Classes | |
| class | ParticleBatchNode |
| ParticleBatchNode is like a batch node: if it contains children, it will draw them in 1 single OpenGL call (often known as "batch draw"). More... | |
| class | ParticleFire |
| A fire particle system. More... | |
| class | ParticleFireworks |
| A fireworks particle system. More... | |
| class | ParticleSun |
| A sun particle system. More... | |
| class | ParticleGalaxy |
| A galaxy particle system. More... | |
| class | ParticleFlower |
| A flower particle system. More... | |
| class | ParticleMeteor |
| A meteor particle system. More... | |
| class | ParticleSpiral |
| An spiral particle system. More... | |
| class | ParticleExplosion |
| An explosion particle system. More... | |
| class | ParticleSmoke |
| An smoke particle system. More... | |
| class | ParticleSnow |
| An snow particle system. More... | |
| class | ParticleRain |
| A rain particle system. More... | |
| struct | tParticle |
| Structure that contains the values of each particle. More... | |
| class | ParticleSystem |
| Particle System base class. More... | |
| class | ParticleSystemQuad |
| ParticleSystemQuad is a subclass of ParticleSystem. More... | |
Macros | |
| #define | kParticleDefaultCapacity 500 |
Enumerations | |
| enum | Mode { GRAVITY, RADIUS } |
| enum | PositionType { FREE, RELATIVE, GROUPED } |
| possible types of particle positions More... | |
| enum | { DURATION_INFINITY = -1, START_SIZE_EQUAL_TO_END_SIZE = -1, START_RADIUS_EQUAL_TO_END_RADIUS = -1 } |
| #define kParticleDefaultCapacity 500 |
| var kParticleDefaultCapacity 500 |
| local kParticleDefaultCapacity 500 |
| anonymous enum |
| var enum |
| local enum |
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possible types of particle positions
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possible types of particle positions
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possible types of particle positions