Rotates a Node object to a certain angle by modifying it's rotation attribute.
More...
Inherits ActionInterval.
|
| static RotateTo * | create (float duration, float dstAngleX, float dstAngleY) |
| | Creates the action with duration and separate rotation angles. More...
|
| |
| var | create ( var duration, var dstAngleX, var dstAngleY) |
| | Creates the action with duration and separate rotation angles. More...
|
| |
| local | create ( local duration, local dstAngleX, local dstAngleY) |
| | Creates the action with duration and separate rotation angles. More...
|
| |
| static RotateTo * | create (float duration, float dstAngle) |
| | Creates the action with duration and destination angle. More...
|
| |
| local | create ( local duration, local dstAngle) |
| | Creates the action with duration and destination angle. More...
|
| |
| static RotateTo * | create (float duration, const Vec3 &dstAngle3D) |
| | Creates the action with 3D rotation angles. More...
|
| |
| var | create ( var duration, var dstAngle3D) |
| | Creates the action with 3D rotation angles. More...
|
| |
|
| bool | initWithDuration (float duration, float dstAngleX, float dstAngleY) |
| | initializes the action Duration in seconds Destination angle x in degrees. More...
|
| |
| var | initWithDuration ( var duration, var dstAngleX, var dstAngleY) |
| | initializes the action Duration in seconds Destination angle x in degrees. More...
|
| |
| local | initWithDuration ( local duration, local dstAngleX, local dstAngleY) |
| | initializes the action Duration in seconds Destination angle x in degrees. More...
|
| |
| bool | initWithDuration (float duration, const Vec3 &dstAngle3D) |
| | initializes the action Duration in seconds A Vec3 angle. More...
|
| |
|
void | calculateAngles (float &startAngle, float &diffAngle, float dstAngle) |
| | Calculates the start and diff angles Start angle in degrees Angle difference between start angle and destination angle in degrees Destination angle in degrees.
|
| |
| bool | initWithDuration (float d) |
| | initializes the action with the duration. More...
|
| |
| var | initWithDuration ( var d) |
| | initializes the action with the duration. More...
|
| |
| local | initWithDuration ( local d) |
| | initializes the action with the duration. More...
|
| |
Rotates a Node object to a certain angle by modifying it's rotation attribute.
The direction will be decided by the shortest angle.
| static RotateTo* create |
( |
float |
duration, |
|
|
float |
dstAngleX, |
|
|
float |
dstAngleY |
|
) |
| |
|
static |
Creates the action with duration and separate rotation angles.
Duration time, in seconds. Destination angle x in degrees. Destination angle y in degrees. An autoreleased RotateTo object.
| var create |
( |
var |
duration, |
|
|
var |
dstAngleX, |
|
|
var |
dstAngleY |
|
) |
| |
|
static |
Creates the action with duration and separate rotation angles.
Duration time, in seconds. Destination angle x in degrees. Destination angle y in degrees. An autoreleased RotateTo object.
| local create |
( |
local |
duration, |
|
|
local |
dstAngleX, |
|
|
local |
dstAngleY |
|
) |
| |
|
static |
Creates the action with duration and separate rotation angles.
Duration time, in seconds. Destination angle x in degrees. Destination angle y in degrees. An autoreleased RotateTo object.
| static RotateTo* create |
( |
float |
duration, |
|
|
float |
dstAngle |
|
) |
| |
|
static |
Creates the action with duration and destination angle.
Duration time, in seconds. Destination angle in degrees. An autoreleased RotateTo object.
| var create |
( |
var |
duration, |
|
|
var |
dstAngle |
|
) |
| |
|
static |
Creates the action with duration and destination angle.
Duration time, in seconds. Destination angle in degrees. An autoreleased RotateTo object.
| local create |
( |
local |
duration, |
|
|
local |
dstAngle |
|
) |
| |
|
static |
Creates the action with duration and destination angle.
Duration time, in seconds. Destination angle in degrees. An autoreleased RotateTo object.
| static RotateTo* create |
( |
float |
duration, |
|
|
const Vec3 & |
dstAngle3D |
|
) |
| |
|
static |
Creates the action with 3D rotation angles.
Duration time, in seconds. A Vec3 angle. An autoreleased RotateTo object.
| var create |
( |
var |
duration, |
|
|
var |
dstAngle3D |
|
) |
| |
|
static |
Creates the action with 3D rotation angles.
Duration time, in seconds. A Vec3 angle. An autoreleased RotateTo object.
| local create |
( |
local |
duration, |
|
|
local |
dstAngle3D |
|
) |
| |
|
static |
Creates the action with 3D rotation angles.
Duration time, in seconds. A Vec3 angle. An autoreleased RotateTo object.
| bool initWithDuration |
( |
float |
duration, |
|
|
float |
dstAngleX, |
|
|
float |
dstAngleY |
|
) |
| |
|
protected |
initializes the action Duration in seconds Destination angle x in degrees.
Destination angle y in degrees. Return true if initialized successfully, otherwise return false.
| var initWithDuration |
( |
var |
duration, |
|
|
var |
dstAngleX, |
|
|
var |
dstAngleY |
|
) |
| |
|
protected |
initializes the action Duration in seconds Destination angle x in degrees.
Destination angle y in degrees. Return true if initialized successfully, otherwise return false.
| local initWithDuration |
( |
local |
duration, |
|
|
local |
dstAngleX, |
|
|
local |
dstAngleY |
|
) |
| |
|
protected |
initializes the action Duration in seconds Destination angle x in degrees.
Destination angle y in degrees. Return true if initialized successfully, otherwise return false.
| bool initWithDuration |
( |
float |
duration, |
|
|
const Vec3 & |
dstAngle3D |
|
) |
| |
|
protected |
initializes the action Duration in seconds A Vec3 angle.
Return true if initialized successfully, otherwise return false.
| var initWithDuration |
( |
var |
duration, |
|
|
var |
dstAngle3D |
|
) |
| |
|
protected |
initializes the action Duration in seconds A Vec3 angle.
Return true if initialized successfully, otherwise return false.
| local initWithDuration |
( |
local |
duration, |
|
|
local |
dstAngle3D |
|
) |
| |
|
protected |
initializes the action Duration in seconds A Vec3 angle.
Return true if initialized successfully, otherwise return false.
The documentation for this class was generated from the following file: