This classes is wrapped to store the handler corresponding to the Lua function pointer and assign the handler a unique id. More...
Inherits Ref.
Inherited by SchedulerScriptHandlerEntry.
Public Member Functions | |
| virtual | ~ScriptHandlerEntry () |
| Destructor of ScriptHandlerEntry. | |
| int | getHandler (void) |
| Get the handler corresponding to the Lua function pointer. More... | |
| int | getEntryId (void) |
| Get the unique id corresponding to the handler. More... | |
Public Member Functions inherited from Ref | |
| void | retain () |
| Retains the ownership. More... | |
| local | retain () |
| Retains the ownership. More... | |
| void | release () |
| Releases the ownership immediately. More... | |
| Ref * | autorelease () |
| Releases the ownership sometime soon automatically. More... | |
| unsigned int | getReferenceCount () const |
| Returns the Ref's current reference count. More... | |
| local | getReferenceCount () |
| Returns the Ref's current reference count. More... | |
| virtual | ~Ref () |
| Destructor. | |
Static Public Member Functions | |
| static ScriptHandlerEntry * | create (int handler) |
| create a ScriptHandlerEntry instance by the handler. More... | |
Additional Inherited Members | |
Public Attributes inherited from Ref | |
| unsigned int | _ID |
| object id, ScriptSupport need public _ID | |
| local | _ID |
| object id, ScriptSupport need public _ID | |
| int | _luaID |
| Lua reference id. | |
| local | _luaID |
| Lua reference id. | |
| void * | _scriptObject |
| scriptObject, support for swift | |
| local | _scriptObject |
| scriptObject, support for swift | |
| bool | _rooted |
| When true, it means that the object was already rooted. | |
| local | _rooted |
| When true, it means that the object was already rooted. | |
| bool | _scriptOwned |
| The life of the object is scrolled by the scripting engine. More... | |
| local | _scriptOwned |
| The life of the object is scrolled by the scripting engine. More... | |
This classes is wrapped to store the handler corresponding to the Lua function pointer and assign the handler a unique id.
|
static |
create a ScriptHandlerEntry instance by the handler.
corresponding to the Lua function pointer. ScriptHandlerEntry instance.
|
inline |
Get the handler corresponding to the Lua function pointer.
the handler corresponding to the Lua function pointer.
|
inline |
Get the unique id corresponding to the handler.
the unique id corresponding to the handler.