Contact infomation. More...
Inherits EventCustom.
Public Member Functions | |
| PhysicsShape * | getShapeA () const |
| Get contact shape A. | |
| PhysicsShape * | getShapeB () const |
| Get contact shape B. | |
| local | getShapeB () |
| Get contact shape B. | |
| const PhysicsContactData * | getContactData () const |
| Get contact data. | |
| local | getContactData () |
| Get contact data. | |
| const PhysicsContactData * | getPreContactData () const |
| Get previous contact data. | |
| local | getPreContactData () |
| Get previous contact data. | |
| void * | getData () const |
| Get the user data. | |
| void | setData (void *data) |
| Set data to contact. More... | |
| EventCode | getEventCode () const |
| Get the event code. | |
Public Member Functions inherited from EventCustom | |
| EventCustom (const std::string &eventName) | |
| Constructor. More... | |
| void | setUserData (void *data) |
| Sets user data. More... | |
| var | setUserData ( var data) |
| Sets user data. More... | |
| local | setUserData ( local data) |
| Sets user data. More... | |
| void * | getUserData () const |
| Gets user data. More... | |
| var | getUserData () |
| Gets user data. More... | |
| local | getUserData () |
| Gets user data. More... | |
| const std::string & | getEventName () const |
| Gets event name. More... | |
Public Member Functions inherited from Event | |
| virtual | ~Event () |
| Destructor. | |
| Type | getType () const |
| Gets the event type. More... | |
| var | getType () |
| Gets the event type. More... | |
| local | getType () |
| Gets the event type. More... | |
| void | stopPropagation () |
| Stops propagation for current event. | |
| var | stopPropagation () |
| Stops propagation for current event. | |
| local | stopPropagation () |
| Stops propagation for current event. | |
| bool | isStopped () const |
| Checks whether the event has been stopped. More... | |
| var | isStopped () |
| Checks whether the event has been stopped. More... | |
| local | isStopped () |
| Checks whether the event has been stopped. More... | |
| Node * | getCurrentTarget () |
| Gets current target of the event. More... | |
| var | getCurrentTarget () |
| Gets current target of the event. More... | |
| local | getCurrentTarget () |
| Gets current target of the event. More... | |
Public Member Functions inherited from Ref | |
| void | retain () |
| Retains the ownership. More... | |
| local | retain () |
| Retains the ownership. More... | |
| void | release () |
| Releases the ownership immediately. More... | |
| Ref * | autorelease () |
| Releases the ownership sometime soon automatically. More... | |
| unsigned int | getReferenceCount () const |
| Returns the Ref's current reference count. More... | |
| local | getReferenceCount () |
| Returns the Ref's current reference count. More... | |
| virtual | ~Ref () |
| Destructor. | |
Additional Inherited Members | |
Public Types inherited from Event | |
| enum | Type |
| Type Event type. | |
Public Attributes inherited from Ref | |
| unsigned int | _ID |
| object id, ScriptSupport need public _ID | |
| local | _ID |
| object id, ScriptSupport need public _ID | |
| int | _luaID |
| Lua reference id. | |
| local | _luaID |
| Lua reference id. | |
| void * | _scriptObject |
| scriptObject, support for swift | |
| local | _scriptObject |
| scriptObject, support for swift | |
| bool | _rooted |
| When true, it means that the object was already rooted. | |
| local | _rooted |
| When true, it means that the object was already rooted. | |
| bool | _scriptOwned |
| The life of the object is scrolled by the scripting engine. More... | |
| local | _scriptOwned |
| The life of the object is scrolled by the scripting engine. More... | |
Protected Member Functions inherited from Event | |
| Event (Type type) | |
| Constructor. | |
| Event ( var type) | |
| Constructor. | |
| Event ( local type) | |
| Constructor. | |
Contact infomation.
It will created automatically when two shape contact with each other. And it will destroyed automatically when two shape separated.
|
inline |
Set data to contact.
You must manage the memory yourself, Generally you can set data at contact begin, and destroy it at contact separate.
|
inline |
Set data to contact.
You must manage the memory yourself, Generally you can set data at contact begin, and destroy it at contact separate.