cocos2d-x  3.0rc2
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Properties Friends Macros Groups Pages
TintBy Class Reference

Tints a Node that implements the NodeRGB protocol from current tint to a custom one. More...

#include <CCActionInterval.h>

Inheritance diagram for TintBy:
ActionInterval FiniteTimeAction Action Ref Clonable

Public Member Functions

virtual TintByclone () const override
 returns a clone of action More...
 
virtual TintByreverse () const override
 returns a new action that performs the exactly the reverse action More...
 
local reverse ()
 returns a new action that performs the exactly the reverse action More...
 
virtual void startWithTarget (Node *target) override
 called before the action start. It will also set the target. More...
 
local startWithTarget ( local target)
 called before the action start. It will also set the target. More...
 
virtual void update (float time) override
 called once per frame. More...
 
local update ( local time)
 called once per frame. More...
 
- Public Member Functions inherited from ActionInterval
float getElapsed (void)
 how many seconds had elapsed since the actions started to run. More...
 
void setAmplitudeRate (float amp)
float getAmplitudeRate (void)
virtual bool isDone (void) const override
 return true if the action has finished More...
 
virtual void step (float dt) override
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
local step ( local dt)
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
- Public Member Functions inherited from FiniteTimeAction
float getDuration () const
 get duration in seconds of the action More...
 
void setDuration (float duration)
 set duration in seconds of the action More...
 
- Public Member Functions inherited from Action
virtual std::string description () const
virtual void stop ()
 called after the action has finished. More...
 
var stop ()
 called after the action has finished. More...
 
local stop ()
 called after the action has finished. More...
 
NodegetTarget () const
var getTarget ()
local getTarget ()
void setTarget (Node *target)
 The action will modify the target properties. More...
 
var setTarget ( var target)
 The action will modify the target properties. More...
 
local setTarget ( local target)
 The action will modify the target properties. More...
 
NodegetOriginalTarget () const
void setOriginalTarget (Node *originalTarget)
 Set the original target, since target can be nil. More...
 
local setOriginalTarget ( local originalTarget)
 Set the original target, since target can be nil. More...
 
int getTag () const
var getTag ()
local getTag ()
void setTag (int tag)
var setTag ( var tag)
local setTag ( local tag)
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
void release ()
 Release the ownership immediately. More...
 
local release ()
 Release the ownership immediately. More...
 
Refautorelease ()
 Release the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()
- Public Member Functions inherited from Clonable
virtual ~Clonable ()
Refcopy () const
 returns a copy of the Ref. More...
 
var copy ()
 returns a copy of the Ref. More...
 
local copy ()
 returns a copy of the Ref. More...
 

Static Public Member Functions

static TintBycreate (float duration, GLshort deltaRed, GLshort deltaGreen, GLshort deltaBlue)
 creates an action with duration and color More...
 
local create ( local duration, local deltaRed, local deltaGreen, local deltaBlue)
 creates an action with duration and color More...
 

Protected Member Functions

 TintBy ()
virtual ~TintBy ()
bool initWithDuration (float duration, GLshort deltaRed, GLshort deltaGreen, GLshort deltaBlue)
 initializes the action with duration and color More...
 
var initWithDuration ( var duration, var deltaRed, var deltaGreen, var deltaBlue)
 initializes the action with duration and color More...
 
local initWithDuration ( local duration, local deltaRed, local deltaGreen, local deltaBlue)
 initializes the action with duration and color More...
 
- Protected Member Functions inherited from ActionInterval
bool initWithDuration (float d)
 initializes the action More...
 
var initWithDuration ( var d)
 initializes the action More...
 
local initWithDuration ( local d)
 initializes the action More...
 
- Protected Member Functions inherited from FiniteTimeAction
 FiniteTimeAction ()
virtual ~FiniteTimeAction ()
- Protected Member Functions inherited from Action
 Action ()
 Action ()
 Action ()
virtual ~Action ()
var ~Action ()
local ~Action ()
- Protected Member Functions inherited from Ref
 Ref ()
 Constructor. More...
 
 Ref ()
 Constructor. More...
 

Protected Attributes

GLshort _deltaR
GLshort _deltaG
GLshort _deltaB
GLshort _fromR
GLshort _fromG
GLshort _fromB
- Protected Attributes inherited from ActionInterval
float _elapsed
bool _firstTick
- Protected Attributes inherited from FiniteTimeAction
float _duration
 duration in seconds More...
 
- Protected Attributes inherited from Action
Node_originalTarget
local _originalTarget
Node_target
 The "target". More...
 
int _tag
 The action tag. More...
 
- Protected Attributes inherited from Ref
unsigned int _referenceCount
 count of references More...
 

Additional Inherited Members

- Static Public Attributes inherited from Action
static const int INVALID_TAG = -1
 Default tag used for all the actions. More...
 
var INVALID_TAG = -1
 Default tag used for all the actions. More...
 
local INVALID_TAG = -1
 Default tag used for all the actions. More...
 

Detailed Description

Tints a Node that implements the NodeRGB protocol from current tint to a custom one.

Since
v0.7.2

Constructor & Destructor Documentation

TintBy ( )
inlineprotected
var TintBy ( )
inlineprotected
local TintBy ( )
inlineprotected
virtual ~TintBy ( )
inlineprotectedvirtual
var ~TintBy ( )
inlineprotectedvirtual
local ~TintBy ( )
inlineprotectedvirtual

Member Function Documentation

virtual TintBy* clone ( ) const
overridevirtual

returns a clone of action

Implements ActionInterval.

var clone ( )
overridevirtual

returns a clone of action

Implements ActionInterval.

local clone ( )
overridevirtual

returns a clone of action

Implements ActionInterval.

static TintBy* create ( float  duration,
GLshort  deltaRed,
GLshort  deltaGreen,
GLshort  deltaBlue 
)
static

creates an action with duration and color

var create ( var  duration,
var  deltaRed,
var  deltaGreen,
var  deltaBlue 
)
static

creates an action with duration and color

local create ( local  duration,
local  deltaRed,
local  deltaGreen,
local  deltaBlue 
)
static

creates an action with duration and color

bool initWithDuration ( float  duration,
GLshort  deltaRed,
GLshort  deltaGreen,
GLshort  deltaBlue 
)
protected

initializes the action with duration and color

var initWithDuration ( var  duration,
var  deltaRed,
var  deltaGreen,
var  deltaBlue 
)
protected

initializes the action with duration and color

local initWithDuration ( local  duration,
local  deltaRed,
local  deltaGreen,
local  deltaBlue 
)
protected

initializes the action with duration and color

virtual TintBy* reverse ( ) const
overridevirtual

returns a new action that performs the exactly the reverse action

Implements ActionInterval.

var reverse ( )
overridevirtual

returns a new action that performs the exactly the reverse action

Implements ActionInterval.

local reverse ( )
overridevirtual

returns a new action that performs the exactly the reverse action

Implements ActionInterval.

virtual void startWithTarget ( Node target)
overridevirtual

called before the action start. It will also set the target.

Reimplemented from ActionInterval.

var startWithTarget ( var  target)
overridevirtual

called before the action start. It will also set the target.

Reimplemented from ActionInterval.

local startWithTarget ( local  target)
overridevirtual

called before the action start. It will also set the target.

Reimplemented from ActionInterval.

virtual void update ( float  time)
overridevirtual

called once per frame.

time a value between 0 and 1

For example:

  • 0 means that the action just started
  • 0.5 means that the action is in the middle
  • 1 means that the action is over

Reimplemented from Action.

var update ( var  time)
overridevirtual

called once per frame.

time a value between 0 and 1

For example:

  • 0 means that the action just started
  • 0.5 means that the action is in the middle
  • 1 means that the action is over

Reimplemented from Action.

local update ( local  time)
overridevirtual

called once per frame.

time a value between 0 and 1

For example:

  • 0 means that the action just started
  • 0.5 means that the action is in the middle
  • 1 means that the action is over

Reimplemented from Action.

Member Data Documentation

GLshort _deltaB
protected
var _deltaB
protected
local _deltaB
protected
GLshort _deltaG
protected
var _deltaG
protected
local _deltaG
protected
GLshort _deltaR
protected
var _deltaR
protected
local _deltaR
protected
GLshort _fromB
protected
var _fromB
protected
local _fromB
protected
GLshort _fromG
protected
var _fromG
protected
local _fromG
protected
GLshort _fromR
protected
var _fromR
protected
local _fromR
protected

The documentation for this class was generated from the following file: