the cache data of Sprite3D, use to speed up Sprite3D::create More...
Public Member Functions | |
| Sprite3DData * | getSpriteData (const std::string &key) const |
| get the SpriteData struct the key of sprite3DData the Sprite3DData | |
| bool | addSprite3DData (const std::string &key, Sprite3DData *spritedata) |
| add the SpriteData into Sprite3D by given the specified key the key of sprite3DData the spritedata to add Whether or not the operation is successful | |
| var | addSprite3DData ( var key, var spritedata) |
| add the SpriteData into Sprite3D by given the specified key the key of sprite3DData the spritedata to add Whether or not the operation is successful | |
| void | removeSprite3DData (const std::string &key) |
| remove the SpriteData from Sprite3D by given the specified key the key of sprite3DData | |
| void | removeAllSprite3DData () |
| remove all the SpriteData from Sprite3D | |
Static Public Member Functions | |
| static Sprite3DCache * | getInstance () |
| get the instance of this object the instance of this object | |
| var | getInstance () |
| get the instance of this object the instance of this object | |
| local | getInstance () |
| get the instance of this object the instance of this object | |
| static void | destroyInstance () |
| destroy the instance | |
| var | destroyInstance () |
| destroy the instance | |
| local | destroyInstance () |
| destroy the instance | |
the cache data of Sprite3D, use to speed up Sprite3D::create