DisplayLinkDirector is a Director that synchronizes timers with the refresh rate of the display. More...
#include <CCDirector.h>
Public Member Functions | |
| DisplayLinkDirector () | |
| virtual void | mainLoop () override |
| virtual void | setAnimationInterval (double value) override |
| Set the FPS value. More... | |
| virtual void | startAnimation () override |
| The main loop is triggered again. More... | |
| virtual void | stopAnimation () override |
| Stops the animation. More... | |
Public Member Functions inherited from Director | |
| Director (void) | |
| ctor () | |
| Director () | |
| virtual | ~Director () |
| virtual bool | init () |
| var | init () |
| local | init () |
| Scene * | getRunningScene () |
| Get current running Scene. More... | |
| var | getRunningScene () |
| Get current running Scene. More... | |
| local | getRunningScene () |
| Get current running Scene. More... | |
| double | getAnimationInterval () |
| Get the FPS value. More... | |
| local | getAnimationInterval () |
| Get the FPS value. More... | |
| bool | isDisplayStats () |
| Whether or not to display the FPS on the bottom-left corner. More... | |
| var | isDisplayStats () |
| Whether or not to display the FPS on the bottom-left corner. More... | |
| local | isDisplayStats () |
| Whether or not to display the FPS on the bottom-left corner. More... | |
| void | setDisplayStats (bool displayStats) |
| Display the FPS on the bottom-left corner. More... | |
| var | setDisplayStats ( var displayStats) |
| Display the FPS on the bottom-left corner. More... | |
| local | setDisplayStats ( local displayStats) |
| Display the FPS on the bottom-left corner. More... | |
| float | getSecondsPerFrame () |
| seconds per frame More... | |
| GLView * | getOpenGLView () |
| Get the GLView, where everything is rendered. More... | |
| void | setOpenGLView (GLView *openGLView) |
| var | setOpenGLView ( var openGLView) |
| local | setOpenGLView ( local openGLView) |
| TextureCache * | getTextureCache () const |
| var | getTextureCache () |
| local | getTextureCache () |
| bool | isNextDeltaTimeZero () |
| var | isNextDeltaTimeZero () |
| local | isNextDeltaTimeZero () |
| void | setNextDeltaTimeZero (bool nextDeltaTimeZero) |
| var | setNextDeltaTimeZero ( var nextDeltaTimeZero) |
| local | setNextDeltaTimeZero ( local nextDeltaTimeZero) |
| bool | isPaused () |
| Whether or not the Director is paused. More... | |
| var | isPaused () |
| Whether or not the Director is paused. More... | |
| local | isPaused () |
| Whether or not the Director is paused. More... | |
| unsigned int | getTotalFrames () |
| How many frames were called since the director started. More... | |
| local | getTotalFrames () |
| How many frames were called since the director started. More... | |
| Projection | getProjection () |
| Sets an OpenGL projection. More... | |
| void | setProjection (Projection projection) |
| void | setViewport () |
| Sets the glViewport. More... | |
| var | setViewport () |
| Sets the glViewport. More... | |
| local | setViewport () |
| Sets the glViewport. More... | |
| bool | isSendCleanupToScene () |
| How many frames were called since the director started. More... | |
| local | isSendCleanupToScene () |
| How many frames were called since the director started. More... | |
| Node * | getNotificationNode () const |
| This object will be visited after the main scene is visited. More... | |
| var | getNotificationNode () |
| This object will be visited after the main scene is visited. More... | |
| local | getNotificationNode () |
| This object will be visited after the main scene is visited. More... | |
| void | setNotificationNode (Node *node) |
| const Size & | getWinSize () const |
| returns the size of the OpenGL view in points. More... | |
| var | getWinSize () |
| returns the size of the OpenGL view in points. More... | |
| local | getWinSize () |
| returns the size of the OpenGL view in points. More... | |
| Size | getWinSizeInPixels () const |
| returns the size of the OpenGL view in pixels. More... | |
| var | getWinSizeInPixels () |
| returns the size of the OpenGL view in pixels. More... | |
| local | getWinSizeInPixels () |
| returns the size of the OpenGL view in pixels. More... | |
| Size | getVisibleSize () const |
| returns visible size of the OpenGL view in points. More... | |
| Point | getVisibleOrigin () const |
| returns visible origin of the OpenGL view in points. More... | |
| var | getVisibleOrigin () |
| returns visible origin of the OpenGL view in points. More... | |
| local | getVisibleOrigin () |
| returns visible origin of the OpenGL view in points. More... | |
| Point | convertToGL (const Point &point) |
| converts a UIKit coordinate to an OpenGL coordinate Useful to convert (multi) touch coordinates to the current layout (portrait or landscape) More... | |
| var | convertToGL ( var point) |
| converts a UIKit coordinate to an OpenGL coordinate Useful to convert (multi) touch coordinates to the current layout (portrait or landscape) More... | |
| local | convertToGL ( local point) |
| converts a UIKit coordinate to an OpenGL coordinate Useful to convert (multi) touch coordinates to the current layout (portrait or landscape) More... | |
| Point | convertToUI (const Point &point) |
| converts an OpenGL coordinate to a UIKit coordinate Useful to convert node points to window points for calls such as glScissor More... | |
| var | convertToUI ( var point) |
| converts an OpenGL coordinate to a UIKit coordinate Useful to convert node points to window points for calls such as glScissor More... | |
| local | convertToUI ( local point) |
| converts an OpenGL coordinate to a UIKit coordinate Useful to convert node points to window points for calls such as glScissor More... | |
| float | getZEye () const |
| XXX: missing description. More... | |
| var | getZEye () |
| XXX: missing description. More... | |
| local | getZEye () |
| XXX: missing description. More... | |
| void | runWithScene (Scene *scene) |
| Enters the Director's main loop with the given Scene. More... | |
| void | pushScene (Scene *scene) |
| Suspends the execution of the running scene, pushing it on the stack of suspended scenes. More... | |
| void | popScene () |
| Pops out a scene from the stack. More... | |
| void | popToRootScene () |
| Pops out all scenes from the stack until the root scene in the queue. More... | |
| void | popToSceneStackLevel (int level) |
Pops out all scenes from the stack until it reaches level. More... | |
| var | popToSceneStackLevel ( var level) |
Pops out all scenes from the stack until it reaches level. More... | |
| local | popToSceneStackLevel ( local level) |
Pops out all scenes from the stack until it reaches level. More... | |
| void | replaceScene (Scene *scene) |
| Replaces the running scene with a new one. More... | |
| void | end () |
| Ends the execution, releases the running scene. More... | |
| void | pause () |
| Pauses the running scene. More... | |
| void | resume () |
| Resumes the paused scene The scheduled timers will be activated again. More... | |
| void | drawScene () |
| Draw the scene. More... | |
| local | drawScene () |
| Draw the scene. More... | |
| void | purgeCachedData () |
| Removes all cocos2d cached data. More... | |
| void | setDefaultValues () |
| sets the default values based on the Configuration info More... | |
| var | setDefaultValues () |
| sets the default values based on the Configuration info More... | |
| local | setDefaultValues () |
| sets the default values based on the Configuration info More... | |
| void | setGLDefaultValues () |
| sets the OpenGL default values More... | |
| var | setGLDefaultValues () |
| sets the OpenGL default values More... | |
| local | setGLDefaultValues () |
| sets the OpenGL default values More... | |
| void | setAlphaBlending (bool on) |
| enables/disables OpenGL alpha blending More... | |
| var | setAlphaBlending ( var on) |
| enables/disables OpenGL alpha blending More... | |
| local | setAlphaBlending ( local on) |
| enables/disables OpenGL alpha blending More... | |
| void | setDepthTest (bool on) |
| enables/disables OpenGL depth test More... | |
| var | setDepthTest ( var on) |
| enables/disables OpenGL depth test More... | |
| local | setDepthTest ( local on) |
| enables/disables OpenGL depth test More... | |
| void | setContentScaleFactor (float scaleFactor) |
| The size in pixels of the surface. More... | |
| var | setContentScaleFactor ( var scaleFactor) |
| The size in pixels of the surface. More... | |
| local | setContentScaleFactor ( local scaleFactor) |
| The size in pixels of the surface. More... | |
| float | getContentScaleFactor () const |
| var | getContentScaleFactor () |
| local | getContentScaleFactor () |
| Scheduler * | getScheduler () const |
| Gets the Scheduler associated with this director. More... | |
| var | getScheduler () |
| Gets the Scheduler associated with this director. More... | |
| local | getScheduler () |
| Gets the Scheduler associated with this director. More... | |
| void | setScheduler (Scheduler *scheduler) |
| Sets the Scheduler associated with this director. More... | |
| var | setScheduler ( var scheduler) |
| Sets the Scheduler associated with this director. More... | |
| local | setScheduler ( local scheduler) |
| Sets the Scheduler associated with this director. More... | |
| ActionManager * | getActionManager () const |
| Gets the ActionManager associated with this director. More... | |
