TransitionRadialCCW transition. More...
#include <CCTransitionProgress.h>
Static Public Member Functions | |
| static TransitionProgressRadialCCW * | create (float t, Scene *scene) |
Static Public Member Functions inherited from TransitionProgress | |
| static TransitionProgress * | create (float t, Scene *scene) |
| local | create ( local t, local scene) |
Static Public Member Functions inherited from TransitionScene | |
| static TransitionScene * | create (float t, Scene *scene) |
| creates a base transition with duration and incoming scene More... | |
Static Public Member Functions inherited from Scene | |
| static Scene * | create () |
| creates a new Scene object More... | |
| var | create () |
| creates a new Scene object More... | |
| local | create () |
| creates a new Scene object More... | |
| static Scene * | createWithPhysics () |
| var | createWithPhysics () |
| local | createWithPhysics () |
Static Public Member Functions inherited from Node | |
| static Node * | create (void) |
| Allocates and initializes a node. More... | |
| var | create () |
| Allocates and initializes a node. More... | |
| local | create () |
| Allocates and initializes a node. More... | |
Protected Member Functions | |
| virtual ProgressTimer * | progressTimerNodeWithRenderTexture (RenderTexture *texture) override |
Protected Member Functions inherited from TransitionProgress | |
| virtual void | sceneOrder () override |
| virtual void | setupTransition () |
| local | setupTransition () |
Protected Member Functions inherited from TransitionScene | |
| TransitionScene () | |
| TransitionScene () | |
| TransitionScene () | |
| virtual | ~TransitionScene () |
| var | ~TransitionScene () |
| local | ~TransitionScene () |
| bool | initWithDuration (float t, Scene *scene) |
| initializes a transition with duration and incoming scene More... | |
| var | initWithDuration ( var t, var scene) |
| initializes a transition with duration and incoming scene More... | |
| local | initWithDuration ( local t, local scene) |
| initializes a transition with duration and incoming scene More... | |
| void | setNewScene (float dt) |
| var | setNewScene ( var dt) |
| local | setNewScene ( local dt) |
Protected Member Functions inherited from Scene | |
| Scene () | |
| Scene () | |
| Scene () | |
| virtual | ~Scene () |
| var | ~Scene () |
| local | ~Scene () |
| virtual bool | init () override |
| local | init () |
| bool | initWithPhysics () |
| var | initWithPhysics () |
| local | initWithPhysics () |
| void | addChildToPhysicsWorld (Node *child) |
| var | addChildToPhysicsWorld ( var child) |
| local | addChildToPhysicsWorld ( local child) |
Protected Member Functions inherited from Node | |
| Node () | |
| Node () | |
| Node () | |
| virtual | ~Node () |
| local | ~Node () |
| void | childrenAlloc (void) |
| lazy allocs More... | |
| var | childrenAlloc () |
| lazy allocs More... | |
| local | childrenAlloc () |
| lazy allocs More... | |
| void | insertChild (Node *child, int z) |
| helper that reorder a child More... | |
| var | insertChild ( var child, var z) |
| helper that reorder a child More... | |
| local | insertChild ( local child, local z) |
| helper that reorder a child More... | |
| void | detachChild (Node *child, ssize_t index, bool doCleanup) |
| Removes a child, call child->onExit(), do cleanup, remove it from children array. More... | |
| var | detachChild ( var child, var index, var doCleanup) |
| Removes a child, call child->onExit(), do cleanup, remove it from children array. More... | |
| local | detachChild ( local child, local index, local doCleanup) |
| Removes a child, call child->onExit(), do cleanup, remove it from children array. More... | |
| Point | convertToWindowSpace (const Point &nodePoint) const |
| Convert cocos2d coordinates to UI windows coordinate. More... | |
| var | convertToWindowSpace ( var nodePoint) |
| Convert cocos2d coordinates to UI windows coordinate. More... | |
| local | convertToWindowSpace ( local nodePoint) |
| Convert cocos2d coordinates to UI windows coordinate. More... | |
| kmMat4 | transform (const kmMat4 &parentTransform) |
| virtual void | updateCascadeOpacity () |
| var | updateCascadeOpacity () |
| local | updateCascadeOpacity () |
| virtual void | disableCascadeOpacity () |
| var | disableCascadeOpacity () |
| local | disableCascadeOpacity () |
| virtual void | updateCascadeColor () |
| var | updateCascadeColor () |
| local | updateCascadeColor () |
| virtual void | disableCascadeColor () |
| virtual void | updateColor () |
| var | updateColor () |
| local | updateColor () |
Protected Member Functions inherited from Ref | |
| Ref () | |
| Constructor. More... | |
| Ref () | |
| Constructor. More... | |
Additional Inherited Members | |
Public Types inherited from TransitionScene | |
| enum | Orientation { LEFT_OVER = 0, RIGHT_OVER = 1, UP_OVER = 0, DOWN_OVER = 1 } |
| Orientation Type used by some transitions. More... | |
Public Member Functions inherited from TransitionProgress | |
| TransitionProgress () | |
| virtual void | onEnter () override |
| Event callback that is invoked every time when Node enters the 'stage'. More... | |
| var | onEnter () |
| Event callback that is invoked every time when Node enters the 'stage'. More... | |
| local | onEnter () |
| Event callback that is invoked every time when Node enters the 'stage'. More... | |
| virtual void | onExit () override |
| Event callback that is invoked every time the Node leaves the 'stage'. More... | |
| var | onExit () |
| Event callback that is invoked every time the Node leaves the 'stage'. More... | |
| local | onExit () |
| Event callback that is invoked every time the Node leaves the 'stage'. More... | |
Static Public Attributes inherited from Node | |
| static const int | INVALID_TAG = -1 |
| Default tag used for all the nodes. More... | |
| var | INVALID_TAG = -1 |
| Default tag used for all the nodes. More... | |
| local | INVALID_TAG = -1 |
| Default tag used for all the nodes. More... | |
Protected Attributes inherited from TransitionProgress | |
| float | _to |
| float | _from |
| Scene * | _sceneToBeModified |
| var | _sceneToBeModified |
| local | _sceneToBeModified |
Static Protected Attributes inherited from Node | |
| static int | s_globalOrderOfArrival |
| var | s_globalOrderOfArrival |
| local | s_globalOrderOfArrival |
TransitionRadialCCW transition.
A counter clock-wise radial transition to the next scene
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static |
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overrideprotectedvirtual |
Reimplemented from TransitionProgress.