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| void | sphericalRadius (float *r, float *zenith, float *azimuth) |
| | positions the camera according to spherical coordinates More...
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| OrbitCamera * | clone () const override |
| | returns a clone of action More...
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| virtual void | startWithTarget (Node *target) override |
| | called before the action start. It will also set the target. More...
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| virtual void | update (float time) override |
| | called once per frame. More...
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| virtual | ~OrbitCamera () |
| bool | initWithDuration (float t, float radius, float deltaRadius, float angleZ, float deltaAngleZ, float angleX, float deltaAngleX) |
| | initializes a OrbitCamera action with radius, delta-radius, z, deltaZ, x, deltaX More...
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| | ActionCamera () |
| | ctor () |
| | ActionCamera () |
| virtual | ~ActionCamera () |
| virtual ActionCamera * | reverse () const override |
| | returns a new action that performs the exactly the reverse action More...
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| local | reverse () |
| | returns a new action that performs the exactly the reverse action More...
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| void | setEye (const Vec3 &eye) |
| local | setEye ( local eye) |
| void | setEye (float x, float y, float z) |
| var | setEye ( var x, var y, var z) |
| local | setEye ( local x, local y, local z) |
| const Vec3 & | getEye () const |
| local | getEye () |
| void | setCenter (const Vec3 ¢er) |
| local | setCenter ( local center) |
| const Vec3 & | getCenter () const |
| var | getCenter () |
| local | getCenter () |
| void | setUp (const Vec3 &up) |
| local | setUp ( local up) |
| const Vec3 & | getUp () const |
| local | getUp () |
| float | getElapsed (void) |
| | how many seconds had elapsed since the actions started to run. More...
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| var | getElapsed () |
| | how many seconds had elapsed since the actions started to run. More...
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| local | getElapsed () |
| | how many seconds had elapsed since the actions started to run. More...
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| void | setAmplitudeRate (float amp) |
| local | setAmplitudeRate ( local amp) |
| float | getAmplitudeRate (void) |
| local | getAmplitudeRate () |
| virtual bool | isDone (void) const override |
| | return true if the action has finished More...
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| var | isDone () |
| | return true if the action has finished More...
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| local | isDone () |
| | return true if the action has finished More...
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| virtual void | step (float dt) override |
| float | getDuration () const |
| | get duration in seconds of the action More...
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| var | getDuration () |
| | get duration in seconds of the action More...
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| local | getDuration () |
| | get duration in seconds of the action More...
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| void | setDuration (float duration) |
| | set duration in seconds of the action More...
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| var | setDuration ( var duration) |
| | set duration in seconds of the action More...
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| local | setDuration ( local duration) |
| | set duration in seconds of the action More...
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| |
| virtual std::string | description () const |
| virtual void | stop () |
| | called after the action has finished. More...
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| var | stop () |
| | called after the action has finished. More...
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| local | stop () |
| | called after the action has finished. More...
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| Node * | getTarget () const |
| var | getTarget () |
| local | getTarget () |
| void | setTarget (Node *target) |
| | The action will modify the target properties. More...
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| var | setTarget ( var target) |
| | The action will modify the target properties. More...
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| local | setTarget ( local target) |
| | The action will modify the target properties. More...
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| Node * | getOriginalTarget () const |
| var | getOriginalTarget () |
| local | getOriginalTarget () |
| void | setOriginalTarget (Node *originalTarget) |
| | Set the original target, since target can be nil. More...
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| var | setOriginalTarget ( var originalTarget) |
| | Set the original target, since target can be nil. More...
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| local | setOriginalTarget ( local originalTarget) |
| | Set the original target, since target can be nil. More...
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| int | getTag () const |
| var | getTag () |
| local | getTag () |
| void | setTag (int tag) |
| var | setTag ( var tag) |
| local | setTag ( local tag) |
| virtual | ~Action () |
| var | ~Action () |
| local | ~Action () |
| void | retain () |
| | Retains the ownership. More...
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| void | release () |
| | Releases the ownership immediately. More...
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| Ref * | autorelease () |
| | Releases the ownership sometime soon automatically. More...
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| unsigned int | getReferenceCount () const |
| | Returns the Ref's current reference count. More...
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| virtual | ~Ref () |
| virtual | ~Clonable () |
| Ref * | copy () const |
| | returns a copy of the Ref. More...
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| var | copy () |
| | returns a copy of the Ref. More...
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| local | copy () |
| | returns a copy of the Ref. More...
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OrbitCamera action Orbits the camera around the center of the screen using spherical coordinates.