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| void | () |
| bool | () |
| | Checks whether CocosPlay is enabled. More...
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| bool | () |
| | Checks whether CocosPlay is in demo mode. More...
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| void | (const std::string &filePath) |
| | Updates assets by filePath, if the file doesn't exist, CocosPlay will show a progress page of downloading. More...
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| bool | (const std::string &filePath) |
| | Checks whether the file exists. More...
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| void | (const std::string &filePath) |
| | Notifies to Cocos Play SDK that a file was loaded It will do nothing if game doesn't run on Cocos Play. More...
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| std::string | () |
| | Gets the resource root path of current game. More...
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| void | () |
| | Purges the file searching cache. More...
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| void | (const std::string &filePath) |
| | Purges the file searching cache by giving file path. More...
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| void | () |
| | Notifies that the game demo was ended. More...
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