This is the complete list of members for ColliderDetector, including all inherited members.
_active | ColliderDetector | protected |
_bone | ColliderDetector | protected |
_colliderBodyList | ColliderDetector | protected |
_referenceCount | Ref | protected |
addContourData(ContourData *contourData) | ColliderDetector | |
addContourDataList(cocos2d::Vector< ContourData * > &contourDataList) | ColliderDetector | |
autorelease() | Ref | |
ColliderDetector() | ColliderDetector | |
create() | ColliderDetector | static |
create(Bone *bone) | ColliderDetector | static |
getActive() | ColliderDetector | |
getBone() const | ColliderDetector | inlinevirtual |
getColliderBodyList() | ColliderDetector | |
getReferenceCount() const | Ref | |
init() | ColliderDetector | virtual |
init(Bone *bone) | ColliderDetector | virtual |
Ref() | Ref | protected |
release() | Ref | |
removeAll() | ColliderDetector | |
removeContourData(ContourData *contourData) | ColliderDetector | |
retain() | Ref | |
setActive(bool active) | ColliderDetector | |
setBone(Bone *bone) | ColliderDetector | inlinevirtual |
updateTransform(kmMat4 &t) | ColliderDetector | |
~ColliderDetector(void) | ColliderDetector | |
~Ref() | Ref | virtual |