Singleton that stores manages GLProgram objects (shaders) More...
Inherits Ref.
Public Member Functions | |
| GLProgramCache () | |
| Constructor. | |
| ~GLProgramCache () | |
| Destructor. | |
| void | loadDefaultGLPrograms () |
| loads the default shaders. | |
| void | reloadDefaultGLPrograms () |
| reload the default shaders. | |
| GLProgram * | getGLProgram (const std::string &key) |
| returns a GL program for a given key. More... | |
| local | getGLProgram ( local key) |
| returns a GL program for a given key. More... | |
| void | addGLProgram (GLProgram *program, const std::string &key) |
| adds a GLProgram to the cache for a given name. More... | |
| void | reloadDefaultGLProgramsRelativeToLights () |
| Reload default programs these are relative to light. | |
Public Member Functions inherited from Ref | |
| void | retain () |
| Retains the ownership. More... | |
| local | retain () |
| Retains the ownership. More... | |
| void | release () |
| Releases the ownership immediately. More... | |
| Ref * | autorelease () |
| Releases the ownership sometime soon automatically. More... | |
| unsigned int | getReferenceCount () const |
| Returns the Ref's current reference count. More... | |
| local | getReferenceCount () |
| Returns the Ref's current reference count. More... | |
| virtual | ~Ref () |
| Destructor. | |
Static Public Member Functions | |
| static GLProgramCache * | getInstance () |
| returns the shared instance | |
| static void | destroyInstance () |
| purges the cache. More... | |
| local | destroyInstance () |
| purges the cache. More... | |
| static GLProgramCache * | sharedShaderCache () |
| Deprecated function, get the instance, Use getInstance() instead. | |
| local | sharedShaderCache () |
| Deprecated function, get the instance, Use getInstance() instead. | |
| static void | purgeSharedShaderCache () |
| Deprecated function, destroy the instance, Use destroyInstance() instead. | |
Additional Inherited Members | |
Public Attributes inherited from Ref | |
| unsigned int | _ID |
| object id, ScriptSupport need public _ID | |
| local | _ID |
| object id, ScriptSupport need public _ID | |
| int | _luaID |
| Lua reference id. | |
| local | _luaID |
| Lua reference id. | |
| void * | _scriptObject |
| scriptObject, support for swift | |
| local | _scriptObject |
| scriptObject, support for swift | |
| bool | _rooted |
| When true, it means that the object was already rooted. | |
| local | _rooted |
| When true, it means that the object was already rooted. | |
| bool | _scriptOwned |
| The life of the object is scrolled by the scripting engine. More... | |
| local | _scriptOwned |
| The life of the object is scrolled by the scripting engine. More... | |
Singleton that stores manages GLProgram objects (shaders)
|
static |
purges the cache.
It releases the retained instance.
|
static |
purges the cache.
It releases the retained instance.
|
static |
purges the cache.
It releases the retained instance.
| GLProgram* getGLProgram | ( | const std::string & | key | ) |
| var getGLProgram | ( | var | key | ) |
| local getGLProgram | ( | local | key | ) |
| void addGLProgram | ( | GLProgram * | program, |
| const std::string & | key | ||
| ) |
| var addGLProgram | ( | var | program, |
| var | key | ||
| ) |
| local addGLProgram | ( | local | program, |
| local | key | ||
| ) |