Inherit from Physics3DObject, the main class for Colliders. More...
Inherits Physics3DObject.
Public Member Functions | |
| btGhostObject * | getGhostObject () const |
| Get the pointer of btGhostObject. | |
| void | setTrigger (bool isTrigger) |
| Set trigger. More... | |
| bool | isTrigger () const |
| Check is a trigger. More... | |
| void | setRestitution (float rest) |
| Set restitution. More... | |
| float | getRestitution () const |
| Get restitution. More... | |
| void | setFriction (float frict) |
| Set friction. More... | |
| float | getFriction () const |
| Get friction. More... | |
| void | setRollingFriction (float frict) |
| Set rolling friction. More... | |
| var | setRollingFriction ( var frict) |
| Set rolling friction. More... | |
| local | setRollingFriction ( local frict) |
| Set rolling friction. More... | |
| float | getRollingFriction () const |
| Get rolling friction. More... | |
| void | setHitFraction (float hitFraction) |
| Set hit friction. More... | |
| float | getHitFraction () const |
| Get hit friction. More... | |
| void | setCcdMotionThreshold (float ccdMotionThreshold) |
| Set motion threshold, don't do continuous collision detection if the motion (in one step) is less then ccdMotionThreshold. More... | |
| var | setCcdMotionThreshold ( var ccdMotionThreshold) |
| Set motion threshold, don't do continuous collision detection if the motion (in one step) is less then ccdMotionThreshold. More... | |
| local | setCcdMotionThreshold ( local ccdMotionThreshold) |
| Set motion threshold, don't do continuous collision detection if the motion (in one step) is less then ccdMotionThreshold. More... | |
| float | getCcdMotionThreshold () const |
| Get motion threshold. More... | |
| void | setCcdSweptSphereRadius (float radius) |
| Set swept sphere radius. More... | |
| float | getCcdSweptSphereRadius () const |
| Get swept sphere radius. More... | |
| virtual cocos2d::Mat4 | getWorldTransform () const |
| override. More... | |
Public Member Functions inherited from Physics3DObject | |
| virtual PhysicsObjType | getObjType () const |
| Get the Physics3DObject Type. | |
| local | getObjType () |
| Get the Physics3DObject Type. | |
| void | setUserData (void *userData) |
| Set the user data. | |
| void * | getUserData () const |
| Get the user data. | |
| void | setPhysicsWorld (Physics3DWorld *world) |
| Internal method. More... | |
| Physics3DWorld * | getPhysicsWorld () const |
| Get the pointer of Physics3DWorld. | |
| void | setCollisionCallback (const CollisionCallbackFunc &func) |
| Set the collision callback function. | |
| const CollisionCallbackFunc & | getCollisionCallback () const |
| Get the collision callback function. | |
| bool | needCollisionCallback () |
| Check has collision callback function. | |
| void | setMask (unsigned int mask) |
| Set the mask of Physics3DObject. | |
| unsigned int | getMask () const |
| Get the mask of Physics3DObject. | |
Public Member Functions inherited from Ref | |
| void | retain () |
| Retains the ownership. More... | |
| local | retain () |
| Retains the ownership. More... | |
| void | release () |
| Releases the ownership immediately. More... | |
| Ref * | autorelease () |
| Releases the ownership sometime soon automatically. More... | |
| unsigned int | getReferenceCount () const |
| Returns the Ref's current reference count. More... | |
| local | getReferenceCount () |
| Returns the Ref's current reference count. More... | |
| virtual | ~Ref () |
| Destructor. | |
Static Public Member Functions | |
| static Physics3DCollider * | create (Physics3DColliderDes *info) |
| Creates a Physics3DCollider with Physics3DColliderDes. More... | |
| local | create ( local info) |
| Creates a Physics3DCollider with Physics3DColliderDes. More... | |
Public Attributes | |
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std::function< void(Physics3DObject *otherObject)> | onTriggerEnter |
| Set a callback when trigger enter. | |
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std::function< void(Physics3DObject *otherObject)> | onTriggerExit |
| Set a callback when trigger exit. | |
Public Attributes inherited from Ref | |
| unsigned int | _ID |
| object id, ScriptSupport need public _ID | |
| local | _ID |
| object id, ScriptSupport need public _ID | |
| int | _luaID |
| Lua reference id. | |
| local | _luaID |
| Lua reference id. | |
| void * | _scriptObject |
| scriptObject, support for swift | |
| local | _scriptObject |
| scriptObject, support for swift | |
| bool | _rooted |
| When true, it means that the object was already rooted. | |
| local | _rooted |
| When true, it means that the object was already rooted. | |
| bool | _scriptOwned |
| The life of the object is scrolled by the scripting engine. More... | |
| local | _scriptOwned |
| The life of the object is scrolled by the scripting engine. More... | |
Inherit from Physics3DObject, the main class for Colliders.
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static |
Creates a Physics3DCollider with Physics3DColliderDes.
An autoreleased Physics3DCollider object.
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static |
Creates a Physics3DCollider with Physics3DColliderDes.
An autoreleased Physics3DCollider object.
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static |
Creates a Physics3DCollider with Physics3DColliderDes.
An autoreleased Physics3DCollider object.
| void setTrigger | ( | bool | isTrigger | ) |
Set trigger.
Is a trigger.
| var setTrigger | ( | var | isTrigger | ) |
Set trigger.
Is a trigger.
| local setTrigger | ( | local | isTrigger | ) |
Set trigger.
Is a trigger.
| bool isTrigger | ( | ) | const |
Check is a trigger.
Is a trigger.
| var isTrigger | ( | ) |
Check is a trigger.
Is a trigger.
| local isTrigger | ( | ) |
Check is a trigger.
Is a trigger.
| void setRestitution | ( | float | rest | ) |
Set restitution.
The restitution.
| var setRestitution | ( | var | rest | ) |
Set restitution.
The restitution.
| local setRestitution | ( | local | rest | ) |
Set restitution.
The restitution.
| float getRestitution | ( | ) | const |
Get restitution.
The restitution.
| var getRestitution | ( | ) |
Get restitution.
The restitution.
| local getRestitution | ( | ) |
Get restitution.
The restitution.
| void setFriction | ( | float | frict | ) |
Set friction.
The friction.
| var setFriction | ( | var | frict | ) |
Set friction.
The friction.
| local setFriction | ( | local | frict | ) |
Set friction.
The friction.
| float getFriction | ( | ) | const |
Get friction.
The friction.
| var getFriction | ( | ) |
Get friction.
The friction.
| local getFriction | ( | ) |
Get friction.
The friction.
| void setRollingFriction | ( | float | frict | ) |
Set rolling friction.
The rolling friction.
| var setRollingFriction | ( | var | frict | ) |
Set rolling friction.
The rolling friction.
| local setRollingFriction | ( | local | frict | ) |
Set rolling friction.
The rolling friction.
| float getRollingFriction | ( | ) | const |
Get rolling friction.
The rolling friction.
| var getRollingFriction | ( | ) |
Get rolling friction.
The rolling friction.
| local getRollingFriction | ( | ) |
Get rolling friction.
The rolling friction.
| void setHitFraction | ( | float | hitFraction | ) |
Set hit friction.
The hit friction.
| var setHitFraction | ( | var | hitFraction | ) |
Set hit friction.
The hit friction.
| local setHitFraction | ( | local | hitFraction | ) |
Set hit friction.
The hit friction.
| float getHitFraction | ( | ) | const |
Get hit friction.
The hit friction.
| var getHitFraction | ( | ) |
Get hit friction.
The hit friction.
| local getHitFraction | ( | ) |
Get hit friction.
The hit friction.
| void setCcdMotionThreshold | ( | float | ccdMotionThreshold | ) |
Set motion threshold, don't do continuous collision detection if the motion (in one step) is less then ccdMotionThreshold.
The motion threshold.
| var setCcdMotionThreshold | ( | var | ccdMotionThreshold | ) |
Set motion threshold, don't do continuous collision detection if the motion (in one step) is less then ccdMotionThreshold.
The motion threshold.
| local setCcdMotionThreshold | ( | local | ccdMotionThreshold | ) |
Set motion threshold, don't do continuous collision detection if the motion (in one step) is less then ccdMotionThreshold.
The motion threshold.
| float getCcdMotionThreshold | ( | ) | const |
Get motion threshold.
The motion threshold.
| var getCcdMotionThreshold | ( | ) |
Get motion threshold.
The motion threshold.
| local getCcdMotionThreshold | ( | ) |
Get motion threshold.
The motion threshold.
| void setCcdSweptSphereRadius | ( | float | radius | ) |
Set swept sphere radius.
The swept sphere radius.
| var setCcdSweptSphereRadius | ( | var | radius | ) |
Set swept sphere radius.
The swept sphere radius.
| local setCcdSweptSphereRadius | ( | local | radius | ) |
Set swept sphere radius.
The swept sphere radius.
| float getCcdSweptSphereRadius | ( | ) | const |
Get swept sphere radius.
The swept sphere radius.
| var getCcdSweptSphereRadius | ( | ) |
Get swept sphere radius.
The swept sphere radius.
| local getCcdSweptSphereRadius | ( | ) |
Get swept sphere radius.
The swept sphere radius.
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virtual |
override.
Implements Physics3DObject.
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virtual |
override.
Implements Physics3DObject.
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virtual |
override.
Implements Physics3DObject.