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virtual Animate3D * | reverse () const override |
| | override Action.
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virtual Animate3D * | clone () const override |
| | override Action.
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float | getSpeed () const |
| | Get speed, negative speed means playing reverse The speed.
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var | getSpeed () |
| | Get speed, negative speed means playing reverse The speed.
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local | getSpeed () |
| | Get speed, negative speed means playing reverse The speed.
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void | setSpeed (float speed) |
| | Set speed, negative speed means playing reverse the speed.
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float | getWeight () const |
| | Get the blend weight.
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| void | setWeight (float weight) |
| | Set the blend weight. More...
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| local | setWeight ( local weight) |
| | Set the blend weight. More...
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| void | setOriginInterval (float interval) |
| | Set origin interval. More...
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float | getOriginInterval () const |
| | Get origin interval Get the origin interval.
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var | getOriginInterval () |
| | Get origin interval Get the origin interval.
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local | getOriginInterval () |
| | Get origin interval Get the origin interval.
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bool | getPlayBack () const |
| | get & set play reverse, these are deprecated, use set negative speed instead
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void | setQuality (Animate3DQuality quality) |
| | Set the animate quality, see also Animate3DQuality The animate quality.
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local | setQuality ( local quality) |
| | Set the animate quality, see also Animate3DQuality The animate quality.
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Animate3DQuality | getQuality () const |
| | Get animate quality, see also Animate3DQuality The animate quality.
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local | getQuality () |
| | Get animate quality, see also Animate3DQuality The animate quality.
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| float | getElapsed (void) |
| | How many seconds had elapsed since the actions started to run. More...
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| var | getElapsed () |
| | How many seconds had elapsed since the actions started to run. More...
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| local | getElapsed () |
| | How many seconds had elapsed since the actions started to run. More...
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| void | setAmplitudeRate (float amp) |
| | Sets the amplitude rate, extension in GridAction. More...
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| float | getAmplitudeRate (void) |
| | Gets the ampliture rate, extension in GridAction. More...
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virtual bool | isDone (void) const override |
| | override Action.
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local | isDone () |
| | override Action.
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| static Animate3D * | create (Animation3D *animation) |
| | Create Animate3D using Animation. More...
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| var | create ( var animation) |
| | Create Animate3D using Animation. More...
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| local | create ( local animation) |
| | Create Animate3D using Animation. More...
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| static Animate3D * | create (Animation3D *animation, float fromTime, float duration) |
| | create Animate3D Animation used to generate animate3D FormTime. More...
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| var | create ( var animation, var fromTime, var duration) |
| | create Animate3D Animation used to generate animate3D FormTime. More...
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| local | create ( local animation, local fromTime, local duration) |
| | create Animate3D Animation used to generate animate3D FormTime. More...
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| static Animate3D * | createWithFrames (Animation3D *animation, int startFrame, int endFrame, float frameRate=30.f) |
| | Create Animate3D by frame section, [startFrame, endFrame) Animation used to generate animate3D The start frame. More...
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| var | createWithFrames ( var animation, var startFrame, var endFrame, var f) |
| | Create Animate3D by frame section, [startFrame, endFrame) Animation used to generate animate3D The start frame. More...
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| local | createWithFrames ( local animation, local startFrame, local endFrame, local f) |
| | Create Animate3D by frame section, [startFrame, endFrame) Animation used to generate animate3D The start frame. More...
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static float | getTransitionTime () |
| | Get animate transition time between 3d animations The tarnsition time.
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static void | setTransitionTime (float transTime) |
| | Set animate transition time between 3d animations The transition time.
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local | setTransitionTime ( local transTime) |
| | Set animate transition time between 3d animations The transition time.
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void | removeFromMap () |
| | Remove this action from map.
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var | removeFromMap () |
| | Remove this action from map.
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local | removeFromMap () |
| | Remove this action from map.
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| bool | init (Animation3D *animation) |
| | Init method, init from the specified animation. More...
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| var | init ( var animation) |
| | Init method, init from the specified animation. More...
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| local | init ( local animation) |
| | Init method, init from the specified animation. More...
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| bool | init (Animation3D *animation, float fromTime, float duration) |
| | Init method, init from the start time and duration. More...
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| var | init ( var animation, var fromTime, var duration) |
| | Init method, init from the start time and duration. More...
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| local | init ( local animation, local fromTime, local duration) |
| | Init method, init from the start time and duration. More...
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bool | initWithFrames (Animation3D *animation, int startFrame, int endFrame, float frameRate) |
| | Init with frames The specified animation The start frame The end frame The frame rate Return true if success, otherwise return false.
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| bool | initWithDuration (float d) |
| | initializes the action with the duration. More...
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| var | initWithDuration ( var d) |
| | initializes the action with the duration. More...
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| local | initWithDuration ( local d) |
| | initializes the action with the duration. More...
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Animate3D, Animates a Sprite3D given with an Animation3D.