This is the complete list of members for __LayerRGBA, including all inherited members.
__LayerRGBA() | __LayerRGBA | protected |
_accelerationListener | Layer | protected |
_accelerometerEnabled | Layer | protected |
_actionManager | Node | protected |
_additionalTransform | Node | mutableprotected |
_addTouchListener() | Layer | protected |
_anchorPoint | Node | protected |
_anchorPointInPoints | Node | protected |
_cascadeColorEnabled | Node | protected |
_cascadeOpacityEnabled | Node | protected |
_children | Node | protected |
_componentContainer | Node | protected |
_contentSize | Node | protected |
_displayedColor | Node | protected |
_displayedOpacity | Node | protected |
_eventDispatcher | Node | protected |
_globalZOrder | Node | protected |
_ignoreAnchorPointForPosition | Node | protected |
_inverse | Node | mutableprotected |
_inverseDirty | Node | mutableprotected |
_isTransitionFinished | Node | protected |
_keyboardEnabled | Layer | protected |
_keyboardListener | Layer | protected |
_localZOrder | Node | protected |
_modelViewTransform | Node | protected |
_name | Node | protected |
_orderOfArrival | Node | protected |
_parent | Node | protected |
_physicsBody | Node | protected |
_position | Node | protected |
_positionZ | Node | protected |
_realColor | Node | protected |
_realOpacity | Node | protected |
_referenceCount | Ref | protected |
_reorderChildDirty | Node | protected |
_rotationX | Node | protected |
_rotationY | Node | protected |
_rotationZ_X | Node | protected |
_rotationZ_Y | Node | protected |
_running | Node | protected |
_scaleX | Node | protected |
_scaleY | Node | protected |
_scaleZ | Node | protected |
_scheduler | Node | protected |
_scriptHandler | Node | protected |
_scriptType | Node | protected |
_setLocalZOrder(int z) | Node | virtual |
_shaderProgram | Node | protected |
_skewX | Node | protected |
_skewY | Node | protected |
_swallowsTouches | Layer | protected |
_tag | Node | protected |
_touchEnabled | Layer | protected |
_touchListener | Layer | protected |
_touchMode | Layer | protected |
_transform | Node | mutableprotected |
_transformDirty | Node | mutableprotected |
_transformUpdated | Node | protected |
_updateScriptHandler | Node | protected |
_useAdditionalTransform | Node | protected |
_userData | Node | protected |
_userObject | Node | protected |
_visible | Node | protected |
addChild(Node *child) | Node | virtual |
addChild(Node *child, int localZOrder) | Node | virtual |
addChild(Node *child, int localZOrder, int tag) | Node | virtual |
addComponent(Component *pComponent) | Node | virtual |
addTouchListener() | Layer | inlineprotected |
autorelease() | Ref | |
boundingBox() const | Node | inlinevirtual |
ccTouchBegan(Touch *pTouch, Event *pEvent) final | Layer | inlinevirtual |
ccTouchCancelled(Touch *pTouch, Event *pEvent) final | Layer | inlinevirtual |
ccTouchEnded(Touch *pTouch, Event *pEvent) final | Layer | inlinevirtual |
ccTouchesBegan(__Set *pTouches, Event *pEvent) final | Layer | inlinevirtual |
ccTouchesCancelled(__Set *pTouches, Event *pEvent) final | Layer | inlinevirtual |
ccTouchesEnded(__Set *pTouches, Event *pEvent) final | Layer | inlinevirtual |
ccTouchesMoved(__Set *pTouches, Event *pEvent) final | Layer | inlinevirtual |
ccTouchMoved(Touch *pTouch, Event *pEvent) final | Layer | inlinevirtual |
childrenAlloc(void) | Node | protected |
cleanup() | Node | virtual |
convertToNodeSpace(const Point &worldPoint) const | Node | |
convertToNodeSpaceAR(const Point &worldPoint) const | Node | |
convertTouchToNodeSpace(Touch *touch) const | Node | |
convertTouchToNodeSpaceAR(Touch *touch) const | Node | |
convertToWindowSpace(const Point &nodePoint) const | Node | protected |
convertToWorldSpace(const Point &nodePoint) const | Node | |
