#include <CCGLBufferedNode.h>
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| | GLBufferedNode () |
| | ctor () |
| | GLBufferedNode () |
| virtual | ~GLBufferedNode () |
| void | setGLBufferData (void *buf, GLuint bufSize, int slot) |
| | Load the given data into this Node's GL Buffer. More...
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| |
| var | setGLBufferData ( var buf, var bufSize, var slot) |
| | Load the given data into this Node's GL Buffer. More...
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| |
| local | setGLBufferData ( local buf, local bufSize, local slot) |
| | Load the given data into this Node's GL Buffer. More...
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| |
| void | setGLIndexData (void *buf, GLuint bufSize, int slot) |
| local | setGLIndexData ( local buf, local bufSize, local slot) |
| void setGLBufferData |
( |
void * |
buf, |
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GLuint |
bufSize, |
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int |
slot |
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) |
| |
Load the given data into this Node's GL Buffer.
Needed for WebGL, as it does not support client-side arrays.
| var setGLBufferData |
( |
var |
buf, |
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var |
bufSize, |
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var |
slot |
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) |
| |
Load the given data into this Node's GL Buffer.
Needed for WebGL, as it does not support client-side arrays.
| local setGLBufferData |
( |
local |
buf, |
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local |
bufSize, |
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local |
slot |
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) |
| |
Load the given data into this Node's GL Buffer.
Needed for WebGL, as it does not support client-side arrays.
| void setGLIndexData |
( |
void * |
buf, |
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GLuint |
bufSize, |
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int |
slot |
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) |
| |
| var setGLIndexData |
( |
var |
buf, |
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var |
bufSize, |
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var |
slot |
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) |
| |
| local setGLIndexData |
( |
local |
buf, |
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local |
bufSize, |
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local |
slot |
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) |
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The documentation for this class was generated from the following file: