cocos2d-x  3.0rc1
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TiledGrid3DAction Class Referenceabstract

Base class for TiledGrid3D actions. More...

#include <CCActionGrid.h>

Inheritance diagram for TiledGrid3DAction:
GridAction ActionInterval FiniteTimeAction Action Ref Clonable FadeOutTRTiles JumpTiles3D ShakyTiles3D ShatteredTiles3D ShuffleTiles SplitCols SplitRows TurnOffTiles WavesTiles3D

Public Member Functions

Quad3 getTile (const Point &position) const
 returns the tile that belongs to a certain position of the grid More...
 
CC_DEPRECATED_ATTRIBUTE Quad3 tile (const Point &position)
Quad3 getOriginalTile (const Point &position) const
 returns the non-transformed tile that belongs to a certain position of the grid More...
 
CC_DEPRECATED_ATTRIBUTE Quad3 originalTile (const Point &position)
void setTile (const Point &position, const Quad3 &coords)
 sets a new tile to a certain position of the grid More...
 
virtual GridBasegetGrid ()
 returns the grid More...
 
virtual TiledGrid3DActionclone () const override=0
 returns a clone of action More...
 
- Public Member Functions inherited from GridAction
virtual GridActionreverse () const override
 returns a new action that performs the exactly the reverse action More...
 
var reverse ()
 returns a new action that performs the exactly the reverse action More...
 
local reverse ()
 returns a new action that performs the exactly the reverse action More...
 
virtual void startWithTarget (Node *target) override
 called before the action start. It will also set the target. More...
 
- Public Member Functions inherited from ActionInterval
float getElapsed (void)
 how many seconds had elapsed since the actions started to run. More...
 
void setAmplitudeRate (float amp)
float getAmplitudeRate (void)
virtual bool isDone (void) const override
 return true if the action has finished More...
 
virtual void step (float dt) override
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
local step ( local dt)
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
- Public Member Functions inherited from FiniteTimeAction
float getDuration () const
 get duration in seconds of the action More...
 
void setDuration (float duration)
 set duration in seconds of the action More...
 
- Public Member Functions inherited from Action
virtual std::string description () const
virtual void stop ()
 called after the action has finished. More...
 
var stop ()
 called after the action has finished. More...
 
local stop ()
 called after the action has finished. More...
 
virtual void update (float time)
 called once per frame. More...
 
local update ( local time)
 called once per frame. More...
 
NodegetTarget () const
void setTarget (Node *target)
 The action will modify the target properties. More...
 
var setTarget ( var target)
 The action will modify the target properties. More...
 
local setTarget ( local target)
 The action will modify the target properties. More...
 
NodegetOriginalTarget () const
local getOriginalTarget ()
void setOriginalTarget (Node *originalTarget)
 Set the original target, since target can be nil. More...
 
local setOriginalTarget ( local originalTarget)
 Set the original target, since target can be nil. More...
 
int getTag () const
void setTag (int tag)
var setTag ( var tag)
local setTag ( local tag)
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
void release ()
 Release the ownership immediately. More...
 
local release ()
 Release the ownership immediately. More...
 
Refautorelease ()
 Release the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()
- Public Member Functions inherited from Clonable
virtual ~Clonable ()
Refcopy () const
 returns a copy of the Ref. More...
 
var copy ()
 returns a copy of the Ref. More...
 
local copy ()
 returns a copy of the Ref. More...
 

Static Public Member Functions

static TiledGrid3DActioncreate (float duration, const Size &gridSize)
 creates the action with size and duration More...
 

Additional Inherited Members

- Static Public Attributes inherited from Action
static const int INVALID_TAG = -1
 Default tag used for all the actions. More...
 
var INVALID_TAG = -1
 Default tag used for all the actions. More...
 
local INVALID_TAG = -1
 Default tag used for all the actions. More...
 
- Protected Member Functions inherited from GridAction
 GridAction ()
virtual ~GridAction ()
var ~GridAction ()
local ~GridAction ()
bool initWithDuration (float duration, const Size &gridSize)
 initializes the action with size and duration More...
 
var initWithDuration ( var duration, var gridSize)
 initializes the action with size and duration More...
 
local initWithDuration ( local duration, local gridSize)
 initializes the action with size and duration More...
 
void cacheTargetAsGridNode ()
var cacheTargetAsGridNode ()
local cacheTargetAsGridNode ()
- Protected Attributes inherited from GridAction
Size _gridSize
local _gridSize
NodeGrid_gridNodeTarget
var _gridNodeTarget
local _gridNodeTarget

Detailed Description

Base class for TiledGrid3D actions.

Member Function Documentation

virtual TiledGrid3DAction* clone ( ) const
overridepure virtual
static TiledGrid3DAction* create ( float  duration,
const Size gridSize 
)
static

creates the action with size and duration

virtual GridBase* getGrid ( )
virtual

returns the grid

Reimplemented from GridAction.

Quad3 getOriginalTile ( const Point position) const

returns the non-transformed tile that belongs to a certain position of the grid

Quad3 getTile ( const Point position) const

returns the tile that belongs to a certain position of the grid

CC_DEPRECATED_ATTRIBUTE Quad3
originalTile
( const Point position)
inline
void setTile ( const Point position,
const Quad3 coords 
)

sets a new tile to a certain position of the grid

CC_DEPRECATED_ATTRIBUTE Quad3 tile ( const Point position)
inline
Deprecated:
Use getTile() instead

The documentation for this class was generated from the following file: