| _blendType | MeshCommand | protected |
| _cullFace | MeshCommand | protected |
| _cullFaceEnabled | MeshCommand | protected |
| _depth | RenderCommand | protected |
| _depthTestEnabled | MeshCommand | protected |
| _depthWriteEnabled | MeshCommand | protected |
| _displayColor | MeshCommand | protected |
| _forceDepthWrite | MeshCommand | protected |
| _globalOrder | RenderCommand | protected |
| _glProgramState | MeshCommand | protected |
| _indexBuffer | MeshCommand | protected |
| _indexCount | MeshCommand | protected |
| _indexFormat | MeshCommand | protected |
| _is3D | RenderCommand | protected |
| _isTransparent | RenderCommand | protected |
| _lightMask | MeshCommand | protected |
| _materialID | MeshCommand | protected |
| _matrixPalette | MeshCommand | protected |
| _matrixPaletteSize | MeshCommand | protected |
| _mv | MeshCommand | protected |
| _primitive | MeshCommand | protected |
| _rendererRecreatedListener | MeshCommand | protected |
| _renderStateCullFace | MeshCommand | protected |
| _renderStateDepthTest | MeshCommand | protected |
| _renderStateDepthWrite | MeshCommand | protected |
| _skipBatching | RenderCommand | protected |
| _textrueID | MeshCommand | protected |
| _textureID | MeshCommand | protected |
| _type | RenderCommand | protected |
| _vao | MeshCommand | protected |
| _vertexBuffer | MeshCommand | protected |
| applyRenderState() | MeshCommand | protected |
| batchDraw() | MeshCommand | |
| buildVAO() | MeshCommand | protected |
| execute() | MeshCommand | |
| genMaterialID(GLuint texID, void *glProgramState, GLuint vertexBuffer, GLuint indexBuffer, const BlendFunc &blend) | MeshCommand | |
| getDepth() const | RenderCommand | inline |
| getGlobalOrder() const | RenderCommand | inline |
| getMaterialID() const | MeshCommand | inline |
| getType() const | RenderCommand | inline |
| init(float globalZOrder, GLuint textureID, GLProgramState *glProgramState, BlendFunc blendType, GLuint vertexBuffer, GLuint indexBuffer, GLenum primitive, GLenum indexFormat, ssize_t indexCount, const Mat4 &mv, uint32_t flags) | MeshCommand | |
| init(float globalZOrder, GLuint textureID, GLProgramState *glProgramState, BlendFunc blendType, GLuint vertexBuffer, GLuint indexBuffer, GLenum primitive, GLenum indexType, ssize_t indexCount, const Mat4 &mv) | MeshCommand | |
| cocos2d::RenderCommand::init(float globalZOrder, const Mat4 &modelViewTransform, uint32_t flags) | RenderCommand | |
| is3D() const | RenderCommand | inline |
| isSkipBatching() const | RenderCommand | inline |
| isTransparent() const | RenderCommand | inline |
| listenRendererRecreated(EventCustom *event) | MeshCommand | |
| MatrixPalleteCallBack(GLProgram *glProgram, Uniform *uniform) | MeshCommand | protected |
| MeshCommand() | MeshCommand | |
| postBatchDraw() | MeshCommand | |
| preBatchDraw() | MeshCommand | |
| printID() | RenderCommand | protected |
| releaseVAO() | MeshCommand | protected |
| RenderCommand() | RenderCommand | protected |
| resetLightUniformValues() | MeshCommand | protected |
| restoreRenderState() | MeshCommand | protected |
| set3D(bool value) | RenderCommand | inline |
| setCullFace(GLenum cullFace) | MeshCommand | |
| setCullFaceEnabled(bool enable) | MeshCommand | |
| setDepthTestEnabled(bool enable) | MeshCommand | |
| setDepthWriteEnabled(bool enable) | MeshCommand | |
| setDisplayColor(const Vec4 &color) | MeshCommand | |
| setLightMask(unsigned int lightmask) | MeshCommand | inline |
| setLightUniforms() | MeshCommand | protected |
| setMatrixPalette(const Vec4 *matrixPalette) | MeshCommand | inline |
| setMatrixPaletteSize(int size) | MeshCommand | inline |
| setSkipBatching(bool value) | RenderCommand | inline |
| setTransparent(bool value) | MeshCommand | |
| Type enum name | RenderCommand | |
| ~MeshCommand() | MeshCommand | |
| ~RenderCommand() | RenderCommand | protectedvirtual |