Attach body a to a line, and attach body b to a dot. More...
#include <CCPhysicsJoint.h>
Public Member Functions | |
| Vec2 | getGrooveA () const |
| var | getGrooveA () |
| local | getGrooveA () |
| void | setGrooveA (const Vec2 &grooveA) |
| local | setGrooveA ( local grooveA) |
| Vec2 | getGrooveB () const |
| void | setGrooveB (const Vec2 &grooveB) |
| var | setGrooveB ( var grooveB) |
| local | setGrooveB ( local grooveB) |
| Vec2 | getAnchr2 () const |
| var | getAnchr2 () |
| local | getAnchr2 () |
| void | setAnchr2 (const Vec2 &anchr2) |
| var | setAnchr2 ( var anchr2) |
| local | setAnchr2 ( local anchr2) |
| virtual bool | createConstraints () override |
| var | createConstraints () |
| local | createConstraints () |
Public Member Functions inherited from PhysicsJoint | |
| PhysicsBody * | getBodyA () const |
| var | getBodyA () |
| local | getBodyA () |
| PhysicsBody * | getBodyB () const |
| var | getBodyB () |
| local | getBodyB () |
| PhysicsWorld * | getWorld () const |
| var | getWorld () |
| local | getWorld () |
| int | getTag () const |
| var | getTag () |
| local | getTag () |
| void | setTag (int tag) |
| local | setTag ( local tag) |
| bool | isEnabled () const |
| local | isEnabled () |
| void | setEnable (bool enable) |
| Enable/Disable the joint. More... | |
| var | setEnable ( var enable) |
| Enable/Disable the joint. More... | |
| local | setEnable ( local enable) |
| Enable/Disable the joint. More... | |
| bool | isCollisionEnabled () const |
| void | setCollisionEnable (bool enable) |
| Enable/disable the collision between two bodies. More... | |
| var | setCollisionEnable ( var enable) |
| Enable/disable the collision between two bodies. More... | |
| local | setCollisionEnable ( local enable) |
| Enable/disable the collision between two bodies. More... | |
| void | removeFormWorld () |
| Remove the joint from the world. More... | |
| local | removeFormWorld () |
| Remove the joint from the world. More... | |
| void | setMaxForce (float force) |
| Set the max force between two bodies. More... | |
| var | setMaxForce ( var force) |
| Set the max force between two bodies. More... | |
| local | setMaxForce ( local force) |
| Set the max force between two bodies. More... | |
| float | getMaxForce () const |
| Get the max force setting. More... | |
Static Public Member Functions | |
| static PhysicsJointGroove * | construct (PhysicsBody *a, PhysicsBody *b, const Vec2 &grooveA, const Vec2 &grooveB, const Vec2 &anchr2) |
| var | construct ( var a, var b, var grooveA, var grooveB, var anchr2) |
| local | construct ( local a, local b, local grooveA, local grooveB, local anchr2) |
Protected Member Functions | |
| PhysicsJointGroove () | |
| PhysicsJointGroove () | |
| virtual | ~PhysicsJointGroove () |
| var | ~PhysicsJointGroove () |
| local | ~PhysicsJointGroove () |
Protected Member Functions inherited from PhysicsJoint | |
| PhysicsJoint () | |
| PhysicsJoint () | |
| virtual | ~PhysicsJoint ()=0 |
| local | ~PhysicsJoint () |
| bool | init (PhysicsBody *a, PhysicsBody *b) |
| local | init ( local a, local b) |
| bool | initJoint () |
| local | initJoint () |
Protected Attributes | |
| Vec2 | _grooveA |
| Vec2 | _grooveB |
| var | _grooveB |
| local | _grooveB |
| Vec2 | _anchr2 |
| var | _anchr2 |
| local | _anchr2 |
Protected Attributes inherited from PhysicsJoint | |
| std::vector< cpConstraint * > | _cpConstraints |
| var | _cpConstraints |
| local | _cpConstraints |
| PhysicsBody * | _bodyA |
| var | _bodyA |
| local | _bodyA |
| PhysicsBody * | _bodyB |
| var | _bodyB |
| local | _bodyB |
| PhysicsWorld * | _world |
| var | _world |
| local | _world |
| bool | _enable |
| var | _enable |
| local | _enable |
| bool | _collisionEnable |
| var | _collisionEnable |
| local | _collisionEnable |
| bool | _destoryMark |
| var | _destoryMark |
| local | _destoryMark |
| int | _tag |
| var | _tag |
| local | _tag |
| float | _maxForce |
| var | _maxForce |
| local | _maxForce |
| bool | _initDirty |
| var | _initDirty |
| local | _initDirty |
Attach body a to a line, and attach body b to a dot.
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Reimplemented from PhysicsJoint.
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Reimplemented from PhysicsJoint.
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Reimplemented from PhysicsJoint.
| Vec2 getAnchr2 | ( | ) | const |
| var getAnchr2 | ( | ) |
| local getAnchr2 | ( | ) |
| Vec2 getGrooveA | ( | ) | const |
| var getGrooveA | ( | ) |
| local getGrooveA | ( | ) |
| Vec2 getGrooveB | ( | ) | const |
| var getGrooveB | ( | ) |
| local getGrooveB | ( | ) |
| void setAnchr2 | ( | const Vec2 & | anchr2 | ) |
| var setAnchr2 | ( | var | anchr2 | ) |
| local setAnchr2 | ( | local | anchr2 | ) |
| void setGrooveA | ( | const Vec2 & | grooveA | ) |
| var setGrooveA | ( | var | grooveA | ) |
| local setGrooveA | ( | local | grooveA | ) |
| void setGrooveB | ( | const Vec2 & | grooveB | ) |
| var setGrooveB | ( | var | grooveB | ) |
| local setGrooveB | ( | local | grooveB | ) |
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