|
| | TransitionSceneOriented () |
| virtual | ~TransitionSceneOriented () |
| bool | initWithDuration (float t, Scene *scene, Orientation orientation) |
| | initializes a transition with duration and incoming scene More...
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| |
| | TransitionScene () |
| | TransitionScene () |
| | TransitionScene () |
| virtual | ~TransitionScene () |
| var | ~TransitionScene () |
| local | ~TransitionScene () |
| bool | initWithDuration (float t, Scene *scene) |
| | initializes a transition with duration and incoming scene More...
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| |
| var | initWithDuration ( var t, var scene) |
| | initializes a transition with duration and incoming scene More...
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| local | initWithDuration ( local t, local scene) |
| | initializes a transition with duration and incoming scene More...
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| |
| virtual void | sceneOrder () |
| void | setNewScene (float dt) |
| var | setNewScene ( var dt) |
| local | setNewScene ( local dt) |
| | Scene () |
| | Scene () |
| | Scene () |
| virtual | ~Scene () |
| var | ~Scene () |
| local | ~Scene () |
| virtual bool | init () override |
| local | init () |
| bool | initWithPhysics () |
| var | initWithPhysics () |
| local | initWithPhysics () |
| void | addChildToPhysicsWorld (Node *child) |
| var | addChildToPhysicsWorld ( var child) |
| local | addChildToPhysicsWorld ( local child) |
| | Node () |
| | Node () |
| | Node () |
| virtual | ~Node () |
| local | ~Node () |
| void | childrenAlloc (void) |
| | lazy allocs More...
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| |
| var | childrenAlloc () |
| | lazy allocs More...
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| |
| local | childrenAlloc () |
| | lazy allocs More...
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| |
| void | insertChild (Node *child, int z) |
| | helper that reorder a child More...
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| |
| var | insertChild ( var child, var z) |
| | helper that reorder a child More...
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| |
| local | insertChild ( local child, local z) |
| | helper that reorder a child More...
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| |
| void | detachChild (Node *child, ssize_t index, bool doCleanup) |
| | Removes a child, call child->onExit(), do cleanup, remove it from children array. More...
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| var | detachChild ( var child, var index, var doCleanup) |
| | Removes a child, call child->onExit(), do cleanup, remove it from children array. More...
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| local | detachChild ( local child, local index, local doCleanup) |
| | Removes a child, call child->onExit(), do cleanup, remove it from children array. More...
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| |
| Point | convertToWindowSpace (const Point &nodePoint) const |
| | Convert cocos2d coordinates to UI windows coordinate. More...
|
| |
| var | convertToWindowSpace ( var nodePoint) |
| | Convert cocos2d coordinates to UI windows coordinate. More...
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| |
| local | convertToWindowSpace ( local nodePoint) |
| | Convert cocos2d coordinates to UI windows coordinate. More...
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| |
| kmMat4 | transform (const kmMat4 &parentTransform) |
| virtual void | updateCascadeOpacity () |
| var | updateCascadeOpacity () |
| local | updateCascadeOpacity () |
| virtual void | disableCascadeOpacity () |
| var | disableCascadeOpacity () |
| local | disableCascadeOpacity () |
| virtual void | updateCascadeColor () |
| var | updateCascadeColor () |
| local | updateCascadeColor () |
| virtual void | disableCascadeColor () |
| virtual void | updateColor () |
| var | updateColor () |
| local | updateColor () |
| | Ref () |
| | Constructor. More...
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| |
| | Ref () |
| | Constructor. More...
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| |
|
| Orientation | _orientation |
| Scene * | _inScene |
| Scene * | _outScene |
| var | _outScene |
| local | _outScene |
| float | _duration |
| var | _duration |
| local | _duration |
| bool | _isInSceneOnTop |
| var | _isInSceneOnTop |
| local | _isInSceneOnTop |
| bool | _isSendCleanupToScene |
| var | _isSendCleanupToScene |
| local | _isSendCleanupToScene |
| PhysicsWorld * | _physicsWorld |
| local | _physicsWorld |
| float | _rotationX |
| | rotation on the X-axis More...
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| |
| float | _rotationY |
| | rotation on the Y-axis More...
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| |
| var | _rotationY |
| | rotation on the Y-axis More...
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| local | _rotationY |
| | rotation on the Y-axis More...
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| |
| float | _rotationZ_X |
| | rotation angle on Z-axis, component X More...
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| |
| var | _rotationZ_X |
| | rotation angle on Z-axis, component X More...
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| |
| local | _rotationZ_X |
| | rotation angle on Z-axis, component X More...
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| |
| float | _rotationZ_Y |
| | rotation angle on Z-axis, component Y More...
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| |
| var | _rotationZ_Y |
| | rotation angle on Z-axis, component Y More...
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| |
| local | _rotationZ_Y |
| | rotation angle on Z-axis, component Y More...
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| |
| float | _scaleX |
| | scaling factor on x-axis More...
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| |
| var | _scaleX |
| | scaling factor on x-axis More...
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| |
| local | _scaleX |
| | scaling factor on x-axis More...
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| float | _scaleY |
| | scaling factor on y-axis More...
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| |
| var | _scaleY |
| | scaling factor on y-axis More...
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| |
| local | _scaleY |
| | scaling factor on y-axis More...
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| float | _scaleZ |
| | scaling factor on z-axis More...
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| |
| var | _scaleZ |
| | scaling factor on z-axis More...
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| |
| local | _scaleZ |
| | scaling factor on z-axis More...
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| |
| Point | _position |
| | position of the node More...
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| |
| var | _position |
| | position of the node More...
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| local | _position |
| | position of the node More...
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| |
| float | _positionZ |
| | OpenGL real Z position. More...
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| var | _positionZ |
| | OpenGL real Z position. More...
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| |
| local | _positionZ |
| | OpenGL real Z position. More...
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| |
| float | _skewX |
| | skew angle on x-axis More...
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| |
| var | _skewX |
| | skew angle on x-axis More...
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| |
| local | _skewX |
| | skew angle on x-axis More...
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| |
| float | _skewY |
| | skew angle on y-axis More...
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| |
| var | _skewY |
| | skew angle on y-axis More...
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| |
| local | _skewY |
| | skew angle on y-axis More...
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| |
| Point | _anchorPointInPoints |
| | anchor point in points More...
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| |
| var | _anchorPointInPoints |
| | anchor point in points More...
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| |
| local | _anchorPointInPoints |
| | anchor point in points More...
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| |
| Point | _anchorPoint |
| | anchor point normalized (NOT in points) More...
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| |
| var | _anchorPoint |
| | anchor point normalized (NOT in points) More...
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| |
| local | _anchorPoint |
| | anchor point normalized (NOT in points) More...
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| |
| Size | _contentSize |
| | untransformed size of the node More...
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| |
| var | _contentSize |
| | untransformed size of the node More...
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| local | _contentSize |
| | untransformed size of the node More...
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| |
| kmMat4 | _modelViewTransform |
| | ModelView transform of the Node. More...
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| |
| var | _modelViewTransform |
| | ModelView transform of the Node. More...
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| |
| local | _modelViewTransform |
| | ModelView transform of the Node. More...
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| |
| kmMat4 | _transform |
| | transform More...
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| |
| var | _transform |
| | transform More...
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| |
| local | _transform |
| | transform More...
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| |
| bool | _transformDirty |
| | transform dirty flag More...
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| |
| var | _transformDirty |
| | transform dirty flag More...
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| |
| local | _transformDirty |
| | transform dirty flag More...
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| |
| kmMat4 | _inverse |
| | inverse transform More...
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| |
| var | _inverse |
| | inverse transform More...
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| |
| local | _inverse |
| | inverse transform More...
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| |
| bool | _inverseDirty |
| | inverse transform dirty flag More...
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| |
| var | _inverseDirty |
| | inverse transform dirty flag More...
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| |
| local | _inverseDirty |
| | inverse transform dirty flag More...
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| |
| kmMat4 | _additionalTransform |
| | transform More...
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| |
| var | _additionalTransform |
| | transform More...
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| |
| local | _additionalTransform |
| | transform More...
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| |
| bool | _useAdditionalTransform |
| | The flag to check whether the additional transform is dirty. More...
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| |
| var | _useAdditionalTransform |
| | The flag to check whether the additional transform is dirty. More...
|
| |
| local | _useAdditionalTransform |
| | The flag to check whether the additional transform is dirty. More...
|
| |
| bool | _transformUpdated |
| | Whether or not the Transform object was updated since the last frame. More...
|
| |
| int | _localZOrder |
| | Local order (relative to its siblings) used to sort the node. More...
|
| |
| var | _localZOrder |
| | Local order (relative to its siblings) used to sort the node. More...
|
| |
| local | _localZOrder |
| | Local order (relative to its siblings) used to sort the node. More...
|
| |
| float | _globalZOrder |
| | Global order used to sort the node. More...
|
| |
| var | _globalZOrder |
| | Global order used to sort the node. More...
|
| |
| local | _globalZOrder |
| | Global order used to sort the node. More...
|
| |
| Vector< Node * > | _children |
| | array of children nodes More...
|
| |
| local | _children |
| | array of children nodes More...
|
| |
| Node * | _parent |
| | weak reference to parent node More...
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| |
| var | _parent |
| | weak reference to parent node More...
|
| |
| local | _parent |
| | weak reference to parent node More...
|
| |
| int | _tag |
| | a tag. Can be any number you assigned just to identify this node More...
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| |
| var | _tag |
| | a tag. Can be any number you assigned just to identify this node More...
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| |
| local | _tag |
| | a tag. Can be any number you assigned just to identify this node More...
|
| |
| std::string | _name |
| | a string label, an user defined string to identify this node More...
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| |
| var | _name |
| | a string label, an user defined string to identify this node More...
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| |
| local | _name |
| | a string label, an user defined string to identify this node More...
