Works like a socket wrench. More...
Inherits PhysicsJoint.
Public Member Functions | |
| float | getAngle () const |
| Get the ratchet angle. | |
| void | setAngle (float angle) |
| Set the ratchet angle. | |
| float | getPhase () const |
| Get the initial offset. | |
| local | getPhase () |
| Get the initial offset. | |
| void | setPhase (float phase) |
| Set the initial offset. | |
| float | getRatchet () const |
| Get the distance between "clicks". | |
| void | setRatchet (float ratchet) |
| Set the distance between "clicks". | |
| virtual bool | createConstraints () override |
| Create constraints for this type joint. | |
Public Member Functions inherited from PhysicsJoint | |
| PhysicsBody * | getBodyA () const |
| Get the first physics body a connected to this joint. | |
| var | getBodyA () |
| Get the first physics body a connected to this joint. | |
| local | getBodyA () |
| Get the first physics body a connected to this joint. | |
| PhysicsBody * | getBodyB () const |
| Get the second physics body b connected to this joint. | |
| PhysicsWorld * | getWorld () const |
| Get the physics world. | |
| int | getTag () const |
| Get this joint's tag. More... | |
| void | setTag (int tag) |
| Set this joint's tag. More... | |
| bool | isEnabled () const |
| Determines if the joint is enable. | |
| void | setEnable (bool enable) |
| Enable or disable the joint. | |
| bool | isCollisionEnabled () const |
| Determines if the collsion is enable. | |
| void | setCollisionEnable (bool enable) |
| Enable or disable collision. | |
| void | removeFormWorld () |
| Remove the joint from the world. | |
| void | setMaxForce (float force) |
| Set the max force between two bodies. | |
| float | getMaxForce () const |
| Get the max force setting. | |
Static Public Member Functions | |
| static PhysicsJointRatchet * | construct (PhysicsBody *a, PhysicsBody *b, float phase, float ratchet) |
| Create a ratchet joint. More... | |
| local | construct ( local a, local b, local phase, local ratchet) |
| Create a ratchet joint. More... | |
Works like a socket wrench.
|
static |
Create a ratchet joint.
A is the body to connect. B is the body to connect. Phase is the initial offset to use when deciding where the ratchet angles are. Ratchet is the distance between "clicks". A object pointer.
|
static |
Create a ratchet joint.
A is the body to connect. B is the body to connect. Phase is the initial offset to use when deciding where the ratchet angles are. Ratchet is the distance between "clicks". A object pointer.
|
static |
Create a ratchet joint.
A is the body to connect. B is the body to connect. Phase is the initial offset to use when deciding where the ratchet angles are. Ratchet is the distance between "clicks". A object pointer.