#import <CocosDenshion.h>
Instance Methods | |
| (BOOL) | - mute |
| Is audio mute. More... | |
| var | - mute |
| Is audio mute. More... | |
| local | - mute |
| Is audio mute. More... | |
| (void) | - setMute: |
| If YES then audio is silenced but not stopped, calls to start new audio will proceed but silently. More... | |
| (BOOL) | - enabled |
| Is audio enabled. More... | |
| (void) | - setEnabled: |
| If NO then all audio is stopped and any calls to start new audio will be ignored. More... | |
| (BOOL) | - mute |
| Is audio mute. More... | |
| var | - mute |
| Is audio mute. More... | |
| local | - mute |
| Is audio mute. More... | |
| (void) | - setMute: |
| If YES then audio is silenced but not stopped, calls to start new audio will proceed but silently. More... | |
| (BOOL) | - enabled |
| Is audio enabled. More... | |
| (void) | - setEnabled: |
| If NO then all audio is stopped and any calls to start new audio will be ignored. More... | |
| - (BOOL) enabled |
Is audio enabled.
| var enabled |
Is audio enabled.
| local enabled |
Is audio enabled.
| - (BOOL) enabled |
Is audio enabled.
| var enabled |
Is audio enabled.
| local enabled |
Is audio enabled.
| - (BOOL) mute |
Is audio mute.
| var mute |
Is audio mute.
| local mute |
Is audio mute.
| - (BOOL) mute |
Is audio mute.
| var mute |
Is audio mute.
| local mute |
Is audio mute.
| - (void) setEnabled: | (BOOL) | enabledValue |
If NO then all audio is stopped and any calls to start new audio will be ignored.
| - (void) setEnabled: | var | enabledValue |
If NO then all audio is stopped and any calls to start new audio will be ignored.
| - (void) setEnabled: | local | enabledValue |
If NO then all audio is stopped and any calls to start new audio will be ignored.
| - (void) setEnabled: | (BOOL) | enabledValue |
If NO then all audio is stopped and any calls to start new audio will be ignored.
| - (void) setEnabled: | var | enabledValue |
If NO then all audio is stopped and any calls to start new audio will be ignored.
| - (void) setEnabled: | local | enabledValue |
If NO then all audio is stopped and any calls to start new audio will be ignored.
| - (void) setMute: | (BOOL) | muteValue |
If YES then audio is silenced but not stopped, calls to start new audio will proceed but silently.
| - (void) setMute: | var | muteValue |
If YES then audio is silenced but not stopped, calls to start new audio will proceed but silently.
| - (void) setMute: | local | muteValue |
If YES then audio is silenced but not stopped, calls to start new audio will proceed but silently.
| - (void) setMute: | (BOOL) | muteValue |
If YES then audio is silenced but not stopped, calls to start new audio will proceed but silently.
| - (void) setMute: | var | muteValue |
If YES then audio is silenced but not stopped, calls to start new audio will proceed but silently.
| - (void) setMute: | local | muteValue |
If YES then audio is silenced but not stopped, calls to start new audio will proceed but silently.