| local | getActionManager () |
| Gets the ActionManager associated with this director. More... | |
| void | setActionManager (ActionManager *actionManager) |
| Sets the ActionManager associated with this director. More... | |
| var | setActionManager ( var actionManager) |
| Sets the ActionManager associated with this director. More... | |
| local | setActionManager ( local actionManager) |
| Sets the ActionManager associated with this director. More... | |
| EventDispatcher * | getEventDispatcher () const |
| Gets the EventDispatcher associated with this director. More... | |
| local | getEventDispatcher () |
| Gets the EventDispatcher associated with this director. More... | |
| void | setEventDispatcher (EventDispatcher *dispatcher) |
| Sets the EventDispatcher associated with this director. More... | |
| var | setEventDispatcher ( var dispatcher) |
| Sets the EventDispatcher associated with this director. More... | |
| local | setEventDispatcher ( local dispatcher) |
| Sets the EventDispatcher associated with this director. More... | |
| Renderer * | getRenderer () const |
| Returns the Renderer. More... | |
| float | getDeltaTime () const |
| Returns the Console. More... | |
| var | getDeltaTime () |
| Returns the Console. More... | |
| local | getDeltaTime () |
| Returns the Console. More... | |
| float | getFrameRate () const |
| get Frame Rate More... | |
| var | getFrameRate () |
| get Frame Rate More... | |
| local | getFrameRate () |
| get Frame Rate More... | |
Public Member Functions inherited from Ref | |
| void | retain () |
| Retains the ownership. More... | |
| void | release () |
| Release the ownership immediately. More... | |
| local | release () |
| Release the ownership immediately. More... | |
| Ref * | autorelease () |
| Release the ownership sometime soon automatically. More... | |
| unsigned int | getReferenceCount () const |
| Returns the Ref's current reference count. More... | |
| virtual | ~Ref () |
Additional Inherited Members | |
Public Types inherited from Director | |
| enum | Projection { _2D, _3D, CUSTOM, DEFAULT = _3D } |
Static Public Member Functions inherited from Director | |
| static Director * | getInstance () |
| returns a shared instance of the director More... | |
| var | getInstance () |
| returns a shared instance of the director More... | |
| static CC_DEPRECATED_ATTRIBUTE Director * | sharedDirector () |
| var | sharedDirector () |
| local | sharedDirector () |
Static Public Attributes inherited from Director | |
| static const char * | EVENT_PROJECTION_CHANGED |
| var | EVENT_PROJECTION_CHANGED |
| local | EVENT_PROJECTION_CHANGED |
| static const char * | EVENT_AFTER_UPDATE |
| var | EVENT_AFTER_UPDATE |
| local | EVENT_AFTER_UPDATE |
| static const char * | EVENT_AFTER_VISIT |
| var | EVENT_AFTER_VISIT |
| local | EVENT_AFTER_VISIT |
| static const char * | EVENT_AFTER_DRAW |
| var | EVENT_AFTER_DRAW |
| local | EVENT_AFTER_DRAW |
Protected Member Functions inherited from Director | |
| void | purgeDirector () |
| var | purgeDirector () |
| local | purgeDirector () |
| void | setNextScene () |
| var | setNextScene () |
| local | setNextScene () |
| void | showStats () |
| var | showStats () |
| local | showStats () |
| void | createStatsLabel () |
| var | createStatsLabel () |
| local | createStatsLabel () |
| void | calculateMPF () |
| var | calculateMPF () |
| local | calculateMPF () |
| void | getFPSImageData (unsigned char **datapointer, ssize_t *length) |
| void | calculateDeltaTime () |
| calculates delta time since last time it was called More... | |
| var | calculateDeltaTime () |
| calculates delta time since last time it was called More... | |
| local | calculateDeltaTime () |
| calculates delta time since last time it was called More... | |
| void | initTextureCache () |
| void | destroyTextureCache () |
| var | destroyTextureCache () |
| local | destroyTextureCache () |
DisplayLinkDirector is a Director that synchronizes timers with the refresh rate of the display.
Features and Limitations:
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inline |
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overridevirtual |
Implements Director.
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overridevirtual |
Set the FPS value.
Implements Director.
|
overridevirtual |
The main loop is triggered again.
Call this function only if [stopAnimation] was called earlier
Implements Director.
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overridevirtual |
Stops the animation.
Nothing will be drawn. The main loop won't be triggered anymore. If you don't want to pause your animation call [pause] instead.
Implements Director.
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protected |