#include <Audio.h>
XAUDIO2_BUFFER m_audioBuffer |
byte * m_soundEffectBufferData |
var m_soundEffectBufferData |
local m_soundEffectBufferData |
uint32 m_soundEffectBufferLength |
var m_soundEffectBufferLength |
local m_soundEffectBufferLength |
uint32 m_soundEffectSampleRate |
var m_soundEffectSampleRate |
local m_soundEffectSampleRate |
IXAudio2SourceVoice
* m_soundEffectSourceVoice |
var m_soundEffectSourceVoice |
local m_soundEffectSourceVoice |
bool m_soundEffectStarted |
local m_soundEffectStarted |
The documentation for this struct was generated from the following files:
- /Users/cocos2d/MyWork/cocos2d-x-develop/cocos/audio/winrt/Audio.h
- /Users/cocos2d/MyWork/cocos2d-x-develop/cocos/audio/wp8/Audio.h