This class is an implementation of the DynamicAttribute class in its most simple form. More...
Inherits PUDynamicAttribute.
Public Member Functions | |
| PUDynamicAttributeFixed (void) | |
| Constructor. | |
| PUDynamicAttributeFixed () | |
| Constructor. | |
| PUDynamicAttributeFixed () | |
| Constructor. | |
| PUDynamicAttributeFixed (const PUDynamicAttributeFixed &dynamicAttributeFixed) | |
| Copy constructor. | |
| ~PUDynamicAttributeFixed (void) | |
| Destructor. | |
| virtual float | getValue (float x=0) override |
| override | |
| virtual void | setValue (float value) |
| Set the fixed value. More... | |
| local | setValue ( local value) |
| Set the fixed value. More... | |
| virtual PUDynamicAttributeFixed * | clone () override |
| override | |
| virtual void | copyAttributesTo (PUDynamicAttribute *dynamicAttribute) override |
| override | |
| local | copyAttributesTo ( local dynamicAttribute) |
| override | |
Public Member Functions inherited from PUDynamicAttribute | |
| PUDynamicAttribute (void) | |
| Constructor. | |
| virtual | ~PUDynamicAttribute (void) |
| Destructor. | |
| DynamicAttributeType | getType (void) const |
| Get the type of dynamic attribute. More... | |
| local | getType () |
| Get the type of dynamic attribute. More... | |
| void | setType (DynamicAttributeType type) |
| Set the type of dynamic attribute. More... | |
| bool | isValueChangedExternally (void) const |
| Returns true if one of the attributes was changed by an external source. More... | |
Public Member Functions inherited from Ref | |
| void | retain () |
| Retains the ownership. More... | |
| local | retain () |
| Retains the ownership. More... | |
| void | release () |
| Releases the ownership immediately. More... | |
| Ref * | autorelease () |
| Releases the ownership sometime soon automatically. More... | |
| unsigned int | getReferenceCount () const |
| Returns the Ref's current reference count. More... | |
| local | getReferenceCount () |
| Returns the Ref's current reference count. More... | |
| virtual | ~Ref () |
| Destructor. | |
Additional Inherited Members | |
Public Attributes inherited from Ref | |
| unsigned int | _ID |
| object id, ScriptSupport need public _ID | |
| local | _ID |
| object id, ScriptSupport need public _ID | |
| int | _luaID |
| Lua reference id. | |
| local | _luaID |
| Lua reference id. | |
| void * | _scriptObject |
| scriptObject, support for swift | |
| local | _scriptObject |
| scriptObject, support for swift | |
| bool | _rooted |
| When true, it means that the object was already rooted. | |
| local | _rooted |
| When true, it means that the object was already rooted. | |
| bool | _scriptOwned |
| The life of the object is scrolled by the scripting engine. More... | |
| local | _scriptOwned |
| The life of the object is scrolled by the scripting engine. More... | |
This class is an implementation of the DynamicAttribute class in its most simple form.
It just returns a value that has previously been set.Although use of a regular attribute within the class that needs it is preferred, its benefit is that it makes use of the generic 'getValue' mechanism of a DynamicAttribute.
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virtual |
Set the fixed value.
The fixed value.
|
virtual |
Set the fixed value.
The fixed value.
|
virtual |
Set the fixed value.
The fixed value.