convertToWorldSpaceAR(const Point &nodePoint) const | Node | |
create() | Layer | static |
CREATE_FUNC(__LayerRGBA) | __LayerRGBA | |
detachChild(Node *child, ssize_t index, bool doCleanup) | Node | protected |
didAccelerate(Acceleration *accelerationValue) final | Layer | inlinevirtual |
disableCascadeColor() | Node | protectedvirtual |
disableCascadeOpacity() | Node | protectedvirtual |
draw(Renderer *renderer, const kmMat4 &transform, bool transformUpdated) | Node | virtual |
draw() final | Node | virtual |
executeScriptTouchesHandler(EventTouch::EventCode eventType, const std::vector< Touch * > &touches, Event *event) | Layer | protected |
executeScriptTouchHandler(EventTouch::EventCode eventType, Touch *touch, Event *event) | Layer | protected |
getActionByTag(int tag) | Node | |
getActionManager() | Node | inlinevirtual |
getActionManager() const | Node | inlinevirtual |
getAnchorPoint() const | Node | virtual |
getAnchorPointInPoints() const | Node | virtual |
getBoundingBox() const | Node | virtual |
getChildByTag(int tag) | Node | virtual |
getChildren() | Node | inlinevirtual |
getChildren() const | Node | inlinevirtual |
getChildrenCount() const | Node | virtual |
getColor() const override | __LayerRGBA | inlinevirtual |
getComponent(const std::string &pName) | Node | |
getContentSize() const | Node | virtual |
getDescription() const override | Layer | virtual |
getDisplayedColor() const override | __LayerRGBA | inlinevirtual |
getDisplayedOpacity() const override | __LayerRGBA | inlinevirtual |
getEventDispatcher() const | Node | inlinevirtual |
getGlobalZOrder() const | Node | inlinevirtual |
getGLServerState() const | Node | inline |
getLocalZOrder() const | Node | inlinevirtual |
getNodeToParentAffineTransform() const | Node | virtual |
getNodeToParentTransform() const | Node | virtual |
getNodeToWorldAffineTransform() const | Node | virtual |
getNodeToWorldTransform() const | Node | virtual |
getNumberOfRunningActions() const | Node | |
getOpacity() const override | __LayerRGBA | inlinevirtual |
getOrderOfArrival() const | Node | |
getParent() | Node | inlinevirtual |
getParent() const | Node | inlinevirtual |
getParentToNodeAffineTransform() const | Node | virtual |
getParentToNodeTransform() const | Node | virtual |
getPhysicsBody() const | Node | |
getPosition() const | Node | virtual |
getPosition(float *x, float *y) const | Node | virtual |
getPosition3D() const | Node | virtual |
getPositionX(void) const | Node | virtual |
getPositionY(void) const | Node | virtual |
getPositionZ() const | Node | virtual |
getReferenceCount() const | Ref | |
getRotation() const | Node | virtual |
getRotation3D() const | Node | virtual |
getRotationSkewX() const | Node | virtual |
getRotationSkewY() const | Node | virtual |
getRotationX() const | Node | inlinevirtual |
getRotationY() const | Node | inlinevirtual |
getScale() const | Node | virtual |
getScaleX() const | Node | virtual |
getScaleY() const | Node | virtual |
getScaleZ() const | Node | virtual |
getScene() | Node | virtual |
getScheduler() | Node | inlinevirtual |
getScheduler() const | Node | inlinevirtual |
getShaderProgram() | Node | inlinevirtual |
getShaderProgram() const | Node | inlinevirtual |
getSkewX() const | Node | virtual |
getSkewY() const | Node | virtual |
getTag() const | Node | virtual |
getTouchMode() const | Layer | virtual |
getUserData() | Node | inlinevirtual |
getUserData() const | Node | inlinevirtual |
getUserObject() | Node | inlinevirtual |
getUserObject() const | Node | inlinevirtual |
getVertexZ() const | Node | inlinevirtual |
getWorldToNodeAffineTransform() const | Node | virtual |
getWorldToNodeTransform() const | Node | virtual |
getZOrder() const | Node | inlinevirtual |
