Particle3DEmitter is a base class, define interfaces. More...
Inherits Ref.
Inherited by PUEmitter.
Public Member Functions | |
| virtual void | updateEmitter (Particle3D *particle, float deltaTime) |
| Update emitter(internal method). More... | |
| local | updateEmitter ( local particle, local deltaTime) |
| Update emitter(internal method). More... | |
| virtual void | emit (int count) |
| Emit particles(internal method). More... | |
| void | setEnabled (bool enabled) |
| Set the emitter enable or disable. More... | |
| bool | isEnabled (void) const |
| Get the emitter enabled. More... | |
Public Member Functions inherited from Ref | |
| void | retain () |
| Retains the ownership. More... | |
| local | retain () |
| Retains the ownership. More... | |
| void | release () |
| Releases the ownership immediately. More... | |
| Ref * | autorelease () |
| Releases the ownership sometime soon automatically. More... | |
| unsigned int | getReferenceCount () const |
| Returns the Ref's current reference count. More... | |
| local | getReferenceCount () |
| Returns the Ref's current reference count. More... | |
| virtual | ~Ref () |
| Destructor. | |
Additional Inherited Members | |
Public Attributes inherited from Ref | |
| unsigned int | _ID |
| object id, ScriptSupport need public _ID | |
| local | _ID |
| object id, ScriptSupport need public _ID | |
| int | _luaID |
| Lua reference id. | |
| local | _luaID |
| Lua reference id. | |
| void * | _scriptObject |
| scriptObject, support for swift | |
| local | _scriptObject |
| scriptObject, support for swift | |
| bool | _rooted |
| When true, it means that the object was already rooted. | |
| local | _rooted |
| When true, it means that the object was already rooted. | |
| bool | _scriptOwned |
| The life of the object is scrolled by the scripting engine. More... | |
| local | _scriptOwned |
| The life of the object is scrolled by the scripting engine. More... | |
Particle3DEmitter is a base class, define interfaces.
Different emitters can have their own implementation. Emitter mainly decides how particles are emitted, such as point emission, spherical emission, etc. One particle system must have a emitter.
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virtual |
Update emitter(internal method).
The current particle. The delta time between two frames.
Reimplemented in PUEmitter.
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virtual |
Update emitter(internal method).
The current particle. The delta time between two frames.
Reimplemented in PUEmitter.
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virtual |
Update emitter(internal method).
The current particle. The delta time between two frames.
Reimplemented in PUEmitter.
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virtual |
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virtual |
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virtual |
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inline |
Set the emitter enable or disable.
Whether the emitter enabled.
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inline |
Set the emitter enable or disable.
Whether the emitter enabled.
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inline |
Set the emitter enable or disable.
Whether the emitter enabled.
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inline |
Get the emitter enabled.
Whether the emitter enabled.
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inline |
Get the emitter enabled.
Whether the emitter enabled.
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inline |
Get the emitter enabled.
Whether the emitter enabled.