#include <CCActionGrid.h>
Public Member Functions | |
| virtual void | startWithTarget (Node *target) override |
| called before the action start. It will also set the target. More... | |
| virtual ReuseGrid * | clone () const override |
| returns a clone of action More... | |
| var | clone () |
| returns a clone of action More... | |
| local | clone () |
| returns a clone of action More... | |
| virtual ReuseGrid * | reverse () const override |
| returns a new action that performs the exactly the reverse action More... | |
| var | reverse () |
| returns a new action that performs the exactly the reverse action More... | |
| local | reverse () |
| returns a new action that performs the exactly the reverse action More... | |
Public Member Functions inherited from ActionInstant | |
| virtual bool | isDone () const override |
| return true if the action has finished More... | |
| virtual void | step (float dt) override |
| called every frame with it's delta time. DON'T override unless you know what you are doing. More... | |
| local | step ( local dt) |
| called every frame with it's delta time. DON'T override unless you know what you are doing. More... | |
| virtual void | update (float time) override |
| called once per frame. More... | |
| local | update ( local time) |
| called once per frame. More... | |
Public Member Functions inherited from FiniteTimeAction | |
| float | getDuration () const |
| get duration in seconds of the action More... | |
| void | setDuration (float duration) |
| set duration in seconds of the action More... | |
Public Member Functions inherited from Action | |
| virtual std::string | description () const |
| virtual void | stop () |
| called after the action has finished. More... | |
| var | stop () |
| called after the action has finished. More... | |
| local | stop () |
| called after the action has finished. More... | |
| Node * | getTarget () const |
| void | setTarget (Node *target) |
| The action will modify the target properties. More... | |
| var | setTarget ( var target) |
| The action will modify the target properties. More... | |
| local | setTarget ( local target) |
| The action will modify the target properties. More... | |
| Node * | getOriginalTarget () const |
| local | getOriginalTarget () |
| void | setOriginalTarget (Node *originalTarget) |
| Set the original target, since target can be nil. More... | |
| local | setOriginalTarget ( local originalTarget) |
| Set the original target, since target can be nil. More... | |
| int | getTag () const |
| void | setTag (int tag) |
| var | setTag ( var tag) |
| local | setTag ( local tag) |
Public Member Functions inherited from Ref | |
| void | retain () |
| Retains the ownership. More... | |
| void | release () |
| Release the ownership immediately. More... | |
| local | release () |
| Release the ownership immediately. More... | |
| Ref * | autorelease () |
| Release the ownership sometime soon automatically. More... | |
| unsigned int | getReferenceCount () const |
| Returns the Ref's current reference count. More... | |
| virtual | ~Ref () |
Public Member Functions inherited from Clonable | |
| virtual | ~Clonable () |
| Ref * | copy () const |
| returns a copy of the Ref. More... | |
| var | copy () |
| returns a copy of the Ref. More... | |
| local | copy () |
| returns a copy of the Ref. More... | |
Static Public Member Functions | |
| static ReuseGrid * | create (int times) |
| creates an action with the number of times that the current grid will be reused More... | |
| local | create ( local times) |
| creates an action with the number of times that the current grid will be reused More... | |
Protected Member Functions | |
| ReuseGrid () | |
| ReuseGrid () | |
| ReuseGrid () | |
| virtual | ~ReuseGrid () |
| var | ~ReuseGrid () |
| local | ~ReuseGrid () |
| bool | initWithTimes (int times) |
| initializes an action with the number of times that the current grid will be reused More... | |
| var | initWithTimes ( var times) |
| initializes an action with the number of times that the current grid will be reused More... | |
| local | initWithTimes ( local times) |
| initializes an action with the number of times that the current grid will be reused More... | |
| void | cacheTargetAsGridNode () |
| local | cacheTargetAsGridNode () |
Protected Attributes | |
| NodeGrid * | _gridNodeTarget |
| local | _gridNodeTarget |
| int | _times |
| var | _times |
| local | _times |
Additional Inherited Members | |
Static Public Attributes inherited from Action | |
| static const int | INVALID_TAG = -1 |
| Default tag used for all the actions. More... | |
| var | INVALID_TAG = -1 |
| Default tag used for all the actions. More... | |
| local | INVALID_TAG = -1 |
| Default tag used for all the actions. More... | |
ReuseGrid action.
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returns a clone of action
Implements ActionInstant.
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overridevirtual |
returns a clone of action
Implements ActionInstant.
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overridevirtual |
returns a clone of action
Implements ActionInstant.
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static |
creates an action with the number of times that the current grid will be reused
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static |
creates an action with the number of times that the current grid will be reused
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static |
creates an action with the number of times that the current grid will be reused
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protected |
initializes an action with the number of times that the current grid will be reused
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protected |
initializes an action with the number of times that the current grid will be reused
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protected |
initializes an action with the number of times that the current grid will be reused
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overridevirtual |
returns a new action that performs the exactly the reverse action
Implements ActionInstant.
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overridevirtual |
returns a new action that performs the exactly the reverse action
Implements ActionInstant.
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overridevirtual |
returns a new action that performs the exactly the reverse action
Implements ActionInstant.
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overridevirtual |
called before the action start. It will also set the target.
Reimplemented from Action.
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overridevirtual |
called before the action start. It will also set the target.
Reimplemented from Action.
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overridevirtual |
called before the action start. It will also set the target.
Reimplemented from Action.
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