ignoreAnchorPointForPosition(bool ignore) | Node | virtual |
init() | Layer | protectedvirtual |
insertChild(Node *child, int z) | Node | protected |
INVALID_TAG | Node | static |
isAccelerometerEnabled() const | Layer | virtual |
isCascadeColorEnabled() const override | __LayerRGBA | inlinevirtual |
isCascadeOpacityEnabled() const override | __LayerRGBA | inlinevirtual |
isIgnoreAnchorPointForPosition() const | Node | virtual |
isKeyboardEnabled() const | Layer | virtual |
isKeypadEnabled() const final | Layer | inlinevirtual |
isOpacityModifyRGB() const override | __LayerRGBA | inlinevirtual |
isRunning() const | Node | virtual |
isScheduled(SEL_SCHEDULE selector) | Node | |
isSwallowsTouches() const | Layer | virtual |
isTouchEnabled() const | Layer | |
isVisible() const | Node | virtual |
keyBackClicked() final | Layer | inlinevirtual |
keyMenuClicked() final | Layer | inlinevirtual |
keyPressed(int keyCode) final | Layer | inlinevirtual |
keyReleased(int keyCode) final | Layer | inlinevirtual |
Layer() | Layer | protected |
Node() | Node | protected |
nodeToParentTransform() const | Node | inlinevirtual |
nodeToWorldTransform() const | Node | inlinevirtual |
numberOfRunningActions() const | Node | inline |
onAcceleration(Acceleration *acc, Event *unused_event) | Layer | virtual |
onEnter() | Node | virtual |
onEnterTransitionDidFinish() | Node | virtual |
onExit() | Node | virtual |
onExitTransitionDidStart() | Node | virtual |
onKeyPressed(EventKeyboard::KeyCode keyCode, Event *event) | Layer | virtual |
onKeyReleased(EventKeyboard::KeyCode keyCode, Event *event) | Layer | virtual |
onTouchBegan(Touch *touch, Event *unused_event) | Layer | virtual |
onTouchCancelled(Touch *touch, Event *unused_event) | Layer | virtual |
onTouchEnded(Touch *touch, Event *unused_event) | Layer | virtual |
onTouchesBegan(const std::vector< Touch * > &touches, Event *unused_event) | Layer | virtual |
onTouchesCancelled(const std::vector< Touch * > &touches, Event *unused_event) | Layer | virtual |
onTouchesEnded(const std::vector< Touch * > &touches, Event *unused_event) | Layer | virtual |
onTouchesMoved(const std::vector< Touch * > &touches, Event *unused_event) | Layer | virtual |
onTouchMoved(Touch *touch, Event *unused_event) | Layer | virtual |
parentToNodeTransform() const | Node | inlinevirtual |
pause(void) | Node | |
pauseSchedulerAndActions(void) | Node | |
Ref() | Ref | protected |
registerWithTouchDispatcher() final | Layer | inlinevirtual |
release() | Ref | |
removeAllChildren() | Node | virtual |
removeAllChildrenWithCleanup(bool cleanup) | Node | virtual |
removeAllComponents() | Node | virtual |
removeChild(Node *child, bool cleanup=true) | Node | virtual |
removeChildByTag(int tag, bool cleanup=true) | Node | virtual |
removeComponent(const std::string &pName) | Node | virtual |
removeFromParent() | Node | virtual |
removeFromParentAndCleanup(bool cleanup) | Node | virtual |
reorderChild(Node *child, int localZOrder) | Node | virtual |
resume(void) | Node | |
resumeSchedulerAndActions(void) | Node | |
retain() | Ref | |
runAction(Action *action) | Node | |
schedule(SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay) | Node | |
schedule(SEL_SCHEDULE selector, float interval) | Node | |
schedule(SEL_SCHEDULE selector) | Node | |
scheduleOnce(SEL_SCHEDULE selector, float delay) | Node | |
scheduleUpdate(void) | Node | |
scheduleUpdateWithPriority(int priority) | Node | |
scheduleUpdateWithPriorityLua(int handler, int priority) | Node | |
setAccelerometerEnabled(bool value) | Layer | virtual |
setAccelerometerInterval(double interval) | Layer | virtual |
setActionManager(ActionManager *actionManager) | Node | virtual |
setAdditionalTransform(kmMat4 *additionalTransform) | Node | |
