#include <SkinnedMeshAttachment.h>
Public Attributes | |
| spAttachment | super |
| const char * | path |
| int | bonesCount |
| int * | bones |
| int | weightsCount |
| float * | weights |
| int | trianglesCount |
| int * | triangles |
| int | uvsCount |
| float * | regionUVs |
| float * | uvs |
| int | hullLength |
| float | r |
| float | g |
| float | b |
| float | a |
| void * | rendererObject |
| int | regionOffsetX |
| int | regionOffsetY |
| int | regionWidth |
| int | regionHeight |
| int | regionOriginalWidth |
| int | regionOriginalHeight |
| float | regionU |
| float | regionV |
| float | regionU2 |
| float | regionV2 |
| int | regionRotate |
| int | edgesCount |
| int * | edges |
| float | width |
| float | height |
| float a |
| var a |
| local a |
| float b |
| var b |
| local b |
| int* bones |
| var bones |
| local bones |
| int bonesCount |
| var bonesCount |
| local bonesCount |
| int* edges |
| var edges |
| local edges |
| int edgesCount |
| var edgesCount |
| local edgesCount |
| float g |
| var g |
| local g |
| float height |
| var height |
| local height |
| int hullLength |
| var hullLength |
| local hullLength |
| const char* path |
| var path |
| local path |
| float r |
| var r |
| local r |
| int regionHeight |
| var regionHeight |
| local regionHeight |
| int regionOffsetX |
| var regionOffsetX |
| local regionOffsetX |
| int regionOffsetY |
| var regionOffsetY |
| local regionOffsetY |
| int regionOriginalHeight |
| var regionOriginalHeight |
| local regionOriginalHeight |
| int regionOriginalWidth |
| var regionOriginalWidth |
| local regionOriginalWidth |
| int regionRotate |
| var regionRotate |
| local regionRotate |
| float regionU |
| var regionU |
| local regionU |
| float regionU2 |
| var regionU2 |
| local regionU2 |
| float* regionUVs |
| var regionUVs |
| local regionUVs |
| float regionV |
| var regionV |
| local regionV |
| float regionV2 |
| var regionV2 |
| local regionV2 |
| int regionWidth |
| var regionWidth |
| local regionWidth |
| void* rendererObject |
| var rendererObject |
| local rendererObject |
| spAttachment super |
| var super |
| local super |
| int* triangles |
| var triangles |
| local triangles |
| int trianglesCount |
| var trianglesCount |
| local trianglesCount |
| float* uvs |
| var uvs |
| local uvs |
| int uvsCount |
| var uvsCount |
| local uvsCount |
| float* weights |
| var weights |
| local weights |
| int weightsCount |
| var weightsCount |
| local weightsCount |
| float width |
| var width |
| local width |