cocos2d-x  3.0-beta2
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Director Member List

This is the complete list of members for Director, including all inherited members.

_accumDtDirectorprotected
_actionManagerDirectorprotected
_animationIntervalDirectorprotected
_consoleDirectorprotected
_contentScaleFactorDirectorprotected
_cullingFrustumDirectorprotected
_deltaTimeDirectorprotected
_displayStatsDirectorprotected
_drawsLabelDirectorprotected
_eventAfterDrawDirectorprotected
_eventAfterUpdateDirectorprotected
_eventAfterVisitDirectorprotected
_eventDispatcherDirectorprotected
_eventProjectionChangedDirectorprotected
_FPSDirectorprotected
_FPSLabelDirectorprotected
_frameRateDirectorprotected
_framesDirectorprotected
_IDObject
_landscapeDirectorprotected
_lastUpdateDirectorprotected
_luaIDObject
_nextDeltaTimeZeroDirectorprotected
_nextSceneDirectorprotected
_notificationNodeDirectorprotected
_oldAnimationIntervalDirectorprotected
_openGLViewDirectorprotected
_pausedDirectorprotected
_projectionDirectorprotected
_purgeDirectorInNextLoopDirectorprotected
_referenceCountObjectprotected
_rendererDirectorprotected
_runningSceneDirectorprotected
_scenesStackDirectorprotected
_schedulerDirectorprotected
_secondsPerFrameDirectorprotected
_sendCleanupToSceneDirectorprotected
_SPFLabelDirectorprotected
_textureCacheDirectorprotected
_totalFramesDirectorprotected
_winSizeInPointsDirectorprotected
acceptVisitor(DataVisitor &visitor)Objectvirtual
autorelease()Object
calculateDeltaTime()Directorprotected
calculateMPF()Directorprotected
convertToGL(const Point &point)Director
convertToUI(const Point &point)Director
createStatsLabel()Directorprotected
destroyTextureCache()Directorprotected
Director(void)Director
drawScene()Director
EGLViewProtocol classDirectorfriend
end()Director
EVENT_AFTER_DRAWDirectorstatic
EVENT_AFTER_UPDATEDirectorstatic
EVENT_AFTER_VISITDirectorstatic
EVENT_PROJECTION_CHANGEDDirectorstatic
getActionManager() const Directorinline
getAnimationInterval()Directorinline
getConsole() const Directorinline
getContentScaleFactor() const Directorinline
getDeltaTime() const Director
getEventDispatcher() const Directorinline
getFPSImageData(unsigned char **datapointer, ssize_t *length)Directorprotected
getFrameRate() const Directorinline
getFrustum() const Directorinline
getInstance()Directorstatic
getNotificationNode() const Directorinline
getOpenGLView()Directorinline
getProjection()Directorinline
getReferenceCount() const Object
getRenderer() const Directorinline
getRunningScene()Directorinline
getScheduler() const Directorinline
getSecondsPerFrame()Directorinline
getTextureCache() const Director
getTotalFrames()Directorinline
getVisibleOrigin() const Director
getVisibleSize() const Director
getWinSize() const Director
getWinSizeInPixels() const Director
getZEye() const Director
init(void)Directorvirtual
initTextureCache()Directorprotected
isDisplayStats()Directorinline
isEqual(const Object *object)Objectvirtual
isNextDeltaTimeZero()Directorinline
isPaused()Directorinline
isSendCleanupToScene()Directorinline
isSingleReference() const Object
mainLoop()=0Directorpure virtual
Object()Object
pause()Director
popScene()Director
popToRootScene()Director
popToSceneStackLevel(int level)Director
Projection enum nameDirector
purgeCachedData()Director
purgeDirector()Directorprotected
pushScene(Scene *scene)Director
release()Object
replaceScene(Scene *scene)Director
resume()Director
retain()Objectinline
retainCount() const Objectinline
runWithScene(Scene *scene)Director
setActionManager(ActionManager *actionManager)Director
setAlphaBlending(bool on)Director
setAnimationInterval(double interval)=0Directorpure virtual
setContentScaleFactor(float scaleFactor)Director
setDefaultValues()Director
setDepthTest(bool on)Director
setDisplayStats(bool displayStats)Directorinline
setEventDispatcher(EventDispatcher *dispatcher)Director
setGLDefaultValues()Director
setNextDeltaTimeZero(bool nextDeltaTimeZero)Director
setNextScene()Directorprotected
setNotificationNode(Node *node)Director
setOpenGLView(EGLView *openGLView)Director
setProjection(Projection projection)Director
setScheduler(Scheduler *scheduler)Director
setViewport()Director
sharedDirector()Directorinlinestatic
showStats()Directorprotected
startAnimation()=0Directorpure virtual
stopAnimation()=0Directorpure virtual
update(float dt)Objectinlinevirtual
~Director(void)Directorvirtual
~Object()Objectvirtual