cocos2d-x  3.2rc0
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PhysicsJointDistance Class Reference

Set the fixed distance with two bodies. More...

#include <CCPhysicsJoint.h>

Inheritance diagram for PhysicsJointDistance:
PhysicsJoint

Public Member Functions

float getDistance () const
void setDistance (float distance)
- Public Member Functions inherited from PhysicsJoint
PhysicsBodygetBodyA () const
PhysicsBodygetBodyB () const
PhysicsWorldgetWorld () const
int getTag () const
void setTag (int tag)
bool isEnabled () const
void setEnable (bool enable)
 Enable/Disable the joint. More...
 
bool isCollisionEnabled () const
local isCollisionEnabled ()
void setCollisionEnable (bool enable)
 Enable/disable the collision between two bodies. More...
 
void removeFormWorld ()
 Remove the joint from the world. More...
 
void setMaxForce (float force)
 Set the max force between two bodies. More...
 
float getMaxForce () const
 Get the max force setting. More...
 

Static Public Member Functions

static PhysicsJointDistanceconstruct (PhysicsBody *a, PhysicsBody *b, const Vec2 &anchr1, const Vec2 &anchr2)
local construct ( local a, local b, local anchr1, local anchr2)
- Static Public Member Functions inherited from PhysicsJoint
static void destroy (PhysicsJoint *joint)
 Distory the joint. More...
 
local destroy ( local joint)
 Distory the joint. More...
 

Protected Member Functions

bool init (PhysicsBody *a, PhysicsBody *b, const Vec2 &anchr1, const Vec2 &anchr2)
local init ( local a, local b, local anchr1, local anchr2)
 PhysicsJointDistance ()
virtual ~PhysicsJointDistance ()
- Protected Member Functions inherited from PhysicsJoint
 PhysicsJoint ()
virtual ~PhysicsJoint ()=0
bool init (PhysicsBody *a, PhysicsBody *b)
PhysicsBodyInfogetBodyInfo (PhysicsBody *body) const
 PhysicsShape is PhysicsBody's friend class, but all the subclasses isn't. More...
 
var getBodyInfo ( var body)
 PhysicsShape is PhysicsBody's friend class, but all the subclasses isn't. More...
 
NodegetBodyNode (PhysicsBody *body) const

Additional Inherited Members

- Protected Attributes inherited from PhysicsJoint
PhysicsBody_bodyA
PhysicsBody_bodyB
PhysicsWorld_world
PhysicsJointInfo_info
bool _enable
bool _collisionEnable
var _collisionEnable
local _collisionEnable
bool _destoryMark
int _tag

Detailed Description

Set the fixed distance with two bodies.

Constructor & Destructor Documentation

PhysicsJointDistance ( )
inlineprotected
var PhysicsJointDistance ( )
inlineprotected
local PhysicsJointDistance ( )
inlineprotected
virtual ~PhysicsJointDistance ( )
inlineprotectedvirtual
var ~PhysicsJointDistance ( )
inlineprotectedvirtual
local ~PhysicsJointDistance ( )
inlineprotectedvirtual

Member Function Documentation

static PhysicsJointDistance*
construct
( PhysicsBody a,
PhysicsBody b,
const Vec2 anchr1,
const Vec2 anchr2 
)
static
var construct ( var  a,
var  b,
var  anchr1,
var  anchr2 
)
static
local construct ( local  a,
local  b,
local  anchr1,
local  anchr2 
)
static
float getDistance ( ) const
var getDistance ( )
local getDistance ( )
bool init ( PhysicsBody a,
PhysicsBody b,
const Vec2 anchr1,
const Vec2 anchr2 
)
protected
var init ( var  a,
var  b,
var  anchr1,
var  anchr2 
)
protected
local init ( local  a,
local  b,
local  anchr1,
local  anchr2 
)
protected
void setDistance ( float  distance)
var setDistance ( var  distance)
local setDistance ( local  distance)

The documentation for this class was generated from the following file: