cocos2d-x  3.0rc2
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ScheduleHandlerDelegate Class Reference

#include <LuaScriptHandlerMgr.h>

Inheritance diagram for ScheduleHandlerDelegate:
Ref

Public Member Functions

 ScheduleHandlerDelegate ()
virtual ~ScheduleHandlerDelegate ()
var ~ScheduleHandlerDelegate ()
local ~ScheduleHandlerDelegate ()
void scheduleFunc (float elapse)
var scheduleFunc ( var elapse)
local scheduleFunc ( local elapse)
virtual void update (float elapse)
var update ( var elapse)
local update ( local elapse)
void setUpdateSchedule (bool isUpdateSchedule)
var setUpdateSchedule ( var isUpdateSchedule)
local setUpdateSchedule ( local isUpdateSchedule)
bool isUpdateSchedule ()
var isUpdateSchedule ()
local isUpdateSchedule ()
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
void release ()
 Release the ownership immediately. More...
 
local release ()
 Release the ownership immediately. More...
 
Ref * autorelease ()
 Release the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()

Static Public Member Functions

static ScheduleHandlerDelegate * create ()
local create ()

Additional Inherited Members

- Protected Member Functions inherited from Ref
 Ref ()
 Constructor. More...
 
 Ref ()
 Constructor. More...
 
- Protected Attributes inherited from Ref
unsigned int _referenceCount
 count of references More...
 

Constructor & Destructor Documentation

var ScheduleHandlerDelegate ( )
inline
local ScheduleHandlerDelegate ( )
inline
virtual ~ScheduleHandlerDelegate ( )
inlinevirtual
var ~ScheduleHandlerDelegate ( )
inlinevirtual
local ~ScheduleHandlerDelegate ( )
inlinevirtual

Member Function Documentation

static ScheduleHandlerDelegate*
create
( )
static
var create ( )
static
local create ( )
static
bool isUpdateSchedule ( )
inline
var isUpdateSchedule ( )
inline
local isUpdateSchedule ( )
inline
void scheduleFunc ( float  elapse)
var scheduleFunc ( var  elapse)
local scheduleFunc ( local  elapse)
void setUpdateSchedule ( bool  isUpdateSchedule)
inline
var setUpdateSchedule ( var  isUpdateSchedule)
inline
local setUpdateSchedule ( local  isUpdateSchedule)
inline
virtual void update ( float  elapse)
virtual
var update ( var  elapse)
virtual
local update ( local  elapse)
virtual

The documentation for this class was generated from the following file: