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Label Member List

This is the complete list of members for Label, including all inherited members.

_actionManagerNodeprotected
_additionalTransformNodemutableprotected
_anchorPointNodeprotected
_anchorPointInPointsNodeprotected
_batchCommandSpriteBatchNodeprotected
_batchNodesLabelprotected
_blendFuncSpriteBatchNodeprotected
_cascadeColorEnabledNodeprotected
_cascadeOpacityEnabledNodeprotected
_childrenNodeprotected
_commonLineHeightLabelprotected
_componentContainerNodeprotected
_contentDirtyLabelprotected
_contentSizeNodeprotected
_currentLabelTypeLabelprotected
_currentUTF16StringLabelprotected
_currLabelEffectLabelprotected
_currNumLinesLabelprotected
_customCommandLabelprotected
_descendantsSpriteBatchNodeprotected
_displayedColorNodeprotected
_displayedOpacityNodeprotected
_effectColorLabelprotected
_eventDispatcherNodeprotected
_fontAtlasLabelprotected
_fontConfigLabelprotected
_fontDefinitionLabelprotected
_fontDirtyLabelprotected
_fontNameLabelprotected
_fontScaleLabelprotected
_fontSizeLabelprotected
_globalZOrderNodeprotected
_hAlignmentLabelprotected
_horizontalKerningsLabelprotected
_ignoreAnchorPointForPositionNodeprotected
_inverseNodemutableprotected
_inverseDirtyNodemutableprotected
_isOpacityModifyRGBLabelprotected
_isTransitionFinishedNodeprotected
_labelDimensionsLabelprotected
_labelHeightLabelprotected
_labelWidthLabelprotected
_lettersInfoLabelprotected
_limitShowCountLabelprotected
_lineBreakWithoutSpacesLabelprotected
_localZOrderNodeprotected
_maxLineWidthLabelprotected
_modelViewTransformNodeprotected
_nameNodeprotected
_orderOfArrivalNodeprotected
_originalUTF16StringLabelprotected
_originalUTF8StringLabelprotected
_outlineColorLabelprotected
_parentNodeprotected
_parentTransformLabelprotected
_physicsBodyNodeprotected
_positionNodeprotected
_positionZNodeprotected
_realColorNodeprotected
_realOpacityNodeprotected
_referenceCountRefprotected
_reorderChildDirtyNodeprotected
_reusedLetterLabelprotected
_reusedRectLabelprotected
_rotationXNodeprotected
_rotationYNodeprotected
_rotationZ_XNodeprotected
_rotationZ_YNodeprotected
_runningNodeprotected
_scaleXNodeprotected
_scaleYNodeprotected
_scaleZNodeprotected
_schedulerNodeprotected
_scriptHandlerNodeprotected
_scriptTypeNodeprotected
_setLocalZOrder(int z)Nodevirtual
_shaderProgramNodeprotected
_shadowBlurRadiusLabelprotected
_shadowOffsetLabelprotected
_shadowOpacityLabelprotected
_skewXNodeprotected
_skewYNodeprotected
_tagNodeprotected
_textSpriteLabelprotected
_textureAtlasSpriteBatchNodeprotected
_transformNodemutableprotected
_transformDirtyNodemutableprotected
_transformUpdatedNodeprotected
_uniformEffectColorLabelprotected
_updateScriptHandlerNodeprotected
_useA8ShaderLabelprotected
_useAdditionalTransformNodeprotected
_useDistanceFieldLabelprotected
_userDataNodeprotected
_userObjectNodeprotected
_vAlignmentLabelprotected
_visibleNodeprotected
addChild(Node *child, int zOrder=0, int tag=0) overrideLabelvirtual
cocos2d::Node::addChild(Node *child)Nodevirtual
cocos2d::Node::addChild(Node *child, int localZOrder)Nodevirtual
addComponent(Component *pComponent)Nodevirtual
addSpriteWithoutQuad(Sprite *child, int z, int aTag)SpriteBatchNodeprotected
alignText()Labelprotectedvirtual
appendChild(Sprite *sprite)SpriteBatchNode
atlasIndexForChild(Sprite *sprite, int z)SpriteBatchNode
autorelease()Ref
boundingBox() const Nodeinlinevirtual
childrenAlloc(void)Nodeprotected
cleanup()Nodevirtual
computeHorizontalKernings(unsigned short int *stringToRender)Labelprotected
computeStringNumLines()Labelprotected
convertToNodeSpace(const Point &worldPoint) const Node
convertToNodeSpaceAR(const Point &worldPoint) const Node
convertTouchToNodeSpace(Touch *touch) const Node
convertTouchToNodeSpaceAR(Touch *touch) const Node
convertToWindowSpace(const Point &nodePoint) const Nodeprotected
convertToWorldSpace(const Point &nodePoint) const Node
convertToWorldSpaceAR(const Point &nodePoint) const Node
create()Labelstatic
create(const std::string &text, const std::string &fontName, float fontSize, const Size &dimensions=Size::ZERO, TextHAlignment hAlignment=TextHAlignment::LEFT, TextVAlignment vAlignment=TextVAlignment::TOP)Labelstatic
cocos2d::SpriteBatchNode::create(const std::string &fileImage, ssize_t capacity=DEFAULT_CAPACITY)SpriteBatchNodestatic
createSpriteWithFontDefinition()Labelprotected
createWithBMFont(const std::string &bmfontFilePath, const std::string &text, const TextHAlignment &alignment=TextHAlignment::LEFT, int lineWidth=0, const Point &imageOffset=Point::ZERO)Labelstatic
createWithCharMap(const std::string &charMapFile, int itemWidth, int itemHeight, int startCharMap)Labelstatic
createWithCharMap(Texture2D *texture, int itemWidth, int itemHeight, int startCharMap)Labelstatic
createWithCharMap(const std::string &plistFile)Labelstatic
createWithFontDefinition(const std::string &text, const FontDefinition &textDefinition)Labelstatic
createWithTexture(Texture2D *tex, ssize_t capacity=DEFAULT_CAPACITY)SpriteBatchNodestatic
createWithTTF(const std::string &label, const std::string &fontFilePath, int fontSize, int lineSize=0, TextHAlignment alignment=TextHAlignment::LEFT, GlyphCollection glyphs=GlyphCollection::DYNAMIC, const char *customGlyphs=0, bool useDistanceField=false)Labelstatic
createWithTTF(const TTFConfig &ttfConfig, const std::string &text, TextHAlignment alignment=TextHAlignment::LEFT, int lineWidth=0)Labelstatic
detachChild(Node *child, ssize_t index, bool doCleanup)Nodeprotected
disableCascadeColor()Nodeprotectedvirtual
disableCascadeOpacity()Nodeprotectedvirtual
disableEffect()Labelvirtual
DistanceFieldFontSizeLabelstatic
draw(Renderer *renderer, const kmMat4 &transform, bool transformUpdated) overrideLabelvirtual
cocos2d::Node::draw() finalNodevirtual
drawShadowWithoutBlur()Labelprotected
enableGlow(const Color3B &glowColor)Labelvirtual
enableOutline(const Color4B &outlineColor, int outlineSize=-1)Labelvirtual
enableShadow(const Color3B &shadowColor=Color3B::BLACK, const Size &offset=Size(2,-2), float opacity=0.75f, int blurRadius=0)Labelvirtual
getActionByTag(int tag)Node
getActionManager()Nodeinlinevirtual
getActionManager() const Nodeinlinevirtual
getAnchorPoint() const Nodevirtual
getAnchorPointInPoints() const Nodevirtual
getBlendFunc() const overrideSpriteBatchNodevirtual
getBoundingBox() const Nodevirtual
getChildByTag(int tag)Nodevirtual
getChildren()Nodeinlinevirtual
getChildren() const Nodeinlinevirtual
getChildrenCount() const Nodevirtual
getColor(void) const Nodevirtual
getCommonLineHeight() const Label
getComponent(const std::string &pName)Node
getContentSize() const overrideLabelvirtual
getDescendants() const SpriteBatchNodeinline
getDescription() const overrideLabelvirtual
getDimensions() const Labelinline
getDisplayedColor() const Nodevirtual
getDisplayedOpacity() const Nodevirtual
getEventDispatcher() const Nodeinlinevirtual
getFontDefinition() const Labelinline
getFontName() const Labelvirtual
getFontSize() const Labelvirtual
getGlobalZOrder() const Nodeinlinevirtual
getGLServerState() const Nodeinline
getHeight() const Labelinline
getHorizontalAlignment() const Labelinline
getLetter(int lettetIndex)Labelvirtual
getLocalZOrder() const Nodeinlinevirtual
getMaxLineWidth()Labelinline
getNodeToParentAffineTransform() const Nodevirtual
getNodeToParentTransform() const Nodevirtual
getNodeToWorldAffineTransform() const Nodevirtual
getNodeToWorldTransform() const Nodevirtual
getNumberOfRunningActions() const Node
getOpacity() const Nodevirtual
getOrderOfArrival() const Node
getParent()Nodeinlinevirtual
getParent() const Nodeinlinevirtual
getParentToNodeAffineTransform() const Nodevirtual
getParentToNodeTransform() const Nodevirtual
getPhysicsBody() const Node
getPosition() const Nodevirtual
getPosition(float *x, float *y) const Nodevirtual
getPosition3D() const Nodevirtual
getPositionX(void) const Nodevirtual
getPositionY(void) const Nodevirtual
getPositionZ() const Nodevirtual
getReferenceCount() const Ref
getRotation() const Nodevirtual
getRotation3D() const Nodevirtual
getRotationSkewX() const Nodevirtual
getRotationSkewY() const Nodevirtual
getRotationX() const Nodeinlinevirtual
getRotationY() const Nodeinlinevirtual
getScale() const Nodevirtual
getScaleX() const overrideLabelvirtual
getScaleY() const overrideLabelvirtual
getScaleZ() const Nodevirtual
getScene()Nodevirtual
getScheduler()Nodeinlinevirtual
getScheduler() const Nodeinlinevirtual
getShaderProgram()Nodeinlinevirtual
getShaderProgram() const Nodeinlinevirtual
getSkewX() const Nodevirtual
getSkewY() const Nodevirtual
getString() const overrideLabelinlinevirtual
getStringLenght() const Labelinline
getStringLength() const Label
getStringNumLines() const Labelinline
getTag() const Nodevirtual
getTextAlignment() const Labelinline
getTexture() const overrideSpriteBatchNodevirtual
getTextureAtlas(void)SpriteBatchNodeinline
getUserData()Nodeinlinevirtual
getUserData() const Nodeinlinevirtual
getUserObject()Nodeinlinevirtual
getUserObject() const Nodeinlinevirtual
getVertexZ() const Nodeinlinevirtual
getVerticalAlignment() const Labelinline
getWidth() const Labelinline
getWorldToNodeAffineTransform() const Nodevirtual
getWorldToNodeTransform() const Nodevirtual
getZOrder() const Nodeinlinevirtual
highestAtlasIndexInChild(Sprite *sprite)SpriteBatchNode
ignoreAnchorPointForPosition(bool ignore)Nodevirtual
increaseAtlasCapacity()SpriteBatchNode
init()SpriteBatchNodevirtual
initWithFile(const std::string &fileImage, ssize_t capacity)SpriteBatchNode
initWithTexture(Texture2D *tex, ssize_t capacity)SpriteBatchNode
insertChild(Node *child, int z)Nodeprotected
insertQuadFromSprite(Sprite *sprite, ssize_t index)SpriteBatchNode
INVALID_TAGNodestatic
isCascadeColorEnabled() const Nodevirtual
isCascadeOpacityEnabled() const Nodevirtual
isIgnoreAnchorPointForPosition() const Nodevirtual
isOpacityModifyRGB() const overrideLabelvirtual
isRunning() const Nodevirtual
isScheduled(SEL_SCHEDULE selector)Node
isVisible() const Nodevirtual
Label(FontAtlas *atlas=nullptr, TextHAlignment hAlignment=TextHAlignment::LEFT, TextVAlignment vAlignment=TextVAlignment::TOP, bool useDistanceField=false, bool useA8Shader=false)Labelprotected
LabelTextFormatter classLabelfriend
LabelType enum nameLabelprotected
lowestAtlasIndexInChild(Sprite *sprite)SpriteBatchNode
Node()Nodeprotected
nodeToParentTransform() const Nodeinlinevirtual
nodeToWorldTransform() const Nodeinlinevirtual
numberOfRunningActions() const Nodeinline
onDraw(const kmMat4 &transform, bool transformUpdated)Labelprotected
onEnter()Nodevirtual
onEnterTransitionDidFinish()Nodevirtual
onExit()Nodevirtual
onExitTransitionDidStart()Nodevirtual
parentToNodeTransform() const Nodeinlinevirtual
pause(void)Node
pauseSchedulerAndActions(void)Node
rebuildIndexInOrder(Sprite *parent, ssize_t index)SpriteBatchNode
recordLetterInfo(const cocos2d::Point &point, const FontLetterDefinition &letterDef, int spriteIndex)Labelprotected
recordPlaceholderInfo(int spriteIndex)Labelprotected
Ref()Refprotected
release()Ref
removeAllChildren()Nodevirtual
removeAllChildrenWithCleanup(bool cleanup) overrideSpriteBatchNodevirtual
removeAllComponents()Nodevirtual
removeChild(Node *child, bool cleanup) overrideSpriteBatchNodevirtual
removeChildAtIndex(ssize_t index, bool doCleanup)SpriteBatchNode
removeChildByTag(int tag, bool cleanup=true)Nodevirtual
removeComponent(const std::string &pName)Nodevirtual
removeFromParent()Nodevirtual
removeFromParentAndCleanup(bool cleanup)Nodevirtual
removeSpriteFromAtlas(Sprite *sprite)SpriteBatchNode
reorderBatch(bool reorder)SpriteBatchNode
reorderChild(Node *child, int zOrder) overrideSpriteBatchNodevirtual
reset()Labelprotected
resume(void)Node
resumeSchedulerAndActions(void)Node
retain()Ref
runAction(Action *action)Node
schedule(SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay)Node
schedule(SEL_SCHEDULE selector, float interval)Node
schedule(SEL_SCHEDULE selector)Node
scheduleOnce(SEL_SCHEDULE selector, float delay)Node
scheduleUpdate(void)Node
scheduleUpdateWithPriority(int priority)Node
scheduleUpdateWithPriorityLua(int handler, int priority)Node
setActionManager(ActionManager *actionManager)Nodevirtual
setAdditionalTransform(kmMat4 *additionalTransform)Node
setAdditionalTransform(const AffineTransform &additionalTransform)Node
setAlignment(TextHAlignment hAlignment)Labelinline
setAlignment(TextHAlignment hAlignment, TextVAlignment vAlignment)Label
setAnchorPoint(const Point &anchorPoint)Nodevirtual
setBlendFunc(const BlendFunc &blendFunc) overrideSpriteBatchNodevirtual
setBMFontFilePath(const std::string &bmfontFilePath, const Point &imageOffset=Point::ZERO)Labelvirtual
setCascadeColorEnabled(bool cascadeColorEnabled)Nodevirtual
setCascadeOpacityEnabled(bool cascadeOpacityEnabled)Nodevirtual
setCharMap(const std::string &charMapFile, int itemWidth, int itemHeight, int startCharMap)Labelvirtual
setCharMap(Texture2D *texture, int itemWidth, int itemHeight, int startCharMap)Labelvirtual
setCharMap(const std::string &plistFile)Labelvirtual
setColor(const Color3B &color) overrideLabelvirtual
setContentSize(const Size &contentSize)Nodevirtual
setCurrentString(unsigned short *stringToSet)Labelprotected
setDimensions(unsigned int width, unsigned int height)Label
setEventDispatcher(EventDispatcher *dispatcher)Nodevirtual
setFontAtlas(FontAtlas *atlas, bool distanceFieldEnabled=false, bool useA8Shader=false)Labelprotectedvirtual
setFontDefinition(const FontDefinition &textDefinition)Labelvirtual
setFontName(const std::string &fontName)Labelvirtual
setFontScale(float fontScale)Labelprotected
setFontSize(int fontSize)Labelvirtual
setGlobalZOrder(float globalZOrder)Nodevirtual
setGLServerState(int serverState)Nodeinline
setHeight(unsigned int height)Labelinline
setHorizontalAlignment(TextHAlignment hAlignment)Labelinline
setLabelEffect(LabelEffect effect, const Color3B &effectColor)Label
setLineBreakWithoutSpace(bool breakWithoutSpace)Label
setLocalZOrder(int localZOrder)Nodevirtual
setMaxLineWidth(unsigned int maxLineWidth)Label
setNodeToParentTransform(const kmMat4 &transform)Nodevirtual
setOpacity(GLubyte opacity)Nodevirtual
setOpacityModifyRGB(bool isOpacityModifyRGB) overrideLabelvirtual
setOrderOfArrival(int orderOfArrival)Node
setOriginalString(unsigned short *stringToSet)Labelprotected
setParent(Node *parent)Nodevirtual
setPhysicsBody(PhysicsBody *body)Node
setPosition(const Point &position)Nodevirtual
setPosition(float x, float y)Nodevirtual
setPosition3D(const Vertex3F &position)Nodevirtual
setPositionX(float x)Nodevirtual
setPositionY(float y)Nodevirtual
setPositionZ(float positionZ)Nodevirtual
setRotation(float rotation)Nodevirtual
setRotation3D(const Vertex3F &rotation)Nodevirtual
setRotationSkewX(float rotationX)Nodevirtual
setRotationSkewY(float rotationY)Nodevirtual
setRotationX(float rotationX)Nodeinlinevirtual
setRotationY(float rotationY)Nodeinlinevirtual
setScale(float scale) overrideLabelvirtual
cocos2d::SpriteBatchNode::setScale(float scaleX, float scaleY)Nodevirtual
setScaleX(float scaleX) overrideLabelvirtual
setScaleY(float scaleY) overrideLabelvirtual
setScaleZ(float scaleZ)Nodevirtual
setScheduler(Scheduler *scheduler)Nodevirtual
setShaderProgram(GLProgram *shaderProgram)Nodevirtual
setSkewX(float skewX)Nodevirtual
setSkewY(float skewY)Nodevirtual
setString(const std::string &text) overrideLabelvirtual
setTag(int tag)Nodevirtual
setTexture(Texture2D *texture) overrideSpriteBatchNodevirtual
setTextureAtlas(TextureAtlas *textureAtlas)SpriteBatchNodeinline
setTTFConfig(const TTFConfig &ttfConfig)Labelvirtual
setUserData(void *userData)Nodevirtual
setUserObject(Ref *userObject)Nodevirtual
setVertexZ(float vertexZ)Nodeinlinevirtual
setVerticalAlignment(TextVAlignment vAlignment)Labelinline
setVisible(bool visible)Nodevirtual
setWidth(unsigned int width)Labelinline
setZOrder(int localZOrder)Nodeinlinevirtual
sortAllChildren() overrideSpriteBatchNodevirtual
SpriteBatchNode()SpriteBatchNode
stopAction(Action *action)Node
stopActionByTag(int tag)Node
stopAllActions()Node
swap(ssize_t oldIndex, ssize_t newIndex)SpriteBatchNodeprotected
transform(const kmMat4 &parentTransform)Nodeprotected
unschedule(SEL_SCHEDULE selector)Node
unscheduleAllSelectors(void)Node
unscheduleUpdate(void)Node
update(float delta)Nodevirtual
updateAtlasIndex(Sprite *sprite, ssize_t *curIndex)SpriteBatchNodeprotected
updateBlendFunc()SpriteBatchNodeprotected
updateCascadeColor()Nodeprotectedvirtual
updateCascadeOpacity()Nodeprotectedvirtual
updateColor() overrideLabelprotectedvirtual
updateContent()Labelvirtual
updateDisplayedColor(const Color3B &parentColor)Nodevirtual
updateDisplayedOpacity(GLubyte parentOpacity)Nodevirtual
updateFont()Labelprotected
updateQuadFromSprite(Sprite *sprite, ssize_t index)SpriteBatchNodeprotected
updateShaderProgram()Labelprotectedvirtual
updateSpriteWithLetterDefinition(const FontLetterDefinition &theDefinition, Texture2D *theTexture)Labelprotected
updateTransform()Nodevirtual
visit(Renderer *renderer, const kmMat4 &parentTransform, bool parentTransformUpdated) overrideLabelvirtual
cocos2d::Node::visit() finalNodevirtual
worldToNodeTransform() const Nodeinlinevirtual
~BlendProtocol()BlendProtocolinlinevirtual
~Label()Labelprotectedvirtual
~LabelProtocol()LabelProtocolinlinevirtual
~Node()Nodeprotectedvirtual
~Ref()Refvirtual
~SpriteBatchNode()SpriteBatchNodevirtual
~TextureProtocol()TextureProtocolinlinevirtual