cocos2d-x  3.0-rc0
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GLView Member List

This is the complete list of members for GLView, including all inherited members.

_capturedGLViewprotected
_designResolutionSizeGLViewProtocolprotected
_eaglviewGLViewprotected
_frameZoomFactorGLViewprotected
_isInRetinaMonitorGLViewprotected
_isRetinaEnabledGLViewprotected
_mainWindowGLViewprotected
_mouseXGLViewprotected
_mouseYGLViewprotected
_primaryMonitorGLViewprotected
_referenceCountRefprotected
_resolutionPolicyGLViewProtocolprotected
_retinaFactorGLViewprotected
_scaleXGLViewProtocolprotected
_scaleYGLViewProtocolprotected
_screenSizeGLViewProtocolprotected
_supportTouchGLViewprotected
_viewNameGLViewProtocolprotected
_viewPortRectGLViewProtocolprotected
autorelease()Ref
create(const std::string &viewname)GLViewstatic
create(const std::string &viewName)GLViewstatic
create(const std::string &viewName)GLViewstatic
createWithEAGLView(void *eaglview)GLViewstatic
createWithFullScreen(const std::string &viewName)GLViewstatic
createWithFullScreen(const std::string &viewName)GLViewstatic
createWithFullScreen(const std::string &viewName)GLViewstatic
createWithRect(const std::string &viewName, Rect rect, float frameZoomFactor=1.0f)GLViewstatic
createWithRect(const std::string &viewName, Rect size, float frameZoomFactor=1.0f)GLViewstatic
createWithRect(const std::string &viewName, Rect rect, float frameZoomFactor=1.0f)GLViewstatic
enableRetina(bool enabled)GLView
end() overrideGLViewvirtual
end() overrideGLViewvirtual
end() overrideGLViewvirtual
getContentScaleFactor() const GLView
getDesignResolutionSize() const GLViewProtocolvirtual
getEAGLView() const GLViewinline
getFrameSize() const GLViewProtocolvirtual
getFrameZoomFactor()GLView
getReferenceCount() const Ref
getResolutionPolicy() const GLViewProtocolinline
getScaleX() const GLViewProtocol
getScaleY() const GLViewProtocol
getScissorRect() const GLViewProtocolvirtual
getViewName() const GLViewProtocol
getViewPortRect() const GLViewProtocol
getVisibleOrigin() const GLViewProtocolvirtual
getVisibleRect() const GLViewProtocolvirtual
getVisibleSize() const GLViewProtocolvirtual
getWindow() const GLViewinline
GLFWEventHandler classGLViewfriend
GLView()GLViewprotected
GLView()GLViewprotected
GLView()GLViewprotected
GLViewProtocol()GLViewProtocol
handleTouchesBegin(int num, int ids[], float xs[], float ys[])GLViewProtocolvirtual
handleTouchesCancel(int num, int ids[], float xs[], float ys[])GLViewProtocolvirtual
handleTouchesEnd(int num, int ids[], float xs[], float ys[])GLViewProtocolvirtual
handleTouchesMove(int num, int ids[], float xs[], float ys[])GLViewProtocolvirtual
handleTouchesOfEndOrCancel(EventTouch::EventCode eventCode, int num, int ids[], float xs[], float ys[])GLViewProtocolprotected
initGlew()GLViewprotected
initWithEAGLView(void *eaglview)GLViewprotected
initWithFullScreen(const std::string &viewName)GLViewprotected
initWithFullScreen(const std::string &viewName)GLViewprotected
initWithFullScreen(const std::string &viewName)GLViewprotected
initWithRect(const std::string &viewName, Rect rect, float frameZoomFactor)GLViewprotected
initWithRect(const std::string &viewName, Rect rect, float frameZoomFactor)GLViewprotected
initWithRect(const std::string &viewName, Rect rect, float frameZoomFactor)GLViewprotected
isOpenGLReady() overrideGLViewvirtual
isOpenGLReady() overrideGLViewvirtual
isOpenGLReady() overrideGLViewvirtual
isRetinaDisplay() const GLViewinline
isRetinaEnabled()GLViewinline
isScissorEnabled()GLViewProtocolvirtual
onGLFWCharCallback(GLFWwindow *window, unsigned int character)GLViewprotected
onGLFWError(int errorID, const char *errorDesc)GLViewprotected
onGLFWframebuffersize(GLFWwindow *window, int w, int h)GLViewprotected
onGLFWKeyCallback(GLFWwindow *window, int key, int scancode, int action, int mods)GLViewprotected
onGLFWMouseCallBack(GLFWwindow *window, int button, int action, int modify)GLViewprotected
onGLFWMouseMoveCallBack(GLFWwindow *window, double x, double y)GLViewprotected
onGLFWMouseScrollCallback(GLFWwindow *window, double x, double y)GLViewprotected
onGLFWWindowPosCallback(GLFWwindow *windows, int x, int y)GLViewprotected
onGLFWWindowSizeFunCallback(GLFWwindow *window, int width, int height)GLViewprotected
pollEvents()GLView
pollInputEvents()GLViewProtocolvirtual
Ref()Refprotected
release()Ref
retain()Ref
setContentScaleFactor(float contentScaleFactor)GLView
setDesignResolutionSize(float width, float height, ResolutionPolicy resolutionPolicy)GLViewProtocolvirtual
setFrameSize(float width, float height) overrideGLViewvirtual
setFrameZoomFactor(float zoomFactor)GLView
setIMEKeyboardState(bool bOpen) overrideGLViewvirtual
setIMEKeyboardState(bool bOpen) overrideGLViewvirtual
setIMEKeyboardState(bool bOpen) overrideGLViewvirtual
setScissorInPoints(float x, float y, float w, float h)GLViewvirtual
setViewName(const std::string &viewname)GLViewProtocolvirtual
setViewPortInPoints(float x, float y, float w, float h)GLViewvirtual
swapBuffers() overrideGLViewvirtual
swapBuffers() overrideGLViewvirtual
swapBuffers() overrideGLViewvirtual
updateDesignResolutionSize()GLViewProtocolprotected
updateFrameSize()GLViewprotected
windowShouldClose()GLView
~GLView()GLViewprotectedvirtual
~GLView()GLViewprotectedvirtual
~GLView()GLViewprotectedvirtual
~GLViewProtocol()GLViewProtocolvirtual
~Ref()Refvirtual