setAdditionalTransform(const AffineTransform &additionalTransform) | Node | |
setAnchorPoint(const Point &anchorPoint) | Node | virtual |
setCascadeColorEnabled(bool cascadeColorEnabled) override | __LayerRGBA | inlinevirtual |
setCascadeOpacityEnabled(bool cascadeOpacityEnabled) override | __LayerRGBA | inlinevirtual |
setColor(const Color3B &color) override | __LayerRGBA | inlinevirtual |
setContentSize(const Size &contentSize) | Node | virtual |
setEventDispatcher(EventDispatcher *dispatcher) | Node | virtual |
setGlobalZOrder(float globalZOrder) | Node | virtual |
setGLServerState(int serverState) | Node | inline |
setKeyboardEnabled(bool value) | Layer | virtual |
setKeypadEnabled(bool value) | Layer | virtual |
setLocalZOrder(int localZOrder) | Node | virtual |
setNodeToParentTransform(const kmMat4 &transform) | Node | virtual |
setOpacity(GLubyte opacity) override | __LayerRGBA | inlinevirtual |
setOpacityModifyRGB(bool bValue) override | __LayerRGBA | inlinevirtual |
setOrderOfArrival(int orderOfArrival) | Node | |
setParent(Node *parent) | Node | virtual |
setPhysicsBody(PhysicsBody *body) | Node | |
setPosition(const Point &position) | Node | virtual |
setPosition(float x, float y) | Node | virtual |
setPosition3D(const Vertex3F &position) | Node | virtual |
setPositionX(float x) | Node | virtual |
setPositionY(float y) | Node | virtual |
setPositionZ(float positionZ) | Node | virtual |
setRotation(float rotation) | Node | virtual |
setRotation3D(const Vertex3F &rotation) | Node | virtual |
setRotationSkewX(float rotationX) | Node | virtual |
setRotationSkewY(float rotationY) | Node | virtual |
setRotationX(float rotationX) | Node | inlinevirtual |
setRotationY(float rotationY) | Node | inlinevirtual |
setScale(float scale) | Node | virtual |
setScale(float scaleX, float scaleY) | Node | virtual |
setScaleX(float scaleX) | Node | virtual |
setScaleY(float scaleY) | Node | virtual |
setScaleZ(float scaleZ) | Node | virtual |
setScheduler(Scheduler *scheduler) | Node | virtual |
setShaderProgram(GLProgram *shaderProgram) | Node | virtual |
setSkewX(float skewX) | Node | virtual |
setSkewY(float skewY) | Node | virtual |
setSwallowsTouches(bool swallowsTouches) | Layer | virtual |
setTag(int tag) | Node | virtual |
setTouchEnabled(bool value) | Layer | |
setTouchMode(Touch::DispatchMode mode) | Layer | virtual |
setUserData(void *userData) | Node | virtual |
setUserObject(Ref *userObject) | Node | virtual |
setVertexZ(float vertexZ) | Node | inlinevirtual |
setVisible(bool visible) | Node | virtual |
setZOrder(int localZOrder) | Node | inlinevirtual |
sortAllChildren() | Node | virtual |
stopAction(Action *action) | Node | |
stopActionByTag(int tag) | Node | |
stopAllActions() | Node | |
transform(const kmMat4 &parentTransform) | Node | protected |
unschedule(SEL_SCHEDULE selector) | Node | |
unscheduleAllSelectors(void) | Node | |
unscheduleUpdate(void) | Node | |
update(float delta) | Node | virtual |
updateCascadeColor() | Node | protectedvirtual |
updateCascadeOpacity() | Node | protectedvirtual |
updateColor() | Node | inlineprotectedvirtual |
updateDisplayedColor(const Color3B &parentColor) override | __LayerRGBA | inlinevirtual |
updateDisplayedOpacity(GLubyte parentOpacity) override | __LayerRGBA | inlinevirtual |
updateTransform() | Node | virtual |
visit(Renderer *renderer, const kmMat4 &parentTransform, bool parentTransformUpdated) | Node | virtual |
visit() final | Node | virtual |
worldToNodeTransform() const | Node | inlinevirtual |
~__LayerRGBA() | __LayerRGBA | inlineprotectedvirtual |
~__RGBAProtocol() | __RGBAProtocol | inlinevirtual |
~Layer() | Layer | protectedvirtual |
~Node() | Node | protectedvirtual |
~Ref() | Ref | virtual |