The mouse event. More...
Inherits Event.
Public Types | |
| enum | MouseEventType |
| MouseEventType Different types of MouseEvent. | |
Public Types inherited from Event | |
| enum | Type |
| Type Event type. | |
Public Member Functions | |
| EventMouse (MouseEventType mouseEventCode) | |
| Constructor. More... | |
| ctor ( var mouseEventCode) | |
| Constructor. More... | |
| EventMouse ( local mouseEventCode) | |
| Constructor. More... | |
| void | setScrollData (float scrollX, float scrollY) |
| Set mouse scroll data. More... | |
| var | setScrollData ( var scrollX, var scrollY) |
| Set mouse scroll data. More... | |
| local | setScrollData ( local scrollX, local scrollY) |
| Set mouse scroll data. More... | |
| float | getScrollX () const |
| Get mouse scroll data of x axis. More... | |
| float | getScrollY () const |
| Get mouse scroll data of y axis. More... | |
| var | getScrollY () |
| Get mouse scroll data of y axis. More... | |
| local | getScrollY () |
| Get mouse scroll data of y axis. More... | |
| void | setCursorPosition (float x, float y) |
| Set the cursor position. More... | |
| var | setLocation ( var x, var y) |
| Set the cursor position. More... | |
| local | setCursorPosition ( local x, local y) |
| Set the cursor position. More... | |
| void | setMouseButton (int button) |
| Set mouse button. More... | |
| var | setButton ( var button) |
| Set mouse button. More... | |
| local | setMouseButton ( local button) |
| Set mouse button. More... | |
| int | getMouseButton () const |
| Get mouse button. More... | |
| var | getButton () |
| Get mouse button. More... | |
| local | getMouseButton () |
| Get mouse button. More... | |
| float | getCursorX () const |
| Get the cursor position of x axis. More... | |
| var | getLocationX () |
| Get the cursor position of x axis. More... | |
| local | getCursorX () |
| Get the cursor position of x axis. More... | |
| float | getCursorY () const |
| Get the cursor position of y axis. More... | |
| var | getLocationY () |
| Get the cursor position of y axis. More... | |
| local | getCursorY () |
| Get the cursor position of y axis. More... | |
| Vec2 | getLocation () const |
| Returns the current touch location in OpenGL coordinates. More... | |
| var | getLocation () |
| Returns the current touch location in OpenGL coordinates. More... | |
| local | getLocation () |
| Returns the current touch location in OpenGL coordinates. More... | |
| Vec2 | getPreviousLocation () const |
| Returns the previous touch location in OpenGL coordinates. More... | |
| local | getPreviousLocation () |
| Returns the previous touch location in OpenGL coordinates. More... | |
| Vec2 | getStartLocation () const |
| Returns the start touch location in OpenGL coordinates. More... | |
| Vec2 | getDelta () const |
| Returns the delta of 2 current touches locations in screen coordinates. More... | |
| Vec2 | getLocationInView () const |
| Returns the current touch location in screen coordinates. More... | |
| Vec2 | getPreviousLocationInView () const |
| Returns the previous touch location in screen coordinates. More... | |
| Vec2 | getStartLocationInView () const |
| Returns the start touch location in screen coordinates. More... | |
| local | getStartLocationInView () |
| Returns the start touch location in screen coordinates. More... | |
Public Member Functions inherited from Event | |
| virtual | ~Event () |
| Destructor. | |
| Type | getType () const |
| Gets the event type. More... | |
| var | getType () |
| Gets the event type. More... | |
| local | getType () |
| Gets the event type. More... | |
| void | stopPropagation () |
| Stops propagation for current event. | |
| var | stopPropagation () |
| Stops propagation for current event. | |
| local | stopPropagation () |
| Stops propagation for current event. | |
| bool | isStopped () const |
| Checks whether the event has been stopped. More... | |
| var | isStopped () |
| Checks whether the event has been stopped. More... | |
| local | isStopped () |
| Checks whether the event has been stopped. More... | |
| Node * | getCurrentTarget () |
| Gets current target of the event. More... | |
| var | getCurrentTarget () |
| Gets current target of the event. More... | |
| local | getCurrentTarget () |
| Gets current target of the event. More... | |
Public Member Functions inherited from Ref | |
| void | retain () |
| Retains the ownership. More... | |
| local | retain () |
| Retains the ownership. More... | |
| void | release () |
| Releases the ownership immediately. More... | |
| Ref * | autorelease () |
| Releases the ownership sometime soon automatically. More... | |
| unsigned int | getReferenceCount () const |
| Returns the Ref's current reference count. More... | |
| local | getReferenceCount () |
| Returns the Ref's current reference count. More... | |
| virtual | ~Ref () |
| Destructor. | |
Additional Inherited Members | |
Public Attributes inherited from Ref | |
| unsigned int | _ID |
| object id, ScriptSupport need public _ID | |
| local | _ID |
| object id, ScriptSupport need public _ID | |
| int | _luaID |
| Lua reference id. | |
| local | _luaID |
| Lua reference id. | |
| void * | _scriptObject |
| scriptObject, support for swift | |
| local | _scriptObject |
| scriptObject, support for swift | |
| bool | _rooted |
| When true, it means that the object was already rooted. | |
| local | _rooted |
| When true, it means that the object was already rooted. | |
| bool | _scriptOwned |
| The life of the object is scrolled by the scripting engine. More... | |
| local | _scriptOwned |
| The life of the object is scrolled by the scripting engine. More... | |
Protected Member Functions inherited from Event | |
| Event (Type type) | |
| Constructor. | |
| Event ( var type) | |
| Constructor. | |
| Event ( local type) | |
| Constructor. | |
The mouse event.
| EventMouse | ( | MouseEventType | mouseEventCode | ) |
Constructor.
A given mouse event type.
| var ctor | ( | var | mouseEventCode | ) |
Constructor.
A given mouse event type.
| local EventMouse | ( | local | mouseEventCode | ) |
Constructor.
A given mouse event type.
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inline |
Set mouse scroll data.
The scroll data of x axis. The scroll data of y axis.
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inline |
Set mouse scroll data.
The scroll data of x axis. The scroll data of y axis.
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Set mouse scroll data.
The scroll data of x axis. The scroll data of y axis.
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Get mouse scroll data of x axis.
The scroll data of x axis.
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inline |
Get mouse scroll data of x axis.
The scroll data of x axis.
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inline |
Get mouse scroll data of x axis.
The scroll data of x axis.
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inline |
Get mouse scroll data of y axis.
The scroll data of y axis.
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Get mouse scroll data of y axis.
The scroll data of y axis.
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Get mouse scroll data of y axis.
The scroll data of y axis.
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Set the cursor position.
The x coordinate of cursor position. The y coordinate of cursor position.
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inline |
Set the cursor position.
The x coordinate of cursor position. The y coordinate of cursor position.
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Set the cursor position.
The x coordinate of cursor position. The y coordinate of cursor position.
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Set mouse button.
a given mouse button.
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Set mouse button.
a given mouse button.
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Set mouse button.
a given mouse button.
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Get mouse button.
The mouse button.
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Get mouse button.
The mouse button.
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Get mouse button.
The mouse button.
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Get the cursor position of x axis.
The x coordinate of cursor position.
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inline |
Get the cursor position of x axis.
The x coordinate of cursor position.
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inline |
Get the cursor position of x axis.
The x coordinate of cursor position.
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inline |
Get the cursor position of y axis.
The y coordinate of cursor position.
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inline |
Get the cursor position of y axis.
The y coordinate of cursor position.
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inline |
Get the cursor position of y axis.
The y coordinate of cursor position.
| Vec2 getLocation | ( | ) | const |
Returns the current touch location in OpenGL coordinates.
The current touch location in OpenGL coordinates.
| var getLocation | ( | ) |
Returns the current touch location in OpenGL coordinates.
The current touch location in OpenGL coordinates.
| local getLocation | ( | ) |
Returns the current touch location in OpenGL coordinates.
The current touch location in OpenGL coordinates.
| Vec2 getPreviousLocation | ( | ) | const |
Returns the previous touch location in OpenGL coordinates.
The previous touch location in OpenGL coordinates.
| local getPreviousLocation | ( | ) |
Returns the previous touch location in OpenGL coordinates.
The previous touch location in OpenGL coordinates.
| Vec2 getStartLocation | ( | ) | const |
Returns the start touch location in OpenGL coordinates.
The start touch location in OpenGL coordinates.
| local getStartLocation | ( | ) |
Returns the start touch location in OpenGL coordinates.
The start touch location in OpenGL coordinates.
| Vec2 getDelta | ( | ) | const |
Returns the delta of 2 current touches locations in screen coordinates.
The delta of 2 current touches locations in screen coordinates.
| var getDelta | ( | ) |
Returns the delta of 2 current touches locations in screen coordinates.
The delta of 2 current touches locations in screen coordinates.
| local getDelta | ( | ) |
Returns the delta of 2 current touches locations in screen coordinates.
The delta of 2 current touches locations in screen coordinates.
| Vec2 getLocationInView | ( | ) | const |
Returns the current touch location in screen coordinates.
The current touch location in screen coordinates.
| var getLocationInView | ( | ) |
Returns the current touch location in screen coordinates.
The current touch location in screen coordinates.
| local getLocationInView | ( | ) |
Returns the current touch location in screen coordinates.
The current touch location in screen coordinates.
| Vec2 getPreviousLocationInView | ( | ) | const |
Returns the previous touch location in screen coordinates.
The previous touch location in screen coordinates.
| local getPreviousLocationInView | ( | ) |
Returns the previous touch location in screen coordinates.
The previous touch location in screen coordinates.
| Vec2 getStartLocationInView | ( | ) | const |
Returns the start touch location in screen coordinates.
The start touch location in screen coordinates.
| local getStartLocationInView | ( | ) |
Returns the start touch location in screen coordinates.
The start touch location in screen coordinates.