRIANGLES_COMMAND |
|
| Enumerator |
|---|
| UNKNOWN_COMMAND |
|
| QUAD_COMMAND |
|
| CUSTOM_COMMAND |
|
| BATCH_COMMAND |
|
| GROUP_COMMAND |
|
| MESH_COMMAND |
|
| PRIMITIVE_COMMAND |
|
| TRIANGLES_COMMAND |
|
| float getGlobalOrder |
( |
| ) |
const |
|
inline |
Returns the Command type.
Returns the Command type.
Returns the Command type.
| void init |
( |
float |
globalZOrder, |
|
|
const Mat4 & |
modelViewTransform, |
|
|
uint32_t |
flags |
|
) |
| |
init function, will be called by all the render commands
| bool isSkipBatching |
( |
| ) |
const |
|
inline |
| bool isTransparent |
( |
| ) |
const |
|
inline |
Retruns whether is transparent.
Retruns whether is transparent.
Retruns whether is transparent.
| local set3D |
( |
local |
value | ) |
|
|
inline |
| void setSkipBatching |
( |
bool |
value | ) |
|
|
inline |
| var setSkipBatching |
( |
var |
value | ) |
|
|
inline |
| local setSkipBatching |
( |
local |
value | ) |
|
|
inline |
| void setTransparent |
( |
bool |
isTransparent | ) |
|
|
inline |
| var setTransparent |
( |
var |
isTransparent | ) |
|
|
inline |
| local setTransparent |
( |
local |
isTransparent | ) |
|
|
inline |
The documentation for this class was generated from the following file: