#include <CCPrecompiledShaders.h>
| void addPrecompiledProgram |
( |
const char * |
key, |
|
|
const unsigned char * |
program, |
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|
int |
programLength |
|
) |
| |
| bool addProgram |
( |
GLuint |
program, |
|
|
const std::string & |
id |
|
) |
| |
| std::string addShaders |
( |
const GLchar * |
vShaderByteArray, |
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|
const GLchar * |
fShaderByteArray |
|
) |
| |
Get current precompiled shaders instance.
- Returns
- Current precompiled shaders instance pointer.
| void loadPrecompiledPrograms |
( |
| ) |
|
|
protected |
| bool loadProgram |
( |
GLuint |
program, |
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|
const GLchar * |
vShaderByteArray, |
|
|
const GLchar * |
fShaderByteArray |
|
) |
| |
| void savePrecompiledPrograms |
( |
Windows::Storage::StorageFolder^ |
folder | ) |
|
|
protected |
The documentation for this class was generated from the following file: