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| | ~CCBSoundEffect () |
| bool | initWithSoundFile (const std::string &file, float pitch, float pan, float gain) |
| var | initWithSoundFile ( var file, var pitch, var pan, var gain) |
| local | initWithSoundFile ( local file, local pitch, local pan, local gain) |
| virtual void | update (float time) override |
| virtual CCBSoundEffect * | clone () const override |
| | returns a clone of action More...
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| local | clone () |
| | returns a clone of action More...
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| virtual CCBSoundEffect * | reverse () const override |
| | returns a new action that performs the exactly the reverse action More...
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| virtual bool | isDone () const override |
| | return true if the action has finished More...
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| local | isDone () |
| | return true if the action has finished More...
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| virtual void | step (float dt) override |
| var | step ( var dt) |
| local | step ( local dt) |
| float | getDuration () const |
| | get duration in seconds of the action More...
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| var | getDuration () |
| | get duration in seconds of the action More...
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| local | getDuration () |
| | get duration in seconds of the action More...
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| void | setDuration (float duration) |
| | set duration in seconds of the action More...
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| var | setDuration ( var duration) |
| | set duration in seconds of the action More...
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| local | setDuration ( local duration) |
| | set duration in seconds of the action More...
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| virtual std::string | description () const |
| virtual void | startWithTarget (Node *target) |
| | called before the action start. It will also set the target. More...
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| var | startWithTarget ( var target) |
| | called before the action start. It will also set the target. More...
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| local | startWithTarget ( local target) |
| | called before the action start. It will also set the target. More...
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| virtual void | stop () |
| | called after the action has finished. More...
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| var | stop () |
| | called after the action has finished. More...
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| local | stop () |
| | called after the action has finished. More...
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| Node * | getTarget () const |
| var | getTarget () |
| local | getTarget () |
| void | setTarget (Node *target) |
| | The action will modify the target properties. More...
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| var | setTarget ( var target) |
| | The action will modify the target properties. More...
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| local | setTarget ( local target) |
| | The action will modify the target properties. More...
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| Node * | getOriginalTarget () const |
| var | getOriginalTarget () |
| local | getOriginalTarget () |
| void | setOriginalTarget (Node *originalTarget) |
| | Set the original target, since target can be nil. More...
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| var | setOriginalTarget ( var originalTarget) |
| | Set the original target, since target can be nil. More...
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| local | setOriginalTarget ( local originalTarget) |
| | Set the original target, since target can be nil. More...
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| int | getTag () const |
| var | getTag () |
| local | getTag () |
| void | setTag (int tag) |
| var | setTag ( var tag) |
| local | setTag ( local tag) |
| virtual | ~Action () |
| var | ~Action () |
| local | ~Action () |
| void | retain () |
| | Retains the ownership. More...
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| void | release () |
| | Releases the ownership immediately. More...
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| Ref * | autorelease () |
| | Releases the ownership sometime soon automatically. More...
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| unsigned int | getReferenceCount () const |
| | Returns the Ref's current reference count. More...
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| virtual | ~Ref () |
| virtual | ~Clonable () |
| Ref * | copy () const |
| | returns a copy of the Ref. More...
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| var | copy () |
| | returns a copy of the Ref. More...
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| local | copy () |
| | returns a copy of the Ref. More...
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