cocos2d-x  3.0rc2
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MovementBoneData Class Reference

#include <CCDatas.h>

Inheritance diagram for MovementBoneData:
Ref

Public Member Functions

 MovementBoneData ()
 ~MovementBoneData (void)
virtual bool init ()
void addFrameData (FrameData *frameData)
FrameData * getFrameData (int index)
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
void release ()
 Release the ownership immediately. More...
 
local release ()
 Release the ownership immediately. More...
 
Ref * autorelease ()
 Release the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()

Static Public Member Functions

static MovementBoneData * create (void)

Public Attributes

float delay
float scale
 movement delay percent, this value can produce a delay effect More...
 
float duration
 scale this movement More...
 
std::string name
 this Bone in this movement will last m_iDuration frames More...
 
cocos2d::Vector< FrameData * > frameList
 bone name More...
 

Additional Inherited Members

- Protected Member Functions inherited from Ref
 Ref ()
 Constructor. More...
 
 Ref ()
 Constructor. More...
 
- Protected Attributes inherited from Ref
unsigned int _referenceCount
 count of references More...
 

Constructor & Destructor Documentation

~MovementBoneData ( void  )

Member Function Documentation

void addFrameData ( FrameData *  frameData)
static MovementBoneData* create ( void  )
inlinestatic
FrameData* getFrameData ( int  index)
virtual bool init ( )
virtual

Member Data Documentation

float delay
float duration

scale this movement

bone name

std::string name

this Bone in this movement will last m_iDuration frames

float scale

movement delay percent, this value can produce a delay effect


The documentation for this class was generated from the following file: