cocos2d-x  3.0rc2
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ArmatureData Class Reference

#include <CCDatas.h>

Inheritance diagram for ArmatureData:
Ref

Public Member Functions

 ArmatureData ()
 ~ArmatureData ()
bool init ()
void addBoneData (BoneData *boneData)
BoneData * getBoneData (const std::string &boneName)
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
void release ()
 Release the ownership immediately. More...
 
local release ()
 Release the ownership immediately. More...
 
Ref * autorelease ()
 Release the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()

Static Public Member Functions

static ArmatureData * create (void)

Public Attributes

std::string name
cocos2d::Map< std::string,
BoneData * > 
boneDataDic
float dataVersion

Additional Inherited Members

- Protected Member Functions inherited from Ref
 Ref ()
 Constructor. More...
 
 Ref ()
 Constructor. More...
 
- Protected Attributes inherited from Ref
unsigned int _referenceCount
 count of references More...
 

Constructor & Destructor Documentation

Member Function Documentation

void addBoneData ( BoneData *  boneData)
static ArmatureData* create ( void  )
inlinestatic
BoneData* getBoneData ( const std::string &  boneName)
bool init ( )

Member Data Documentation

cocos2d::Map<std::string,
BoneData*> boneDataDic
float dataVersion
std::string name

The documentation for this class was generated from the following file: