TiledGrid3D is a 3D grid implementation. More...
#include <CCGrid.h>
Public Member Functions | |
| TiledGrid3D () | |
| ~TiledGrid3D () | |
| Quad3 | getTile (const Vec2 &pos) const |
| returns the tile at the given position More... | |
| Quad3 | tile (const Vec2 &pos) const |
| returns the tile at the given position More... | |
| Quad3 | getOriginalTile (const Vec2 &pos) const |
| returns the original tile (untransformed) at the given position More... | |
| Quad3 | originalTile (const Vec2 &pos) const |
| returns the original tile (untransformed) at the given position More... | |
| void | setTile (const Vec2 &pos, const Quad3 &coords) |
| sets a new tile More... | |
| virtual void | blit () override |
| virtual void | reuse () override |
| virtual void | calculateVertexPoints () override |
Public Member Functions inherited from GridBase | |
| virtual | ~GridBase (void) |
| bool | initWithSize (const Size &gridSize, Texture2D *texture, bool flipped) |
| local | initWithSize ( local gridSize, local texture, local flipped) |
| bool | initWithSize (const Size &gridSize) |
| var | initWithSize ( var gridSize) |
| local | initWithSize ( local gridSize) |
| bool | isActive (void) const |
| whether or not the grid is active More... | |
| var | isActive () |
| whether or not the grid is active More... | |
| local | isActive () |
| whether or not the grid is active More... | |
| void | setActive (bool active) |
| var | setActive ( var active) |
| local | setActive ( local active) |
| int | getReuseGrid (void) const |
| number of times that the grid will be reused More... | |
| local | getReuseGrid () |
| number of times that the grid will be reused More... | |
| void | setReuseGrid (int reuseGrid) |
| var | setReuseGrid ( var reuseGrid) |
| local | setReuseGrid ( local reuseGrid) |
| const Size & | getGridSize (void) const |
| size of the grid More... | |
| void | setGridSize (const Size &gridSize) |
| var | setGridSize ( var gridSize) |
| local | setGridSize ( local gridSize) |
| const Vec2 & | getStep (void) const |
| pixels between the grids More... | |
| void | setStep (const Vec2 &step) |
| var | setStep ( var step) |
| local | setStep ( local step) |
| bool | isTextureFlipped (void) const |
| is texture flipped More... | |
| var | isTextureFlipped () |
| is texture flipped More... | |
| local | isTextureFlipped () |
| is texture flipped More... | |
| void | setTextureFlipped (bool flipped) |
| local | setTextureFlipped ( local flipped) |
| void | beforeDraw (void) |
| var | beforeDraw () |
| local | beforeDraw () |
| void | afterDraw (Node *target) |
| var | afterDraw ( var target) |
| local | afterDraw ( local target) |
| virtual void | beforeBlit () |
| var | beforeBlit () |
| local | beforeBlit () |
| virtual void | afterBlit () |
| var | afterBlit () |
| local | afterBlit () |
| void | set2DProjection (void) |
| var | set2DProjection () |
| local | set2DProjection () |
Public Member Functions inherited from Ref | |
| void | retain () |
| Retains the ownership. More... | |
| void | release () |
| Releases the ownership immediately. More... | |
| Ref * | autorelease () |
| Releases the ownership sometime soon automatically. More... | |
| unsigned int | getReferenceCount () const |
| Returns the Ref's current reference count. More... | |
| virtual | ~Ref () |
Static Public Member Functions | |
| static TiledGrid3D * | create (const Size &gridSize, Texture2D *texture, bool flipped) |
| create one Grid More... | |
| static TiledGrid3D * | create (const Size &gridSize) |
| create one Grid More... | |
Static Public Member Functions inherited from GridBase | |
| static GridBase * | create (const Size &gridSize, Texture2D *texture, bool flipped) |
| create one Grid More... | |
| var | create ( var gridSize, var texture, var flipped) |
| create one Grid More... | |
| local | create ( local gridSize, local texture, local flipped) |
| create one Grid More... | |
| static GridBase * | create (const Size &gridSize) |
| create one Grid More... | |
| local | create ( local gridSize) |
| create one Grid More... | |
Protected Attributes | |
| GLvoid * | _texCoordinates |
| GLvoid * | _vertices |
| GLvoid * | _originalVertices |
| GLushort * | _indices |
Protected Attributes inherited from GridBase | |
| bool | _active |
| local | _active |
| int | _reuseGrid |
| var | _reuseGrid |
| local | _reuseGrid |
| Size | _gridSize |
| var | _gridSize |
| local | _gridSize |
| Texture2D * | _texture |
| var | _texture |
| local | _texture |
| Vec2 | _step |
| var | _step |
| local | _step |
| Grabber * | _grabber |
| var | _grabber |
| local | _grabber |
| bool | _isTextureFlipped |
| var | _isTextureFlipped |
| local | _isTextureFlipped |
| GLProgram * | _shaderProgram |
| var | _shaderProgram |
| local | _shaderProgram |
| Director::Projection | _directorProjection |
| var | _directorProjection |
| local | _directorProjection |
Protected Attributes inherited from Ref | |
| unsigned int | _referenceCount |
| count of references More... | |
| var | _referenceCount |
| count of references More... | |
| local | _referenceCount |
| count of references More... | |
Additional Inherited Members | |
Protected Member Functions inherited from Ref | |
| Ref () | |
| Constructor. More... | |
| Ref () | |
| Constructor. More... | |
TiledGrid3D is a 3D grid implementation.
It differs from Grid3D in that the tiles can be separated from the grid.
| TiledGrid3D | ( | ) |
| ~TiledGrid3D | ( | ) |
|
overridevirtual |
Reimplemented from GridBase.
|
overridevirtual |
Reimplemented from GridBase.
|
static |
create one Grid
|
static |
create one Grid
returns the original tile (untransformed) at the given position
returns the original tile (untransformed) at the given position
|
overridevirtual |
Reimplemented from GridBase.
|
protected |
|
protected |
|
protected |
|
protected |