Classes | |
| class | Skeleton |
| Draws a skeleton. More... | |
| class | SkeletonAnimation |
| Draws an animated skeleton, providing an AnimationState for applying one or more animations and queuing animations to be played later. More... | |
Typedefs | |
| typedef void(cocos2d::Ref::* | SEL_AnimationStateEvent )(spine::SkeletonAnimation *node, int trackIndex, spEventType type, spEvent *event, int loopCount) |
| typedef void(cocos2d::Ref::* SEL_AnimationStateEvent)(spine::SkeletonAnimation *node, int trackIndex, spEventType type, spEvent *event, int loopCount) |
| typedef void(cocos2d::Ref::* SEL_AnimationStateEvent)(spine::SkeletonAnimation *node, int trackIndex, spEventType type, spEvent *event, int loopCount) |
| typedef void(cocos2d::Ref::* SEL_AnimationStateEvent)(spine::SkeletonAnimation *node, int trackIndex, spEventType type, spEvent *event, int loopCount) |