#include <Audio.h>
| void Initialize |
( |
Audio * |
audio) | |
|
| void Initialize |
( |
Audio * |
audio) | |
|
| void _stdcall OnCriticalError |
( |
HRESULT |
Error) | |
|
| void _stdcall OnCriticalError |
( |
HRESULT |
Error) | |
|
| void _stdcall OnProcessingPassEnd |
( |
) | |
|
|
inline |
| void _stdcall OnProcessingPassEnd |
( |
) | |
|
|
inline |
| void _stdcall OnProcessingPassStart |
( |
) | |
|
|
inline |
| void _stdcall OnProcessingPassStart |
( |
) | |
|
|
inline |
The documentation for this class was generated from the following files:
- /Users/cocos2d/MyWork/cocos2d-x-develop/cocos/audio/winrt/Audio.h
- /Users/cocos2d/MyWork/cocos2d-x-develop/cocos/audio/wp8/Audio.h