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| |
| void * | _userData |
| | A user assingned void pointer, Can be point to any cpp object. More...
|
| |
| var | _userData |
| | A user assingned void pointer, Can be point to any cpp object. More...
|
| |
| local | _userData |
| | A user assingned void pointer, Can be point to any cpp object. More...
|
| |
| Ref * | _userObject |
| | A user assigned Object. More...
|
| |
| var | _userObject |
| | A user assigned Object. More...
|
| |
| local | _userObject |
| | A user assigned Object. More...
|
| |
| GLProgram * | _shaderProgram |
| | OpenGL shader. More...
|
| |
| var | _shaderProgram |
| | OpenGL shader. More...
|
| |
| local | _shaderProgram |
| | OpenGL shader. More...
|
| |
| int | _orderOfArrival |
| | used to preserve sequence while sorting children with the same localZOrder More...
|
| |
| var | _orderOfArrival |
| | used to preserve sequence while sorting children with the same localZOrder More...
|
| |
| local | _orderOfArrival |
| | used to preserve sequence while sorting children with the same localZOrder More...
|
| |
| Scheduler * | _scheduler |
| | scheduler used to schedule timers and updates More...
|
| |
| var | _scheduler |
| | scheduler used to schedule timers and updates More...
|
| |
| local | _scheduler |
| | scheduler used to schedule timers and updates More...
|
| |
| ActionManager * | _actionManager |
| | a pointer to ActionManager singleton, which is used to handle all the actions More...
|
| |
| var | _actionManager |
| | a pointer to ActionManager singleton, which is used to handle all the actions More...
|
| |
| local | _actionManager |
| | a pointer to ActionManager singleton, which is used to handle all the actions More...
|
| |
| EventDispatcher * | _eventDispatcher |
| | event dispatcher used to dispatch all kinds of events More...
|
| |
| var | _eventDispatcher |
| | event dispatcher used to dispatch all kinds of events More...
|
| |
| local | _eventDispatcher |
| | event dispatcher used to dispatch all kinds of events More...
|
| |
| bool | _running |
| | is running More...
|
| |
| bool | _visible |
| | is this node visible More...
|
| |
| var | _visible |
| | is this node visible More...
|
| |
| local | _visible |
| | is this node visible More...
|
| |
| bool | _ignoreAnchorPointForPosition |
| | true if the Anchor Point will be (0,0) when you position the Node, false otherwise. More...
|
| |
| var | _ignoreAnchorPointForPosition |
| | true if the Anchor Point will be (0,0) when you position the Node, false otherwise. More...
|
| |
| local | _ignoreAnchorPointForPosition |
| | true if the Anchor Point will be (0,0) when you position the Node, false otherwise. More...
|
| |
| bool | _reorderChildDirty |
| | children order dirty flag More...
|
| |
| bool | _isTransitionFinished |
| | flag to indicate whether the transition was finished More...
|
| |
| var | _isTransitionFinished |
| | flag to indicate whether the transition was finished More...
|
| |
| local | _isTransitionFinished |
| | flag to indicate whether the transition was finished More...
|
| |
| int | _scriptHandler |
| | script handler for onEnter() & onExit(), used in Javascript binding and Lua binding. More...
|
| |
| var | _scriptHandler |
| | script handler for onEnter() & onExit(), used in Javascript binding and Lua binding. More...
|
| |
| local | _scriptHandler |
| | script handler for onEnter() & onExit(), used in Javascript binding and Lua binding. More...
|
| |
| int | _updateScriptHandler |
| | script handler for update() callback per frame, which is invoked from lua & javascript. More...
|
| |
| var | _updateScriptHandler |
| | script handler for update() callback per frame, which is invoked from lua & javascript. More...
|
| |
| local | _updateScriptHandler |
| | script handler for update() callback per frame, which is invoked from lua & javascript. More...
|
| |
| ccScriptType | _scriptType |
| | type of script binding, lua or javascript More...
|
| |
| var | _scriptType |
| | type of script binding, lua or javascript More...
|
| |
| local | _scriptType |
| | type of script binding, lua or javascript More...
|
| |
| ComponentContainer * | _componentContainer |
| | Dictionary of components. More...
|
| |
| var | _componentContainer |
| | Dictionary of components. More...
|
| |
| local | _componentContainer |
| | Dictionary of components. More...
|
| |
| PhysicsBody * | _physicsBody |
| | the physicsBody the node have More...
|
| |
| GLubyte | _displayedOpacity |
| var | _displayedOpacity |
| local | _displayedOpacity |
| GLubyte | _realOpacity |
| var | _realOpacity |
| local | _realOpacity |
| Color3B | _displayedColor |
| var | _displayedColor |
| local | _displayedColor |
| Color3B | _realColor |
| var | _realColor |
| local | _realColor |
| bool | _cascadeColorEnabled |
| var | _cascadeColorEnabled |
| local | _cascadeColorEnabled |
| bool | _cascadeOpacityEnabled |
| var | _cascadeOpacityEnabled |
| local | _cascadeOpacityEnabled |
| unsigned int | _referenceCount |
| | count of references More...
|
| |
A Transition that supports orientation like.
Possible orientation: LeftOver, RightOver, UpOver, DownOver