cocos2d-x  3.1rc0
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Properties Friends Macros Groups Pages
Shaky3D Member List

This is the complete list of members for Shaky3D, including all inherited members.

__pad0__Shaky3D
_durationFiniteTimeActionprotected
_elapsedActionIntervalprotected
_firstTickActionIntervalprotected
_gridNodeTargetGridActionprotected
_gridSizeGridActionprotected
_originalTargetActionprotected
_randrangeShaky3Dprotected
_referenceCountRefprotected
_shakeZShaky3Dprotected
_tagActionprotected
_targetActionprotected
Action()Actionprotected
autorelease()Ref
cacheTargetAsGridNode()GridActionprotected
clone() const overrideShaky3Dvirtual
copy() const Clonableinline
create(float duration, const Size &gridSize, int range, bool shakeZ)Shaky3Dstatic
description() const Actionvirtual
FiniteTimeAction()FiniteTimeActioninlineprotected
getAmplitudeRate(void)ActionInterval
getDuration() const FiniteTimeActioninline
getElapsed(void)ActionIntervalinline
getGrid()Grid3DActionvirtual
getOriginalTarget() const Actioninline
getOriginalVertex(const Vec2 &position) const Grid3DAction
getReferenceCount() const Ref
getTag() const Actioninline
getTarget() const Actioninline
getVertex(const Vec2 &position) const Grid3DAction
GridAction()GridActioninlineprotected
gridSizeShaky3D
initWithDuration(float duration, const Size &gridSize)GridActionprotected
cocos2d::ActionInterval::initWithDuration(float d)ActionIntervalprotected
INVALID_TAGActionstatic
isDone(void) const overrideActionIntervalvirtual
originalVertex(const Vec2 &position)Grid3DActioninline
rangeShaky3D
Ref()Refprotected
release()Ref
retain()Ref
reverse() const overrideGridActionvirtual
setAmplitudeRate(float amp)ActionInterval
setDuration(float duration)FiniteTimeActioninline
setOriginalTarget(Node *originalTarget)Actioninline
setTag(int tag)Actioninline
setTarget(Node *target)Actioninline
setVertex(const Vec2 &position, const Vec3 &vertex)Grid3DAction
shakeZShaky3D
startWithTarget(Node *target) overrideGridActionvirtual
step(float dt) overrideActionIntervalvirtual
stop()Actionvirtual
update(float time) overrideShaky3Dvirtual
vertex(const Vec2 &position)Grid3DActioninline
~Action()Actionprotectedvirtual
~Clonable()Clonableinlinevirtual
~FiniteTimeAction()FiniteTimeActioninlineprotectedvirtual
~GridAction()GridActioninlineprotectedvirtual
~Ref()Refvirtual