cocos2d-x  3.3rc0
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Properties Friends Macros Groups Pages
DisplayFactory Class Reference

#include <CCDisplayFactory.h>

Static Public Member Functions

static void addDisplay (Bone *bone, DecorativeDisplay *decoDisplay, DisplayData *displayData)
static void createDisplay (Bone *bone, DecorativeDisplay *decoDisplay)
static void updateDisplay (Bone *bone, float dt, bool dirty)
static void addSpriteDisplay (Bone *bone, DecorativeDisplay *decoDisplay, DisplayData *displayData)
static void createSpriteDisplay (Bone *bone, DecorativeDisplay *decoDisplay)
static void initSpriteDisplay (Bone *bone, DecorativeDisplay *decoDisplay, const char *displayName, Skin *skin)
static void addArmatureDisplay (Bone *bone, DecorativeDisplay *decoDisplay, DisplayData *displayData)
static void createArmatureDisplay (Bone *bone, DecorativeDisplay *decoDisplay)
static void updateArmatureDisplay (Bone *bone, cocos2d::Node *display, float dt)
static void addParticleDisplay (Bone *bone, DecorativeDisplay *decoDisplay, DisplayData *displayData)
static void createParticleDisplay (Bone *bone, DecorativeDisplay *decoDisplay)
static void updateParticleDisplay (Bone *bone, cocos2d::Node *display, float dt)

Member Function Documentation

static void addArmatureDisplay ( Bone *  bone,
DecorativeDisplay *  decoDisplay,
DisplayData *  displayData 
)
static
static void addDisplay ( Bone *  bone,
DecorativeDisplay *  decoDisplay,
DisplayData *  displayData 
)
static
static void addParticleDisplay ( Bone *  bone,
DecorativeDisplay *  decoDisplay,
DisplayData *  displayData 
)
static
static void addSpriteDisplay ( Bone *  bone,
DecorativeDisplay *  decoDisplay,
DisplayData *  displayData 
)
static
static void createArmatureDisplay ( Bone *  bone,
DecorativeDisplay *  decoDisplay 
)
static
static void createDisplay ( Bone *  bone,
DecorativeDisplay *  decoDisplay 
)
static
static void createParticleDisplay ( Bone *  bone,
DecorativeDisplay *  decoDisplay 
)
static
static void createSpriteDisplay ( Bone *  bone,
DecorativeDisplay *  decoDisplay 
)
static
static void initSpriteDisplay ( Bone *  bone,
DecorativeDisplay *  decoDisplay,
const char *  displayName,
Skin *  skin 
)
static
static void updateArmatureDisplay ( Bone *  bone,
cocos2d::Node *  display,
float  dt 
)
static
static void updateDisplay ( Bone *  bone,
float  dt,
bool  dirty 
)
static
static void updateParticleDisplay ( Bone *  bone,
cocos2d::Node *  display,
float  dt 
)
static

The documentation for this class was generated from the following file: