DisplayLinkDirector is a Director that synchronizes timers with the refresh rate of the display. More...
Inherits Director.
Public Member Functions | |
| virtual void | setAnimationInterval (float value) override |
| Sets the FPS value. More... | |
| local | setAnimationInterval ( local value) |
| Sets the FPS value. More... | |
| virtual void | startAnimation () override |
| The main loop is triggered again. More... | |
| virtual void | stopAnimation () override |
| Stops the animation. More... | |
| var | stopAnimation () |
| Stops the animation. More... | |
| local | stopAnimation () |
| Stops the animation. More... | |
Public Member Functions inherited from Director | |
| Scene * | getRunningScene () |
| Gets current running Scene. More... | |
| var | getRunningScene () |
| Gets current running Scene. More... | |
| local | getRunningScene () |
| Gets current running Scene. More... | |
| float | getAnimationInterval () |
| Gets the FPS value. | |
| var | getAnimationInterval () |
| Gets the FPS value. | |
| local | getAnimationInterval () |
| Gets the FPS value. | |
| bool | isDisplayStats () |
| Whether or not to display the FPS on the bottom-left corner. | |
| var | isDisplayStats () |
| Whether or not to display the FPS on the bottom-left corner. | |
| local | isDisplayStats () |
| Whether or not to display the FPS on the bottom-left corner. | |
| void | setDisplayStats (bool displayStats) |
| Display the FPS on the bottom-left corner. | |
| var | setDisplayStats ( var displayStats) |
| Display the FPS on the bottom-left corner. | |
| local | setDisplayStats ( local displayStats) |
| Display the FPS on the bottom-left corner. | |
| float | getSecondsPerFrame () |
| Get seconds per frame. | |
| var | getSecondsPerFrame () |
| Get seconds per frame. | |
| local | getSecondsPerFrame () |
| Get seconds per frame. | |
| GLView * | getOpenGLView () |
| Get the GLView. | |
| var | getOpenGLView () |
| Get the GLView. | |
| void | setOpenGLView (GLView *openGLView) |
| Sets the GLView. | |
| var | setOpenGLView ( var openGLView) |
| Sets the GLView. | |
| bool | isNextDeltaTimeZero () |
Whether or not _nextDeltaTimeZero is set to 0. | |
| var | isNextDeltaTimeZero () |
Whether or not _nextDeltaTimeZero is set to 0. | |
| local | isNextDeltaTimeZero () |
Whether or not _nextDeltaTimeZero is set to 0. | |
| void | setNextDeltaTimeZero (bool nextDeltaTimeZero) |
| Sets the delta time between current frame and next frame is 0. More... | |
| bool | isPaused () |
| Whether or not the Director is paused. | |
| unsigned int | getTotalFrames () |
| How many frames were called since the director started. | |
| var | getTotalFrames () |
| How many frames were called since the director started. | |
| local | getTotalFrames () |
| How many frames were called since the director started. | |
| Projection | getProjection () |
| Gets an OpenGL projection. | |
| var | getProjection () |
| Gets an OpenGL projection. | |
| void | setProjection (Projection projection) |
| Sets OpenGL projection. | |
| var | setProjection ( var projection) |
| Sets OpenGL projection. | |
| local | setProjection ( local projection) |
| Sets OpenGL projection. | |
| void | setViewport () |
| Sets the glViewport. | |
| bool | isSendCleanupToScene () |
| Whether or not the replaced scene will receive the cleanup message. More... | |
| Node * | getNotificationNode () const |
| This object will be visited after the main scene is visited. More... | |
| var | getNotificationNode () |
| This object will be visited after the main scene is visited. More... | |
| local | getNotificationNode () |
| This object will be visited after the main scene is visited. More... | |
| void | setNotificationNode (Node *node) |
| Sets the notification node. | |
| var | setNotificationNode ( var node) |
| Sets the notification node. | |
| local | setNotificationNode ( local node) |
| Sets the notification node. | |
| const Size & | getWinSize () const |
| Returns the size of the OpenGL view in points. | |
| var | getWinSize () |
| Returns the size of the OpenGL view in points. | |
| local | getWinSize () |
| Returns the size of the OpenGL view in points. | |
| Size | getWinSizeInPixels () const |
| Returns the size of the OpenGL view in pixels. | |
| var | getWinSizeInPixels () |
| Returns the size of the OpenGL view in pixels. | |
| local | getWinSizeInPixels () |
| Returns the size of the OpenGL view in pixels. | |
| Size | getVisibleSize () const |
| Returns visible size of the OpenGL view in points. More... | |
| var | getVisibleSize () |
| Returns visible size of the OpenGL view in points. More... | |
| local | getVisibleSize () |
| Returns visible size of the OpenGL view in points. More... | |
| Vec2 | getVisibleOrigin () const |
| Returns visible origin coordinate of the OpenGL view in points. | |
| Vec2 | convertToGL (const Vec2 &point) |
| Converts a screen coordinate to an OpenGL coordinate. More... | |
| var | convertToGL ( var point) |
| Converts a screen coordinate to an OpenGL coordinate. More... | |
| local | convertToGL ( local point) |
| Converts a screen coordinate to an OpenGL coordinate. More... | |
| Vec2 | convertToUI (const Vec2 &point) |
| Converts an OpenGL coordinate to a screen coordinate. More... | |
| float | getZEye () const |
| Gets the distance between camera and near clipping frame. More... | |
| void | runWithScene (Scene *scene) |
| Enters the Director's main loop with the given Scene. More... | |
| local | runWithScene ( local scene) |
| Enters the Director's main loop with the given Scene. More... | |
| void | pushScene (Scene *scene) |
| Suspends the execution of the running scene, pushing it on the stack of suspended scenes. More... | |
| void | popScene () |
| Pops out a scene from the stack. More... | |
| var | popScene () |
| Pops out a scene from the stack. More... | |
| local | popScene () |
| Pops out a scene from the stack. More... | |
| void | popToRootScene () |
| Pops out all scenes from the stack until the root scene in the queue. More... | |
| void | popToSceneStackLevel (int level) |
Pops out all scenes from the stack until it reaches level. More... | |
| var | popToSceneStackLevel ( var level) |
Pops out all scenes from the stack until it reaches level. More... | |
| local | popToSceneStackLevel ( local level) |
Pops out all scenes from the stack until it reaches level. More... | |
| void | replaceScene (Scene *scene) |
| Replaces the running scene with a new one. More... | |
| void | end () |
| Ends the execution, releases the running scene. | |
| void | pause () |
| Pauses the running scene. More... | |
| var | pause () |
| Pauses the running scene. More... | |
| local | pause () |
| Pauses the running scene. More... | |
| void | resume () |
| Resumes the paused scene. More... | |
| void | drawScene () |
| Draw the scene. More... | |
| var | drawScene () |
| Draw the scene. More... | |
| local | drawScene () |
| Draw the scene. More... | |
| void | purgeCachedData () |
| Removes all cocos2d cached data. More... | |
| void | setDefaultValues () |
| Sets the default values based on the Configuration info. | |
| var | setDefaultValues () |
| Sets the default values based on the Configuration info. | |
| local | setDefaultValues () |
| Sets the default values based on the Configuration info. | |
| void | setGLDefaultValues () |
| Sets the OpenGL default values. More... | |
| local | setGLDefaultValues () |
| Sets the OpenGL default values. More... | |
| void | setAlphaBlending (bool on) |
| Enables/disable alpha blending. | |
| var | setAlphaBlending ( var on) |
| Enables/disable alpha blending. | |
| local | setAlphaBlending ( local on) |
| Enables/disable alpha blending. | |
| void | setClearColor (const Color4F &clearColor) |
| Sets clear values for the color buffers, value range of each element is [0.0, 1.0]. | |
| void | setDepthTest (bool on) |
| Enable/disable depth test. | |
| void | setContentScaleFactor (float scaleFactor) |
| The size in pixels of the surface. More... | |
| var | setContentScaleFactor ( var scaleFactor) |
| The size in pixels of the surface. More... | |
| local | setContentScaleFactor ( local scaleFactor) |
| The size in pixels of the surface. More... | |
| float | getContentScaleFactor () const |
| Gets content scale factor. | |
| Scheduler * | getScheduler () const |
| Gets the Scheduler associated with this director. | |
| var | getScheduler () |
| Gets the Scheduler associated with this director. | |
| local | getScheduler () |
| Gets the Scheduler associated with this director. | |
| void | setScheduler (Scheduler *scheduler) |
| Sets the Scheduler associated with this director. | |
| ActionManager * | getActionManager () const |
| Gets the ActionManager associated with this director. | |
| void | setActionManager (ActionManager *actionManager) |
| Sets the ActionManager associated with this director. | |
| EventDispatcher * | getEventDispatcher () const |
| Gets the EventDispatcher associated with this director. | |
| local | getEventDispatcher () |
| Gets the EventDispatcher associated with this director. | |
| void | setEventDispatcher (EventDispatcher *dispatcher) |
| Sets the EventDispatcher associated with this director. | |
| Renderer * | getRenderer () const |
| Returns the Renderer associated with this director. | |
| Console * | getConsole () const |
| Returns the Console associated with this director. | |
| local | getConsole () |
| Returns the Console associated with this director. | |
| float | getFrameRate () const |
| Gets Frame Rate. | |
| local | getFrameRate () |
| Gets Frame Rate. | |
| void | pushMatrix (MATRIX_STACK_TYPE type) |
| Clones a specified type matrix and put it to the top of specified type of matrix stack. | |
| local | pushMatrix ( local type) |
| Clones a specified type matrix and put it to the top of specified type of matrix stack. | |
| void | popMatrix (MATRIX_STACK_TYPE type) |
| Pops the top matrix of the specified type of matrix stack. | |
| void | loadIdentityMatrix (MATRIX_STACK_TYPE type) |
| Adds an identity matrix to the top of specified type of matrxi stack. | |
| void | loadMatrix (MATRIX_STACK_TYPE type, const Mat4 &mat) |
| Adds a matrix to the top of specified type of matrix stack. More... | |
| local | loadMatrix ( local type, local mat) |
| Adds a matrix to the top of specified type of matrix stack. More... | |
| void | multiplyMatrix (MATRIX_STACK_TYPE type, const Mat4 &mat) |
| Multiplies a matrix to the top of specified type of matrix stack. More... | |
| const Mat4 & | getMatrix (MATRIX_STACK_TYPE type) const |
| Gets the top matrix of specified type of matrix stack. | |
| void | resetMatrixStack () |
| Clear all types of matrix stack, and add identity matrix to these matrix stacks. | |
| const std::thread::id & | getCocos2dThreadId () const |
| returns the cocos2d thread id. More... | |
| local | getCocos2dThreadId () |
| returns the cocos2d thread id. More... | |
Public Member Functions inherited from Ref | |
| void | retain () |
| Retains the ownership. More... | |
| local | retain () |
| Retains the ownership. More... | |
| void | release () |
| Releases the ownership immediately. More... | |
| Ref * | autorelease () |
| Releases the ownership sometime soon automatically. More... | |
| unsigned int | getReferenceCount () const |
| Returns the Ref's current reference count. More... | |
| local | getReferenceCount () |
| Returns the Ref's current reference count. More... | |
| virtual | ~Ref () |
| Destructor. | |
Additional Inherited Members | |
Public Types inherited from Director | |
| enum | Projection { _2D, _3D, CUSTOM, DEFAULT = _3D } |
| Possible OpenGL projections used by director. More... | |
Static Public Member Functions inherited from Director | |
| static Director * | getInstance () |
| Returns a shared instance of the director. | |
| var | _getInstance () |
| Returns a shared instance of the director. | |
| local | getInstance () |
| Returns a shared instance of the director. | |
| static Director * | sharedDirector () |
Public Attributes inherited from Ref | |
| unsigned int | _ID |
| object id, ScriptSupport need public _ID | |
| local | _ID |
| object id, ScriptSupport need public _ID | |
| int | _luaID |
| Lua reference id. | |
| local | _luaID |
| Lua reference id. | |
| void * | _scriptObject |
| scriptObject, support for swift | |
| local | _scriptObject |
| scriptObject, support for swift | |
| bool | _rooted |
| When true, it means that the object was already rooted. | |
| local | _rooted |
| When true, it means that the object was already rooted. | |
| bool | _scriptOwned |
| The life of the object is scrolled by the scripting engine. More... | |
| local | _scriptOwned |
| The life of the object is scrolled by the scripting engine. More... | |
Static Public Attributes inherited from Director | |
| static const char * | EVENT_PROJECTION_CHANGED |
| Director will trigger an event when projection type is changed. | |
| static const char * | EVENT_BEFORE_UPDATE |
| Director will trigger an event before Schedule::update() is invoked. More... | |
| static const char * | EVENT_AFTER_UPDATE |
| Director will trigger an event after Schedule::update() is invoked. | |
| var | EVENT_AFTER_UPDATE |
| Director will trigger an event after Schedule::update() is invoked. | |
| local | EVENT_AFTER_UPDATE |
| Director will trigger an event after Schedule::update() is invoked. | |
| static const char * | EVENT_RESET |
| Director will trigger an event while resetting Director. | |
| static const char * | EVENT_AFTER_VISIT |
| Director will trigger an event after Scene::render() is invoked. | |
| var | EVENT_AFTER_VISIT |
| Director will trigger an event after Scene::render() is invoked. | |
| local | EVENT_AFTER_VISIT |
| Director will trigger an event after Scene::render() is invoked. | |
| static const char * | EVENT_AFTER_DRAW |
| Director will trigger an event after a scene is drawn, the data is sent to GPU. | |
DisplayLinkDirector is a Director that synchronizes timers with the refresh rate of the display.
Features and Limitations:
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overridevirtual |
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overridevirtual |
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overridevirtual |
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overridevirtual |
The main loop is triggered again.
Call this function only if [stopAnimation] was called earlier. Don't call this function to start the main loop. To run the main loop call runWithScene.
Implements Director.
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overridevirtual |
The main loop is triggered again.
Call this function only if [stopAnimation] was called earlier. Don't call this function to start the main loop. To run the main loop call runWithScene.
Implements Director.
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overridevirtual |
The main loop is triggered again.
Call this function only if [stopAnimation] was called earlier. Don't call this function to start the main loop. To run the main loop call runWithScene.
Implements Director.
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overridevirtual |
Stops the animation.
Nothing will be drawn. The main loop won't be triggered anymore. If you don't want to pause your animation call [pause] instead.
Implements Director.
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overridevirtual |
Stops the animation.
Nothing will be drawn. The main loop won't be triggered anymore. If you don't want to pause your animation call [pause] instead.
Implements Director.
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overridevirtual |
Stops the animation.
Nothing will be drawn. The main loop won't be triggered anymore. If you don't want to pause your animation call [pause] instead.
Implements Director.