#include <Audio.h>
|
| | Audio () |
| void | Initialize () |
| void | CreateResources () |
| void | ReleaseResources () |
| void | Start () |
| void | Render () |
| void | SetEngineExperiencedCriticalError () |
| bool | HasEngineExperiencedCriticalError () |
| void | PlayBackgroundMusic (const char *pszFilePath, bool bLoop) |
| void | StopBackgroundMusic (bool bReleaseData) |
| void | PauseBackgroundMusic () |
| void | ResumeBackgroundMusic () |
| void | RewindBackgroundMusic () |
| bool | IsBackgroundMusicPlaying () |
| void | SetBackgroundVolume (float volume) |
| float | GetBackgroundVolume () |
| void | SetSoundEffectVolume (float volume) |
| float | GetSoundEffectVolume () |
| void | PlaySoundEffect (const char *pszFilePath, bool bLoop, unsigned int &sound, bool isMusic=false) |
| void | PlaySoundEffect (unsigned int sound) |
| bool | IsSoundEffectStarted (unsigned int sound) |
| void | StopSoundEffect (unsigned int sound) |
| void | PauseSoundEffect (unsigned int sound) |
| void | ResumeSoundEffect (unsigned int sound) |
| void | RewindSoundEffect (unsigned int sound) |
| void | PauseAllSoundEffects () |
| void | ResumeAllSoundEffects () |
| void | StopAllSoundEffects () |
| void | PreloadSoundEffect (const char *pszFilePath, bool isMusic=false) |
| void | UnloadSoundEffect (const char *pszFilePath) |
| void | UnloadSoundEffect (unsigned int sound) |
| | Audio () |
| void | Initialize () |
| void | CreateResources () |
| void | ReleaseResources () |
| void | Start () |
| void | Render () |
| void | SetEngineExperiencedCriticalError () |
| bool | HasEngineExperiencedCriticalError () |
| void | PlayBackgroundMusic (const char *pszFilePath, bool bLoop) |
| void | StopBackgroundMusic (bool bReleaseData) |
| void | PauseBackgroundMusic () |
| void | ResumeBackgroundMusic () |
| void | RewindBackgroundMusic () |
| bool | IsBackgroundMusicPlaying () |
| void | SetBackgroundVolume (float volume) |
| float | GetBackgroundVolume () |
| void | SetSoundEffectVolume (float volume) |
| float | GetSoundEffectVolume () |
| void | PlaySoundEffect (const char *pszFilePath, bool bLoop, unsigned int &sound, bool isMusic=false) |
| void | PlaySoundEffect (unsigned int sound) |
| bool | IsSoundEffectStarted (unsigned int sound) |
| void | StopSoundEffect (unsigned int sound) |
| void | PauseSoundEffect (unsigned int sound) |
| void | ResumeSoundEffect (unsigned int sound) |
| void | RewindSoundEffect (unsigned int sound) |
| void | PauseAllSoundEffects () |
| void | ResumeAllSoundEffects () |
| void | StopAllSoundEffects (bool bReleaseData) |
| void | PreloadSoundEffect (const char *pszFilePath, bool isMusic=false) |
| void | UnloadSoundEffect (const char *pszFilePath) |
| void | UnloadSoundEffect (unsigned int sound) |
| float GetBackgroundVolume |
( |
| ) |
|
| float GetBackgroundVolume |
( |
| ) |
|
| float GetSoundEffectVolume |
( |
| ) |
|
| float GetSoundEffectVolume |
( |
| ) |
|
bool
HasEngineExperiencedCriticalError |
( |
| ) |
|
|
inline |
bool
HasEngineExperiencedCriticalError |
( |
| ) |
|
|
inline |
| bool IsBackgroundMusicPlaying |
( |
| ) |
|
| bool IsBackgroundMusicPlaying |
( |
| ) |
|
| bool IsSoundEffectStarted |
( |
unsigned int |
sound | ) |
|
| bool IsSoundEffectStarted |
( |
unsigned int |
sound | ) |
|
| void PauseAllSoundEffects |
( |
| ) |
|
| void PauseAllSoundEffects |
( |
| ) |
|
| void PauseBackgroundMusic |
( |
| ) |
|
| void PauseBackgroundMusic |
( |
| ) |
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| void PauseSoundEffect |
( |
unsigned int |
sound | ) |
|
| void PauseSoundEffect |
( |
unsigned int |
sound | ) |
|
| void PlayBackgroundMusic |
( |
const char * |
pszFilePath, |
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|
bool |
bLoop |
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) |
| |
| void PlayBackgroundMusic |
( |
const char * |
pszFilePath, |
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|
bool |
bLoop |
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) |
| |
| void PlaySoundEffect |
( |
const char * |
pszFilePath, |
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|
bool |
bLoop, |
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|
unsigned int & |
sound, |
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|
bool |
isMusic = false |
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) |
| |
| void PlaySoundEffect |
( |
unsigned int |
sound | ) |
|
| void PlaySoundEffect |
( |
const char * |
pszFilePath, |
|
|
bool |
bLoop, |
|
|
unsigned int & |
sound, |
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|
bool |
isMusic = false |
|
) |
| |
| void PlaySoundEffect |
( |
unsigned int |
sound | ) |
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| void PreloadSoundEffect |
( |
const char * |
pszFilePath, |
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|
bool |
isMusic = false |
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) |
| |
| void PreloadSoundEffect |
( |
const char * |
pszFilePath, |
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bool |
isMusic = false |
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) |
| |
| void ReleaseResources |
( |
| ) |
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| void ReleaseResources |
( |
| ) |
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| void ResumeAllSoundEffects |
( |
| ) |
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| void ResumeAllSoundEffects |
( |
| ) |
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| void ResumeBackgroundMusic |
( |
| ) |
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| void ResumeBackgroundMusic |
( |
| ) |
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| void ResumeSoundEffect |
( |
unsigned int |
sound | ) |
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| void ResumeSoundEffect |
( |
unsigned int |
sound | ) |
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| void RewindBackgroundMusic |
( |
| ) |
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| void RewindBackgroundMusic |
( |
| ) |
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| void RewindSoundEffect |
( |
unsigned int |
sound | ) |
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| void RewindSoundEffect |
( |
unsigned int |
sound | ) |
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| void SetBackgroundVolume |
( |
float |
volume | ) |
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| void SetBackgroundVolume |
( |
float |
volume | ) |
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void
SetEngineExperiencedCriticalError |
( |
| ) |
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|
inline |
void
SetEngineExperiencedCriticalError |
( |
| ) |
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|
inline |
| void SetSoundEffectVolume |
( |
float |
volume | ) |
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| void SetSoundEffectVolume |
( |
float |
volume | ) |
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| void StopAllSoundEffects |
( |
| ) |
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| void StopAllSoundEffects |
( |
bool |
bReleaseData | ) |
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| void StopBackgroundMusic |
( |
bool |
bReleaseData | ) |
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| void StopBackgroundMusic |
( |
bool |
bReleaseData | ) |
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| void StopSoundEffect |
( |
unsigned int |
sound | ) |
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| void StopSoundEffect |
( |
unsigned int |
sound | ) |
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| void UnloadSoundEffect |
( |
const char * |
pszFilePath | ) |
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| void UnloadSoundEffect |
( |
unsigned int |
sound | ) |
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| void UnloadSoundEffect |
( |
const char * |
pszFilePath | ) |
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| void UnloadSoundEffect |
( |
unsigned int |
sound | ) |
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The documentation for this class was generated from the following file:
- /Users/guanghui/cocos2d-x-v3/cocos/audio/winrt/Audio.h